Stellaris

Stellaris

Clerks Delenda Est
16 Comments
UncleYar 28 May, 2022 @ 4:17pm 
Clerks are still useless, an update to this would be appreciated.
JFire 31 May, 2021 @ 9:35pm 
Personally I think it would be a cool idea if your trade policy affected what outputs clerks had in addition to trade.
Botroas 19 May, 2021 @ 6:20pm 
Hi!
Thanks for your mod!
I was too thinking about clerk use(less)fulness, when I found it. :)
Could you please include basic tradition 'Commerce'?
It have adoption effect of giving 3 clerks to all planets.
Mial42  [author] 29 Apr, 2021 @ 5:32am 
That would explain it. I play with Starnet, so I didn't see any issues. Should be fixed now.
Peter34 29 Apr, 2021 @ 5:31am 
Hah! I was fairly sure that there wasn't a mod conflict...
SingABrightSong 29 Apr, 2021 @ 4:52am 
Found the line "str_city_district_allow = yes" as an allowance condition in your city districts overwrite, deleting the line corrects the issue. The property being references doesn't appear to exist elsewhere in the game files so I'm not sure if it's important but it does seem to be the cause of the issue
SingABrightSong 29 Apr, 2021 @ 4:44am 
Confirmed once again that this mod prevents construction of city districts. No other mods enabled, no apparent effect from origin, ethics, traits, or civics, not an issue with no mods enabled. Notably, the district slot is *listed*, but disabled, such as on a resort world.
filopedo 29 Apr, 2021 @ 4:18am 
@Mial42 But what about Trade Districts (and Commercial Segments of Ring Worlds) ? Have you got any plans to change those?
Mial42  [author] 28 Apr, 2021 @ 2:51pm 
@filopedo

Habitat residential districts don't provide clerks, so I saw no need to edit them.
filopedo 28 Apr, 2021 @ 2:23pm 
p.s. it's "cleks delendi sunt "
filopedo 28 Apr, 2021 @ 2:20pm 
what about habitats?
Mial42  [author] 26 Apr, 2021 @ 3:22pm 
@Peter34

I did test it before upload; I'm using it in a game now. You can check the files themselves if you think there's an issue. There's probably a conflict somewhere in your mod list.
Peter34 26 Apr, 2021 @ 3:15pm 
This mod does something funky, preventing the construction of City Districts in some cases, and the replacing of other Districts with City Districts... It seems not to have been tested before upload.
Peter34 26 Apr, 2021 @ 2:50pm 
This looks like a nice mod!
Juke™ 26 Apr, 2021 @ 6:57am 
Much more important to have as a mod now that pop growth in the late game is near zero
Hexagoros 26 Apr, 2021 @ 6:42am 
I like clerks...