Europa Universalis IV

Europa Universalis IV

Great Monuments Expanded
699 Comments
Stenag 13 Jun @ 7:05am 
That makes sense, however I disagree on the culture part because I think that adding a culture to your country makes its cultural monuments also relevant to the country.
Thank you for your explanation.
Melvasul  [author] 12 Jun @ 11:22pm 
Hi Stenag!

It was actually chose not to use the province_is_or_accepts_religion to exclude all the
Secondary Religion / Religion Cults / Harmonisation
and similar mechanics

Due to the increase amount of religious monuments and not give Tengri/etc a significant edge; this on top of plans with Tengri/etc-specific monuments ^^


Same-see obviously to not allow Buddhism to Dharmic/Accepts Dharmic


Cultural wise it depends,
Some monuments are enabled via accepting cultures, but some are instead based on being of that culture due to how it would make no sense for some monuments if you weren't of that particular culture
Stenag 12 Jun @ 4:03am 
To be specific, you can (should ?) replace :
- emf_religion_is_buddhist with province_is_buddhist_or_accepts_buddhism
- province_is_buddhist_or_dharmic with province_is_buddhist_or_accepts_buddhism_or_is_dharmic
- has_owner_accepted_culture with province_is_or_accepts_culture
- has_owner_culture with province_is_or_accepts_culture

and for other religions :
- religion = xxx with province_is_or_accepts_religion { religion = xxx }
- religion_group = yyy with province_is_or_accepts_religion_group { religion_group = yyy }

And then you can delete all "has_owner_religion = yes"
Stenag 11 Jun @ 3:54pm 
Hey, could you update the mod with province_is_or_accepts_religion when checking the religion to be able to use the monument when you're Tengri and you chose the religion as a secondary ?
Most (all ?) vanilla monument use it to get "The Religion of xxx is yyy and is either the state or the Syncretic Religion of the owner" as a condition in game
tragic_candy 10 Jun @ 7:28pm 
Melvasul: Amazing work.
Melvasul  [author] 23 May @ 11:48pm 
I have no idea, I've not participated in neither of those two mods, I just know they exist :D
Vecs 23 May @ 10:06pm 
Hey first of all great mod, thank you for the hard work. Question is what is the difference in between your 'GME - unlocked' and 'GME all for all' mod from other author?
Ukraine-Rus 3 May @ 7:01am 
Melvasul
Add a monument to the city of Lviv
monument of the city of Odesa
monument castle of the Teutonic Order in Königsberg
Melvasul  [author] 4 Apr @ 9:47am 
I know there was one for vanilla, but I don't think there was ever one for GME about movability

Unless it was added to the one that unlock the monuments for everyone
Ale 4 Apr @ 6:24am 
Is there a mod that allows moving any great project and works with GME?
Gaming VertigoPL 30 Mar @ 10:18am 
Great thanks
and thank to your mod I learnt that Saint Thomas go to the India
Melvasul  [author] 30 Mar @ 9:40am 
Aaaaah understood, yes I will contact our localizer about it (:
Gaming VertigoPL 30 Mar @ 9:33am 
Em
like lazienki park (Warsaw)
they have summary when and who create them
Melvasul  [author] 30 Mar @ 9:19am 
What do you mean by make history?
Gaming VertigoPL 30 Mar @ 7:40am 
Can someone make history for St. Thomas Cathedral Basilica, Chennai
Artsii 24 Mar @ 9:18pm 
Understood, then another heartfelt thank you, truly appreciate your mods! c:
Melvasul  [author] 24 Mar @ 12:46pm 
only the monuments is in the Discussions
for their stats we have a custom bot on the discord server (:
Nanamumei 23 Mar @ 12:21pm 
Hi, is there a list with all mod's monuments and their stats?
Melvasul  [author] 23 Mar @ 4:06am 
Hi Artsii, a Japanese udpate will surely come in the future... If you have any suggestion feel free to drop them ^^

And no, I do not accept any cash for the work I do as a modder (:
Artsii 22 Mar @ 11:36am 
Thank you for this mod, it's been a fun addition to my recent plays! If possible, I'd love a Japan update, but no pressure if you're busy with other stuff.
Also if you have a kofi or patreon, I'd be happy to donate some cash if you can drop a link!
Melvasul  [author] 23 Jan @ 8:45am 
This mod, since it does not edit any vanilla file, works with any mod that does not
- edit map [by adding/removing provinces, not shape]

you might find both [GME + XXXX] add the same monument though
Ckasaron 23 Jan @ 6:54am 
Does this mod work alongside Europa Expanded? I know some of the EF mods do work flawlessly (Peace Deals) and others appear to not (Trade Goods), even with the small compatch someone made. I was wanting to use a related mod to make all monuments movable, but that one requires BOTH GME and EE to work...
Melvasul  [author] 13 Jan @ 11:59pm 
Yesn't.

Great Projects are all loaded when you create a save.

After that you'd have to manually edit the save to add each monument [even only the ones you care about it]
GotchYaBitch 13 Jan @ 11:43pm 
hey i was just curious if this mod is compatible with save games?
Melvasul  [author] 23 Nov, 2024 @ 11:52pm 
Noted them down and saved for the Japan update!
kain/揺雲 23 Nov, 2024 @ 3:49pm 
As a Japanese, I have a suggestion regarding Japanese monuments.

Ashikaga Gakkō (Utsunomiya)
Dazaifu Tenmangū (Hakata)
Iwami Ginzan (Hamada)
Itsukushima (Tomo)
Izumo-taisha (Matsue)
Shuri Castle (Shuri)
Hōryū-ji (Nara)
Tōdai-ji (Nara)
Tsurugaoka Hachimangū (Kamakura)
Mount Aso (Kumamoto)
Suwa-taisha (Nagano)
:3c 19 Nov, 2024 @ 5:11am 
Oh that's sad, thanks a lot for the answer tho!!
Melvasul  [author] 18 Nov, 2024 @ 11:29pm 
Most of them work only if you directly are Buddhist [any of the 3]

@Mulgar
some of the monuments [like your mentioned] were the first made when pdx went ham with Alhambra having like 10% Admin Eff and what not, so with internal testing and players feedback we found that they would have never been upgraded if the values were lower and seeing as "not worth it"

We have seen how pdx itself has not found a balance with their monuments whereas in the past updates they have released mixed monuments...


In general, unless they are region-wide monuments, we have seen players don't consider most of the local ones as "worth it" if not for specific monuments [like The Bock, the Rock of Gibraltar etc.]

We will think about it (:
:3c 18 Nov, 2024 @ 9:32pm 
do the bonuses from the buddhist monuments work with buddha deity?
Mulgar 16 Nov, 2024 @ 5:27pm 
A solid 2/3rds of the monuments need massive nerfs. A quick example is the Great Palace of Constantinople. It has 8 different modifiers with INSANE values. Take a look at that and then compare it to literally any of the base game monuments. It's essentially 3 monuments fused into one and not low end monuments like Registan Square, Heddal Stave Chruch, and Bran Castle. More like Alhambra, Malta Forts, and The Grand Palace of Bangkok.

Most monuments in the base game have about 4 modifiers and don't give you the best possible modifiers. If it's going to have a godly modifier like admin efficiency or gov cap then that needs to be the only great mod and 2-3 okay mods.
Melvasul  [author] 18 Oct, 2024 @ 1:10pm 
Do we still have some left? I rememebr once we used a few for nearly-impossible cases where we could find nothing [due to it being ancient ruins or whatever]

If you have a list we will happily remove them [when possible]
dmytro097 12 Oct, 2024 @ 2:20am 
The only drawback of this mod is AI pictures. Real art or photographs aren't so difficult to find.
LimonenZitrone  [author] 21 Sep, 2024 @ 3:59pm 
@Pindos: The mod doesn't touch the vanilla monuments file, so it also cannot change or remove them. If really no other mod is active, it sounds more like some vanilla files might be broken for you. Try to repair the game in that case maybe. And un- and resubbing to the mod is probably also a good idea.
Pindos 21 Sep, 2024 @ 3:16pm 
Just tested it again and I take back what I said before. The only active mod was Monuments Expanded and it broke most of vanilla GPs for me. Can you please check how it works for you?
Melvasul  [author] 21 Sep, 2024 @ 2:41pm 
GE as in Governments Expanded? I'm 100% sure it was not the causes...

Well, no mod in the Expanded Mod Family [see above for membership] edits that file so another mod :/
Pindos 21 Sep, 2024 @ 2:40pm 
Yeah another mod was the issue, sorry. GE causes it
Melvasul  [author] 21 Sep, 2024 @ 7:11am 
I'm gonna say this is not possible for one simple reason:
We do not edit any vanilla monument, so it must be another mod...

Be aware of one thing though [in general]
Monument mods cannot be added after the game has been started
Well, more like that if you add it no monument will get spawned since they are added at game start [obviously you can manually add them by save editing the file]
Pindos 21 Sep, 2024 @ 6:30am 
For some reason, activating this mod makes some GPs dissapear (like Palace in Avingon, Dutch Polders, Duomo di Milano etc)
Melvasul  [author] 16 Sep, 2024 @ 11:29pm 
Please suggest, we are very open to feedback and suggestions (:
bergensern 16 Sep, 2024 @ 3:02pm 
west germany/rhineland area is very empty compared to its surroundings in terms of monument
Melvasul  [author] 13 Sep, 2024 @ 1:44pm 
Absolutely (:
moussdodik 13 Sep, 2024 @ 1:09am 
Hi! New to the mod, and very happy to discover the list you added in the mod. Very impressive.
By the way, is it possible to recommend the addition of a new monument?
Melvasul  [author] 14 Aug, 2024 @ 12:21am 
Discussion section there's a list with all the monuments divided by Region (:
Arda 13 Aug, 2024 @ 2:05pm 
is there any list for all this monuments? i think am gonna visit all of them
Nathe235 3 Aug, 2024 @ 5:03am 
found the problem. thanks for the help
LimonenZitrone  [author] 2 Aug, 2024 @ 4:16pm 
@Nathe235: EE isn't part of the Expanded Mod Family, and pretty sure yes they have monuments.
Nathe235 2 Aug, 2024 @ 3:00pm 
wait does Europa expanded have monuments?
Nathe235 2 Aug, 2024 @ 2:57pm 
the only big mods I use is the expanded family mods
Melvasul  [author] 2 Aug, 2024 @ 1:08pm 
1. Any mod can add monuments
2. I know which monument[s] are in my mod[s], and the escola ain't in mines, or else it would be in the list present in the Discussion tab of the mod.
Nathe235 2 Aug, 2024 @ 12:51pm 
This is the only monument mod I use besides the unlock all mod.