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SO GO TO MY WORKSHOP.
I'd love to but I'm living a very busy life. Literally living the dream. But I super appreciate the sentiment and I'm happy it's brought you and your friends happiness. o7
Loves the profile of this submarine, but the lag reaches a point that makes the game impossible.
I just checked the fabricator on the veteran version. It's called "Biodiesel" and "Incendium Diesel". I recommend the latter when possible as it burns much longer.
It's complete. It's the description that's under construction. A glitch with the patch updates wiped out my entire description and I don't have a backup.
For example, the hull level can only be upgraded to level 2
By default, the game will determine the level of each submarine based on the price
In addition, if possible, can we add a small gene identifier in the medical room?
I haven't played in so long I don't even know what a T1 submarine is lol. When I get some more free time I'll pick the game back up and modernize the mod. Your the first person who's mentioned this issue and I really appreciate the feedback. Definitely at the top of the list of things I need to fix.
The limited upgrade of T1 submarine seems to make it impossible for her to pass the customs.
Thank you for your excellent module, which makes me and my friends very happy
The batteries wear and tear over time as all subs batteries do. What makes these unique is that they require a very high skill to repair. If the repair is botched too many times, the batteries will erupt in flames. On one hand, the sub is very dangerous to operate with an amateur crew. On the other, the crew gains a lot of experience from repairs.
As for the alarms, make sure you check one of the 3 consoles located in the command room, engine room and battery rooms. They give a live readout of the status of most components on the sub. Should give you some clues on what you're low on but most often it's compressed air which will recharge automatically with the engine running.
Setting them to indestructible seems to have fixed it for me.
The guns are hard to use intentionally to simulate the huge caliber. But with enough gunner skill and upgrading the super capacitors (1st) then the gun reload rate (2nd) it is extremely easy to obliterate targets at incredibly long range.
The subs flooding control is actually more resilient than any other sub I've tried. But even if it gets overwhelmed, you can patch the holes and use 'blow ballast' from the nav terminal to rapidly flush the water out of the ballasts.
Also, another tip. Run in silent running mode. The diesel will explode if it's running while the compartment floods!
Failed to load sound file "mods/U-3506/items/weapons/homingshell_windup.ogg" (file not found). {Sound file "D:/Program Files (x86)/Steam/steamapps/common/Barotrauma/mods/U-3506/items/weapons/homingshell_windup.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 102