Sid Meier's Civilization VI

Sid Meier's Civilization VI

Extended Civtree
Počet komentářů: 18
Phlegmagicus  [autor] 7. čvn. 2022 v 11.15 
That one is simple to answer: no (for every question)
sircharleythecat 10. dub. 2022 v 0.54 
I feel a little divided when it comes to, well, the dividing of the government techs. In a way I like the idea that they are based on different techs, especially because the related techs makes sense. But I'm also a little bit concerned about how it would affect the game play.

Would I be forced to change government once I research another type in the same era? Would the civ techs included in the same as a government be lost if I research another first? Wouldn't everyone become Theocracies due to it being earlier than both Monarchy and Merchant Republic?
Dr. Oz The Great And Powerful 19. čvn. 2021 v 22.28 
Why was the Statue of Liberty moved to the Renaissance Era? I get that it can be a "symbol" of constitutional liberty, but it would still be years before people developed the technical know-how to make it, and is firmly an Industrial Era wonder. It would make more sense if it was put back to Civil Engineering.
Madisonian 17. čvn. 2021 v 12.33 
Centralism should probably be lowered one spot in the UI tree as items from other mods that go into Political Philosophy end up making the box take up two lines from icon overflow, thus overlapping Centralism.
Phlegmagicus  [autor] 10. kvě. 2021 v 9.17 
cloud (drop box for instance) share link or sm.th similar
牛奶大魔王 9. kvě. 2021 v 8.55 
I've translated it. How can I send it to you:lunar2019coolpig:
Temida 4. kvě. 2021 v 6.10 
Can you please help me to make this mode compatible with RwF: Civics and Techs (I used HGVhGVxJY4Cz2xD0 fix)?
This is a comment which I posted on RwF: Citizens and Technicians
HGVhGVxJY4Cz2xD0, please make it compatible with: Real Tech Tree,
Extended Techtree [GS],
Extended Civtree.
Or if you can tell me how I change that?
Before the update, I used these four modes together.
It works, but when I found a city at the beginning of the game and open a civic tree, I can choose later civics (code, state ritual, imperialism, constitution, romanticism,).
Can you also fix this RwF: Technical Policy mode?
Thanks for fixing the other mods.
:steamthumbsup:
:steamhappy:
choijanggyu 30. dub. 2021 v 19.57 
@League
Oh.. I know. If you delete Ui .lua part, we will can play it.
Phlegmagicus  [autor] 30. dub. 2021 v 7.33 
@Adriaman fixed the error, I experimented with this file in the past and it was still present in the modinfo file.
@choijanggyu Yes there are 2 civics which overlap. I belive JFD's RwF:Civics and Techs is outdated. I wasn't able to open the civic tree when using it.
choijanggyu 29. dub. 2021 v 21.42 
Can you make it compatible with JFD's RwF:Civics and Techs?
I think there are Civics in which the two modes overlap.
Extended Techtree mod didn't make such overlap.
Even I try three mods(Extended Techtree, Real Techtree, JFD's RwF:Civics and Techs), Tech tree looks nice. So i think you can do same in this civic mod also.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1797604972
Adriaman 29. dub. 2021 v 12.44 
ERROR: Invalid file reference in action, did you forgot to add it in <Files>? - JFD/Icons/CivicsTechs_Icons.sql
Phlegmagicus  [autor] 29. dub. 2021 v 10.04 
Thank you for the info, I will update it with your new translation
牛奶大魔王 29. dub. 2021 v 8.49 
I found a small mistake,Boosts text→ LOC_BOOST_TRIGGER_LONGDESC_EQUAL_RIGHTS you use German in US text
Phlegmagicus  [autor] 29. dub. 2021 v 8.38 
Of course, just sent me the updated Text Files :steamthumbsup:
牛奶大魔王 29. dub. 2021 v 7.34 
Can I translate Chinese?
Phlegmagicus  [autor] 28. dub. 2021 v 5.01 
Its fixed
Phlegmagicus  [autor] 28. dub. 2021 v 2.39 
yes, I'll fix that
Adriaman 27. dub. 2021 v 15.01 
Thanks, unfortunately, seems broken in Shuffle mode :(