XCOM 2
AML Expansion + Overhaul - V3.3.4 - Initiate Forced Harmony Protocol
138 Comments
I am overjoyed that you guys are still doing this. Hats off to such dedication!
Obamacare 17 Mar @ 10:32pm 
can you upload the config link again ? it is dead and not sure if we can pplay without or not.ty
Fat ♥♥♥♥ 13 Mar @ 1:41pm 
Hey, I just wanna point out - the link to the config file for the latest version of the modlist is dead.
Samurai_Shogun 30 Oct, 2024 @ 10:26am 
I know it's great to see this modpack worked on, I'm more interested on how you made lwotc playable alien compatible with wotc and how you made its requirement, viper class overhaul compatible with allies unknown: vipers.
Madcubanbo$$ 20 Oct, 2024 @ 2:55pm 
It's great that the mod is still being worked on. Many thanks to everyone involved in it and for still providing us with updates regarding your situation.
My main question on hand: Some things have changed, like I don’t see the mod config menu anymore, and I get a few errors regarding amalgamation classes with Ketaros2Dresources (Ketaros 2D Package) and Missing in many class mods, same with Custom soldier Evac Fix and others alike. My question is this intentional of the new update and all or is it an error on my part?
LeyShade  [author] 29 May, 2024 @ 3:02am 
(2/2)

--I've noticed that a few mods that were removed from the list or replaced [integrated] are still subscribed. Is that normal?--

There's a secret list used to keep track of mods that have been removed due to intergration or being supeceded. That list has new items that are still in the collection so that when the new version is released (and the list updated), it's easier for our ADHD/Amnestic team members to keep track of what they need to type up for patch notes.

--Also, Is it intended for my rookie soldiers to level up without me selecting their classes or can I change it?.--

That's intended. This was a deliberate choice to prevent two problems: 1) The amalgamation system causing extreme lag when classes are chosen, 2) players choosing the exact same powerful classes over and over.

Rookies can still be trained with chooseable classes in the training facilities. Classes are only given to those who promote themselves outside of the facility.
LeyShade  [author] 29 May, 2024 @ 3:02am 
(1/2)

--Whenever I try the Rescue DenMother mission, it crashes 90% of the time.--

This is a known issue and is fixed within the newest release we're preparing. Denmother conflicted heavily with elements in the Proxian mod (and some other, retaliaton based things), and required some tinkering to restore.

--More so than other missions that hang and crash randomly--

This has been the bulk of what has been worked on in the latest patch - tracking down and finding crashed missions to identify the pattern of what causes their load failures.
Madcubanbo$$ 28 May, 2024 @ 11:04pm 
It's reassuring to know that the mod list has been getting updates. One issue keeps popping up Every time I launch a new game [wiped config and all], same issues arise. Whenever I try the Rescue DenMother mission, it crashes 90% of the time. More so than other missions that hang and crash randomly. I've noticed that a few mods that were removed from the list or replaced [integrated] are still subscribed. Is that normal? Also, Is it intended for my rookie soldiers to level up without me selecting their classes or can I change it?. Thanks again for one of the best Mod List in the Workshop.
LeyShade  [author] 10 Apr, 2024 @ 9:41am 
@RedDobe - Thank you for clarification, each time we know what a cog in the machine does, we can intuit what the surrounding interactions will be.

It's likely there is something else deprecating the movement, likely additional items that are stuck, an errant sitrep effect or just too much weight on the one character (Sparks have this as a means of forcing players between choosing between less equipment, or an immobile artillery platform). But again, 1 AP - 1 Tile.

A number of people have messaged with complaints since Reshi's recent flurry of updates that we've been unable to keep up with - so that's on the to do list: would not surprise us if that ends up being culprit to many new issues.

Have the save file in possession, planning to give it a good analyze over the weekend to pick things apart :)
RedDobe 8 Apr, 2024 @ 4:26pm 
Red fog just checks if the unit's current hp is less than the starting hp and takes the percentage of health that a unit has left. When the unit is returned to full health the red fog penalty goes away. I know that is not related to red fog because when you look at the f1 the red fog effect is gone and it is not doing this for other stats like aim.
LeyShade  [author] 8 Apr, 2024 @ 1:08pm 
@RedDobe - that sounds like another possible culprit could be that an item or weapon has been damaged per Item Durability rules, adding a movement penalty, then stacking with the Item Weight penalty for broken items, but that should still never reduce a unit to less than a 1 tile - 1 AP move.

The worst possible scenario is if that happened to an item that was locked to the character and couldn't be unequipped (Iridar's original Auto Loadout Manager encountered this issue), then not only would it be invisible to everything (menus, F1, console commands), the 'only' way to get rid of the broken items would be to dismiss the soldier to return the items into inventory.

Does the Red Fog Complicated mod check for the status of the current health percentile of a unit, or is it operating on a 'lost list minus gained life' type of equation?
RedDobe 8 Apr, 2024 @ 7:44am 
This was the first assault mission. Yeah the loading time is close to 10 minutes after initial load. The permanent movement penalty didn't happen until the unit took damage, it didn't start that way. I will try your recommendations and report back.
LeyShade  [author] 8 Apr, 2024 @ 1:24am 
2/2

The only other thing we know that causes issue with red-fog implementation is the ongoing issue some users are finding with Steam itself (mods randomly uninstalling on launcher start, requiring complete repatching after reinstalling missing mods), Currently trying to establish what is causing this across several games on Steam (all UE based or 2k Published).

Do you have a copy of the Save File you can send me? Curious to see if the issue replicates on a master copy, to establish if it's the pack or it's an issue with local configuration.
LeyShade  [author] 8 Apr, 2024 @ 1:24am 
1/2

@RedDobe - The first mission itself should be skipped, straight to the Avenger.

There's an issue somewhere in the code that when a unit's movement is reduced to 0, it creates unlimited movement instead. Patching that resulted in unmoveable units.

All items have a 'weight' to them that effects movement, but normally this can't reduce a unit below being able to move 1 tile per AP.

What you're describing is caused by misconfiguration that effects equipping weapons and items - as such, something has removed the ability for weapons of a type to be equipped to a unit, while they're already equipped, making them essentially 'stuck' on the character (contributing to weight, all relevant stats and fucking most loading times seven ways from Sunday). Some people find that removing all items from soldiers using the ''unequip all'' button types fixes the issue.
RedDobe 7 Apr, 2024 @ 7:28pm 
Note that this only happen after they received HP loss, even after the HP was restored with medkits, the mobility penalty was really high, even after the red fog effect was removed.
RedDobe 7 Apr, 2024 @ 2:13pm 
I just tried this collections for the first time. On my first mission some of my soldiers and my Spark had such a high movement penalty that they couldn't move. I couldn't find anything on the f1 showing what was the cause of the penalty. It made the mission unplayable. Any thoughts?
LeyShade  [author] 21 Mar, 2024 @ 3:26am 
@Wish - Try this link [gofile.io], we've had a few teething problems getting our new host up and running accurately. Please let us know if this resolves the link issues.
Wish 20 Mar, 2024 @ 11:44am 
the patch files ain't public
LeyShade  [author] 20 Mar, 2024 @ 2:53am 
@Samurari_Shogun – Regarding Playable Aliens: The AML O+E team compromises several independent authors who post to Workshop outside of the core MEME and LWOTC community groups, as well as working alongside those two groups directly. Kiruka, who manages many of the LWOTC updates of mods, enabled in their configuration's specific toolsets to allow pack creators the ability to ''port backwards'' and ''port sideways'' the content, mostly by redoing large sections of time-consuming configuration from LWOTC into various other systems, including WOTC, FL 100 (what O+E uses) and others.

In regards to making most incompatible mods work, it's normally a resolution of one of two means: 1) Funding the series of 'redux' mods that combine various features together that would clash due to MCO conflicts, necessitating their scripts being merged, and/or 2) Conflicting configurations that with time and skill, can be merged manually into singular, cohesive files alike a 'child' to the parent files.
LeyShade  [author] 20 Mar, 2024 @ 2:53am 
@Samurari_Shogun - There is an updated link on the Changelog discussion page, but for ease of use the current archive (including the most recent patch) can be found at this link [gofile.io]. The front page has also been updated to move to the archive directly.
LeyShade  [author] 20 Mar, 2024 @ 2:52am 
@Pizzabytheslice - the new 3.0.3 patch is now available at this link [gofile.io] and may help with some of your recent issues. If they persist after patching, please let us know so we can pass on reports to appropriate authors.
Samurai_Shogun 17 Mar, 2024 @ 11:22am 
Also: how did you make playable aliens for lwotc mod compatible with wotc and make viper class mod overhaul compatible with the allies unknown: vipers mod?
Samurai_Shogun 14 Mar, 2024 @ 6:27pm 
Are you aware that the link to the ini edits in gofile cannot be found?
Pizzabytheslice 21 Feb, 2024 @ 4:44pm 
ok thx
LeyShade  [author] 21 Feb, 2024 @ 4:19pm 
@Pizzabytheslice - Delete your config folder, repatch and reload as per normal update.

A patch to compliment recent updates from Reshi should be available soon to incorporate new features.
Pizzabytheslice 21 Feb, 2024 @ 2:23pm 
i believe some of the mods updated and now i'm getting tons of incompatibles when starting. Also some of my soldiers lost their levels and i cant spend points to give them more. Also there class is gone. Any help would be appreciated, please and thanks.
LeyShade  [author] 13 Feb, 2024 @ 5:15pm 
From Module 4 pages: "X2 has a mod limit of 1290 active mods, even using the AML launcher. There is no fix available for this issue at this time.

Going above this number will not prevent the game from loading, but will prevent saves from being loaded, fail to create new save files and occasionally cause damage to base configuration that requires manual reinstallation of X2 and it's DLC.

You may use any of the 4C and 4V mods in any combination you choose as long as the 1290 active mods limit is strictly observed."

Each extra 4C/4V item will increase load times. If the total load exceeds your RAM, it will use a page file which is slower. If using EVERY Module 4 item, then you will hit the mod limit which will effect the stability of the base game.

We've got eyes n a couple of suspects to Research/Retaliation issues that are more widespread - past that, recommend trying to reboot without Module 4 items enabled to see what your load time would be without.
乂 Garry 13 Feb, 2024 @ 4:13pm 
After letting it idle on the main menu for a while, averaging at a little over 6gigs usage.
乂 Garry 13 Feb, 2024 @ 3:58pm 
Yeah, we're talking 30+ minutes just to make it into the main menu.

As to 4C/4V, yes, I'm using all of them :brotherskull:. Could this be contributing to the issue?

I'll load into the game and get a ram usage figure, regardless.
LeyShade  [author] 13 Feb, 2024 @ 11:51am 
Initial load is expected due to modifying so much of the engine. However, a number of users have reported that there load time is increased beyond normal.

Are you using any items from Module 4C/4V?

If not, are you able to determine what your ram usage is on the load screen (operative standing about, waiting for you to hit load game). To do this; alt-tab to an already open copy of Task Manager, or have Task Manager open on a second screen.

Any information to track down what's affecting people is always welcome per the community ethos of the project 👍🏆
乂 Garry 13 Feb, 2024 @ 5:44am 
Appreciate your assistance :)
乂 Garry 13 Feb, 2024 @ 5:43am 
Loading the game initially, yeah. It's also incredibly unstable when I'm in-game (i.e., crashing upon changing resolution).
LeyShade  [author] 13 Feb, 2024 @ 5:29am 
Are the load times on loading the game initially or when youre in the game?
乂 Garry 13 Feb, 2024 @ 5:24am 
I seem to be running into an issue with extremely lengthy load-in times. I shouldn't be having hardware issues, so I'm a little confused as to the issue. How should I best go about troubleshooting?
LeyShade  [author] 28 Jan, 2024 @ 9:55am 
@s.meilof - Give it 48 hours tops. Valve can be slow on the uptake when it comes to Workshop.
s.meilof 28 Jan, 2024 @ 8:30am 
Hi, the link that you posted in the last comment doesn't seem to work?.
LeyShade  [author] 26 Jan, 2024 @ 4:46am 
To All: 3/3

In this spirit, we are posting this link for the curious who wish to see what has been removed or otherwise directly intergrated into O+E.

Thank you for the patience, and kindness from all those who've assisted in restoring the O+E's project files, supported members privately with their personal situtations, or otherwise continued to contribute to the collective X2 community regardless of their playstyles or packs they play. Everyone of you deserves the title of Commander.

We hope to see you all soon with O+E's fashionably late revival.

Until next time,
Ley Shade
LeyShade  [author] 26 Jan, 2024 @ 4:46am 
To All: 2/3

Overtime, people have rebuilt themselves, their lives, and their lost posessions: including, a rebuilt and nearly ready to release O+E update. Unfortunatly, our planned release schedule for a New Years revival didn't come to fruitition, as several key pieces got updated behind the scenes (Zelfana, the Highlander, multiple pieces of Reshi and Savage's work, Stukov's remix of O+E elements, various community balancings, XMod Base... the list is extensive). Because of this, we decided by vote to update through all current changes and ensure absolute stability before rereleasing the O+E, in a state that hopefully feels like a full new expansion, rather than just a handful of tweaks.
LeyShade  [author] 26 Jan, 2024 @ 4:46am 
To All: 1/3

Sorry for the long delay in getting back to everyone enquiring as to what's been going on with the O+E.

During 2023 several events occoured that had a severe negative impact on the working conditions, living conditions and mental health of the key members of the O+E project. Because of this, much of our work project files were lost, as was equipment and morale as members had to tend to immediate concerns.
Krieger Hexe 28 Nov, 2023 @ 10:47am 
@LeyShade I hope you are doing well! Just wanted to say I really appreciate all the work that you guys put into this excellent mod collection :)
Madcubanbo$$ 16 Oct, 2023 @ 8:31am 
Thank you and take as much time as you need to work on this impressive rounded compilation list. I'm sorry for the loss of both of you guys, it's never an easy process.

In closing, I am uncertain if you are aware of this bug. This occurs with the dark Eldar Raiders faction. The Eldars appear invisible on any map they spawn to, and their icon is broken as well.
LeyShade  [author] 14 Oct, 2023 @ 4:07pm 
@Madcubanbo$$ - Add this tool to your mod list. The loading issue will go away.

This is a problem that's resolved for the next update.

@Krieger Hexe - Your problem overlaps with the one Cuban is having. The flawed ambushes are caused by a few things: some we've resolved, others will be moved to the Optional module due to their particular problems being inconsistent across users.

Please Note: Myself and Chaotic Queen both suffered a personal bereavement in the early hours of this morning, and a sudden private funeral. We may be slow to answer over the next few days as people grieve and arrange their emotions. We hope that the upcoming updates will assist with users otherwise unadressed issues.
Krieger Hexe 14 Oct, 2023 @ 1:46pm 
To add some clarification to the issue I was experiencing, it was only for the first chosen ambush mission. I had run a few ambush missions before it and they worked perfectly fine it seemed. A few only had one group of hostiles that spawned as reinforcements, and there were no signs of any chryssalid's oddly. Perhaps that's also a bug?
Madcubanbo$$ 14 Oct, 2023 @ 4:55am 
Besides that, my experience has been quite positive so far. A well-thought-out list that accomplishes what it sets out to do.
Madcubanbo$$ 14 Oct, 2023 @ 12:27am 
@LeyShade - It applies to any mission where I have to deploy my squad and take control of it. Also I found a bug with ambush missions when I crash on my second one right after a loading screen after a reload all of my ambush mission from that point on instant failed in all of them without playing them. The weird part is that my soldiers are still alive and receive exp as if I extracted them.
LeyShade  [author] 13 Oct, 2023 @ 7:05pm 
@Madcubanbo$$ - We'll take a look into what's causing the issue with retaliation missions, unless you mean ALL missions are CTD.
Madcubanbo$$ 13 Oct, 2023 @ 7:55am 
@LeyShade - Quick update, yeah, it seems that any mission I go to has the same CTD as Haven Assault.
LeyShade  [author] 13 Oct, 2023 @ 2:51am 
Also, thank you to yourself and all others who report issues and are willing to test the interim fixes - it helps speed up our diagnosing and fixing of problems while showcasing the amazing community of the game.
LeyShade  [author] 13 Oct, 2023 @ 2:51am 
@Madcubanbo$$ - Is the mission failing to load on all retaliation missions or only the one with Denmother (the first retaliation of a campaign)?
Madcubanbo$$ 12 Oct, 2023 @ 11:03am 
@LeyShade - I tried the fix with a new Extraction mission since my old one couldn't load. I was able to extract my engineer and soldiers because the countdown worked properly and the extraction time was shorter. Had a hiccup with my turns being skipped, my soldiers went idle for a turn or 2 while Advent and the resistance were going at it but it sorted itself out at the end. Now my main issue is Haven assault won't load at all my game crashes during that mission to rescue DenMother after the briefing my soldiers load into the map after that a slight freeze frames then CTD I tried 3 times to no avail. If necessary, I will skip the mission and move forward as the fix has resolved my extraction issue for now. Thanks for everything you guys do.