Stellaris

Stellaris

DSC - NSC Compatibility
24 Comments
Daegan Jukes  [author] 24 Feb, 2022 @ 1:02pm 
waiting on NSC to update for 3.3.*
Daegan Jukes  [author] 15 Feb, 2022 @ 3:30pm 
update for 3.2.2 and NSC changes.
Daegan Jukes  [author] 29 Sep, 2021 @ 8:16pm 
all dsc mods updated to 3.1.2 compatibility. no changes needed.
Daegan Jukes  [author] 26 Sep, 2021 @ 9:29pm 
fixed the crash
Daegan Jukes  [author] 26 Sep, 2021 @ 8:50pm 
working on that crash. figured out how to fix just gotta make the edits.
Daegan Jukes  [author] 2 Jun, 2021 @ 7:34pm 
*i should say the ability to design and build the DSC carriers are removed. that should increase save compatibility.
Daegan Jukes  [author] 2 Jun, 2021 @ 7:16pm 
with this over haul you are REAAAALLLY gonna want to use the UI Overhaul Dynamic mod w/ my DSC compatibility sub mod.
Daegan Jukes  [author] 2 Jun, 2021 @ 7:10pm 
- overhaul notes

- all DSC carriers are removed except for menacing varieties
- NSC carriers now also support DSC slots. This is a "why not both?" decision.
Daegan Jukes  [author] 30 May, 2021 @ 11:17pm 
working on more integration. testing a 15 slot DSC headquarters. pretty much requires the dynamic ui overhaul mod however. just a heads up.
Daegan Jukes  [author] 19 May, 2021 @ 1:15pm 
the strike craft weapons however retain their weapon roles from their vanilla copies.
Daegan Jukes  [author] 19 May, 2021 @ 1:14pm 
the base DSC mod has been updated to tag all DSC strike craft weapons as ... strike craft weapons... meaning now, only strike craft research/policy affect the DSC weapons.
Daegan Jukes  [author] 18 May, 2021 @ 6:01pm 
more NSC integrations have been patched in.
Daegan Jukes  [author] 4 May, 2021 @ 10:46pm 
aight. that issue should be fixed. further integrations allowing NSC modules on my ships will be coming but i at least wanted to start at basic compatibility. lemme know if any observed issues!
Daegan Jukes  [author] 4 May, 2021 @ 9:33pm 
found the issue. working on a fix. thanks for speaking up!
Daegan Jukes  [author] 4 May, 2021 @ 5:09pm 
ah ok. now i know what i am looking for. gotta be specific or i wont know what to fix! looking into it.
jtbush00 4 May, 2021 @ 3:01pm 
I didn't bother listing it because I know that is the purpose of it and NSC ships are the ones experiencing the problem.
Daegan Jukes  [author] 4 May, 2021 @ 1:15am 
its very interesting that you don't list NSC in that list. are you using NSC? thats what this mod is for.
jtbush00 3 May, 2021 @ 8:59pm 
U Multiple Crises
Halo: Covenant Portraits
Formidable Star Eater - The Companion Cube
! Infinite Core Framework & Modmenu 3.0 !
Kurogane Expanded (New)
Stellaris List EXtender - SLEX 3.0
Dynamic Mod Menu (3.0.*)
Interstellar Incorporated: Space Corp [3.0]
Sins of the Prophets: Stellaris
More Events Mod
OP Traits & Civics
United Fleet Shipset
[Updated] Colossus & Juggernaut Limit Increase
Halo: Forerunner Ships & Portraits
Halo: Banished Portraits
SCi Fi Races
Expanded Starbases
Transformers: War for Cybertron Ships & Portraits + Unicron Addon
Change Shipsets
Marauders Remodeled
Legend of Galactic Heroes Ships MOD
ccoma01 StarCraft shipsets
Protoss/ Tald'darim Portrait Sets
Settled Solar Systems
Cheek's Custom Shipsets
Tass Monster Wave
Realistic Pirates
Realra's Big Portrait Set
Daegan Jukes  [author] 3 May, 2021 @ 6:11pm 
i just loaded mine with NSC and the ui overhaul dynamic. researched all techs via console and slotted my light strike cruiser. didnt seem to be an issue.
Daegan Jukes  [author] 3 May, 2021 @ 6:09pm 
if its not a super long list... which ones?
Daegan Jukes  [author] 3 May, 2021 @ 6:09pm 
how many mods you run?
jtbush00 3 May, 2021 @ 5:32pm 
It is on I checked, several of the slots just don't want to be filled in, I thought this would fix that maybe something else is causing a conflict with the mod, it wouldn't be the first time.
Daegan Jukes  [author] 3 May, 2021 @ 2:02am 
can you explain how it is not working for you? make sure it is at the bottom of your mod list.
jtbush00 2 May, 2021 @ 10:16pm 
This doesn't seem to be working.