Kenshi
Wooden Dexterity Training Dummy, Tiered
25 Comments
profd 6 Jan @ 9:33am 
The comma makes the FCS see this mod as two mods. It splits the name in two.
It may just be a bad setting I not aware of on my comp/windows.
I"ll just switch to the not tiered mod and build on that.
Thank you for your answer/help.
Hatsune Neko Gaming  [author] 6 Jan @ 7:29am 
nothing that i know of.
make sure its spelled exactly though is all i can offer
profd 5 Jan @ 11:42pm 
Hello
I have a small problem..
Created a perso mod changing some stats and levels.. but now it seems FCS doesn't want to open it correctly due to the comma in the mod's name. My 'patch' doesn't see this mod in the mod list at start neither.
Something obvious I overlooked or?..Thank you.
Hatsune Neko Gaming  [author] 29 Oct, 2022 @ 8:04am 
Update is out. Was only a couple kb to upload.
Hatsune Neko Gaming  [author] 28 Oct, 2022 @ 7:27am 
If you could please.
I'll try and update it after that but it might not be possible.
My net is being heavily throttled due to non payment ATM. And losing it fully on the 2nd of November.
My free government router won't be here for least several more weeks after that.
Shadex 27 Oct, 2022 @ 10:54pm 
Hey Hatsune, thanks for the mod. I noticed something about the requirement settings. The T1 wooden dummy requires the T1 research desk but cannot be made until Adv Training Dummies is researched which is T3. So the desk requirement is moot. Then once you do get Adv Training Dummies all the tiers of the wooden one become available simultaneously so no player would bother ever making the T1 or T2. I cleaned it up in FCS if you want me to send it to you. Thank you for the idea and models. This was a need for the game.
Hatsune Neko Gaming  [author] 20 Oct, 2022 @ 8:55pm 
give me a week. im losing my internet tomorrow. i can test it when im offline to see whats wrong and compare it with the others.
Insomniac Jack 20 Oct, 2022 @ 1:33pm 
Oddly enough it doesn't work for me too (whereas the original does).
Intemperion 20 Oct, 2022 @ 4:45am 
of course, no rush, thank you for being so responsive about it in the first place :D
Hatsune Neko Gaming  [author] 19 Oct, 2022 @ 9:58am 
unlikely.
but ill have to play test it and see if i have any issues.
might be a bit before i see if there is anything wrong though. i got RL to deal with first.
Intemperion 19 Oct, 2022 @ 8:17am 
Well I played around with the load order, even disabled the Weight Training / Peeler Machine mods to see if they were somehow interfering with each other and nothing works. As far as I am aware I am not running anything that should be stopping it from working, here is a list of my mods: Weighted Bench, Wooden Dexterity Training Dummy, Nice Map, citizens, New Recruits, MCA Extended Edition, Faction Caravans, Dark UI, Copper Drill, Animal Traders, Animal Backpacks, Skeleton Subraces, Reprogrammable Skeletons, Reactive World, 256 Squad Limit, Peeler Machine

I am not sure how these mods function, but since a similar mod you are maintaining, the Weight Training benches works without any issue maybe the Dex Training Dummies are missing some sort of check for the presence of Training Dummies III?
Hatsune Neko Gaming  [author] 19 Oct, 2022 @ 6:11am 
could be another mod interfering with it.
Intemperion 19 Oct, 2022 @ 2:55am 
Started using this mod after I reached TIII Training Dummies and the research doesn't show up, I am also using your Weight Training mod and that seems to work fine. Importing did nothing to fix it. Would you kindly look into why this is, I would really like to make use of this mod? Thank you :D
Chrisme 16 Oct, 2022 @ 9:40am 
Thanks!
Hatsune Neko Gaming  [author] 16 Oct, 2022 @ 5:37am 
fixed it.
Chrisme 15 Oct, 2022 @ 11:22pm 
Works fine but I think it's a bit odd that all tiers required the Advanced training dummies research. Doesn't make much sense to research tier 1 and 2 if you can jump straight to 3. And it's sort of high in the research tree.

Would be better if these dummies were tiered the same way the weight-lifting bench is organized. Tier 1 and 2 available at lower research levels and each tier requires the previous tier researched.
Gehirn 27 Aug, 2022 @ 10:23pm 
@Hatsune can confirm this one is fixed as well. Good stuff.
Hatsune Neko Gaming  [author] 27 Aug, 2022 @ 9:53pm 
the output rates have been changed, funny thing, i was never subscribed to this discussion lol
Gehirn 27 Aug, 2022 @ 9:48pm 
@MandoChilly yes it is possible, I've done this in my personal use version of the mod.

@Lomion As I explained in the comments on the tiered sparring mats mod, the "output rate" in FCS needs to be set to 11/21/31 to achieve a max training level of 10/20/30 otherwise you end up with 9/19/29 like it has currently.
Sacro_Insane 13 Jul, 2022 @ 12:01pm 
hello i installed the mod, why i only see training dummies IV? i didn,t see training dummies III, for the IV i need a book of training, i cant find it :((((((((
Lomion 17 May, 2021 @ 4:42pm 
Max skill level is still 29. That's a bit annoying. >.<
MandoChilly 13 May, 2021 @ 3:00am 
Is there a way to speed up the rotating animation in FCS? I'd edit this so each tier rotates faster to emulate skill difficulty.
pgames-food 25 Apr, 2021 @ 11:05pm 
ah yeah hehe :)
Hatsune Neko Gaming  [author] 25 Apr, 2021 @ 10:55pm 
lol, thats a lot of animation work.
though a good choice.
pgames-food 25 Apr, 2021 @ 10:43pm 
thanks, maybe one day we can also get this 1 minute scene in kenshi training too :)
https://youtu.be/aLgZlXlkb5I?t=4613

no quotes "https://youtu.be/aLgZlXlkb5I?t=4613"