America's Army: Proving Grounds

America's Army: Proving Grounds

Weapons Cache
52 Comments
*^*united[P]aper*^* 29 Mar, 2020 @ 3:51am 
Up an running on Server Oldschool-Warriers...
Mr ShoveNstuff 23 May, 2017 @ 2:36pm 
how is the file called? i cant find it in my steam downloads. I want to add the map in my server. And is this map up to date?
Ab$tR@cT 27 Feb, 2016 @ 7:06pm 
we need another update on this. Really miss the map and if you could update it we would be extremely happy!!!
drakonas 26 Jan, 2016 @ 8:01am 
Would you be willing to update/republish your map to the latest version of the game? Otherwise it cannot be played. Thank you
Pacman 4 Apr, 2015 @ 5:16pm 
Hey dude, great work on map!! I was amazed at how good it is! Just a little detqail maybe you can fix if possible.

the ventilation grid should open outside, just so it doesnt hinder the movement there.

and if possible you should be able to climb it from the office.

otherwise great map, all it needs is a 203 ;)
wv47dod18 30 Apr, 2014 @ 5:53am 
any thing aa2 is outstanding and now that its in aa4 this map will rock
{NWO}=TD= 29 Apr, 2014 @ 9:39pm 
Good job bro never did play it but now i do. How about SF Blizzard oooops did i say it out loud.
Zerber369  [author] 16 Apr, 2014 @ 9:05am 
Please tell me about the Defense Window Timing. 1 guy and a half should be able to reach shipping stairs before they get fired by the windows.

How it goes ?

-GunZ.
Zerber369  [author] 16 Apr, 2014 @ 8:49am 
Map is Updated to V1.5

Version 1.5
* Change the OBJ for something more suitable.
* Fix Entrance Shipping Stairs.
* Added a metal tile over the stairwells plateaus
* Fix a bug where the players can go out of the map, over Garbage container,south assault Spawn. (AAPG.: Devs ask me te repair this one)
Zerber369  [author] 15 Apr, 2014 @ 10:52am 
Map is Updated to V1.4

Version 1.4
* Fix The Shipping stairs and the South Assault Building Stairs.
* Try to find a solution to the Defense Window Timing. Moved the Assaulter spawn to give them maybee 2sec.

Let me know how it goes.
Alucard 13 Apr, 2014 @ 1:17am 
Very fun map! Would like to see a slightly brighter lighting possibly.
machinegunmike80 11 Apr, 2014 @ 5:43am 
Nice job!
Raina Rosedrop 10 Apr, 2014 @ 8:19am 
sweet
Сальвадор в Дали 9 Apr, 2014 @ 11:57am 
jjj
M. 9 Apr, 2014 @ 7:24am 
gj
66666666 9 Apr, 2014 @ 5:24am 
вмав
Ahhhhhhhh 9 Apr, 2014 @ 5:15am 
good
Zerber369  [author] 8 Apr, 2014 @ 9:31pm 
Sorry folks just done an update.

Fixed outside sounds make it less loud, if i can say this in english.
Added sounds to some fans.

If you found bugs, please tell me, so i can fix it.

Thanks
Cheers!
Nighthawk 8 Apr, 2014 @ 9:24pm 
with a map like this....I feel back at home....great remake!
|-g²-|-Ðè.-Çîþh3®-.èÐ- 8 Apr, 2014 @ 9:18pm 
Bravo, a few bugs, but VERY well done. -g2. GOAT Sex pen is running this 24/7 as of now.
.redhat- 8 Apr, 2014 @ 6:51pm 
Just wow!
JackalTech 8 Apr, 2014 @ 12:07pm 
Thats the engine, not your map. I believe. Good luxk and please post fix if by chance you do find one.
Zerber369  [author] 8 Apr, 2014 @ 12:00pm 
Ok,

I know footstep and some sounds are too loud for the map. I will try to see if i can reduce the footstep sounds atleast. If someone already know how, please help me doing it... :)

No way we can hear a guy walking on third floor while you stand on first floor.

Gonna check it out for the next update.

Cheers !
-WaRNaC- 8 Apr, 2014 @ 11:34am 
Impressive replica!
BBoySJ 8 Apr, 2014 @ 7:44am 
Amazing map ;) brings back memories ;)
76561198105646791 8 Apr, 2014 @ 7:08am 
bueo !!
Zerber369  [author] 8 Apr, 2014 @ 1:11am 
There is a way to go down whitout ANY dmg. I let you find it !
Jonas 8 Apr, 2014 @ 1:02am 
On AA2, we were able to jump off the roof and rush in the backs. When you jump off here on the containers, you die, is there no way you can find a solution to this? Just wondering.

It's a small thing but not really required.

Excellent replica.

Please remake other maps, someone with your expertise can bring all maps back.
Zerber369  [author] 7 Apr, 2014 @ 11:47pm 
Ok done last update. V 1.3.

Added last 3 doors and added some sounds. Nothing fancy.

Next update will be only when they add sounds to our doors Actors.

Have fun.
Zerber369  [author] 7 Apr, 2014 @ 11:39pm 
I just do what you sayd to switch to 12v12... but the map is listed as a BDX ... Hopes it works.

12v12 Published.
Zerber369  [author] 7 Apr, 2014 @ 8:11pm 
[quote="[Dev]Doc"]next update should have AADoor actors that have a sound. Not sure if we'll try to stuff AA2 functionality (crack vs. close) in there yet, though.[/quote]

I stop searching and wait for this update. Then my door (wich i use AADoor Actors) will have sound to them :)

I'm thinking about doing a 12v12 version. I think this map is way to little for this. But the community seam to be in favor, so i'll do it.
JackalTech 7 Apr, 2014 @ 7:10pm 
12v12 version is really easy to do, in advanced editor go to "Content Browser" window(the small seperate window that loads with editor) and go to the Map Browser Tab, and select Map Type : FLO. Close advanced, open map in Mission Editor and publish.(You can choose to rename so you have both versions)

With that said, I was dreaming of weapons cache while making Wastewater Treatment Facility, and I think you did an OUTSTANDING JOB!!! for a first time in editor. I was new to, and am quite pleased with WTF, however, you did an amazing job my friend! Keep it up!
Wonkss 7 Apr, 2014 @ 5:36pm 
make it also 12v12 would be awsome
CyBoRG 7 Apr, 2014 @ 1:46pm 
good job man .... AA2 !!!!!!
Zerber369  [author] 7 Apr, 2014 @ 1:43pm 
Update 1.2 is uploading. Should be last update. Sorry for short interval updates.

Doors are now installed everywhere they need to. 9 of them !

Have fun guys and gals !
Zerber369  [author] 7 Apr, 2014 @ 12:54pm 
I'm preparing a Update. After this update there should be no more update. Maybee later but not for now, it's gonna be ok. I'll go try to make another map.

Update is about adding all doors.

Should be ready later today.
Zerber369  [author] 7 Apr, 2014 @ 11:29am 
You CANT stop them midway. sorry for my mistake
76561198114805080 7 Apr, 2014 @ 11:09am 
:">
Zerber369  [author] 7 Apr, 2014 @ 11:08am 
Doors look bad, but it's just to test Online, if its ok, i will put better doors lol
Zerber369  [author] 7 Apr, 2014 @ 10:56am 
Map is Updated to Version 1.1.

* Fixed some floating objects.
* Make the 1st and 3rd floors fences larger, so we see better trough them.

Added 3 doors to test the community about it. Those doors have no sounds. They open both direction and can be reversed on the fly. But you can stop them midwway.

If the community want to have all others door like this. Then it will be.

Cheers !
Alcatra_z 太阳 7 Apr, 2014 @ 10:13am 
Probably but with improvements they can work better.. It isn't a critic to u Gunz, but only a way for help u in development of the map, not anymore :)
-Sander. 7 Apr, 2014 @ 9:51am 
doors in touchdown suck
Alcatra_z 太阳 7 Apr, 2014 @ 9:44am 
Sure in bathroom, they r different from old doors, but I think that with modification can work poperly in others maps...
Zerber369  [author] 7 Apr, 2014 @ 9:15am 
HI,

Please, you show me the doors on Touchdown. Because i dont see any AA2 working door in there.

I have made a full rebuilt just before publishing. (Build all (Advanced Editro) + Build All (Basic Editor)

The map would be a mess in 12v12, but maybee a 12v12 version eventualy.
-warzy. 7 Apr, 2014 @ 6:45am 
awesome job ! luv the play on it !

p.s ---pis finalement est prête cette map là !!
anubis59500 7 Apr, 2014 @ 3:43am 
good map playable a Osef server : 176.31.38.254
Alcatra_z 太阳 7 Apr, 2014 @ 3:25am 
Hey man, nice work really... But about doors u can ask at deltathunder, because he is done touchdown and on there map the doors work as well...U can try it^^
Boomer80s 7 Apr, 2014 @ 2:01am 
u need to rebuild to have shadows
Boomer80s 7 Apr, 2014 @ 1:01am 
u can pick doors on Honortown its better with doors
Boomer80s 7 Apr, 2014 @ 1:01am 
ok , can u put the map on 12vs12