Arma 3
USS Freedom Interior (Dawnbreaker)
53 Comments
Thoreaufare  [author] 15 Jun, 2022 @ 10:33am 
Make sure in Eden you have disabled Vertical Mode and Surface Snapping on the top toolbar. Otherwise, the composition will be placed all offset based on the terrain.
XammaX_43 15 Jun, 2022 @ 10:23am 
Can not be placed in EDEN without going all wrong
Zeus works
Does anyone know why?
dingos8 6 Feb, 2022 @ 3:44pm 
This is very clever, nice job!
Brohead 30 Sep, 2021 @ 3:50am 
so i spawn above the interior is there a fix or a mod i should uninstall?
Thoreaufare  [author] 22 Jul, 2021 @ 8:21am 
@KETMINE KYLE

The interior is supposed to be in the sky. You can't actually place the interior inside the the carrier since the carrier is actually made up of a bunch of subobjects that you will eventually run into. The door at then end of the interior and on the aft of the exterior provide a way for you to teleport inside and out.
CHOSEN_777 22 Jul, 2021 @ 7:07am 
anyone got a solution to this when i try and place the composition on the map with the carrier the interior is in the sky and i cant get it to attach to the carrier.
just_kait 27 Jun, 2021 @ 3:26pm 
you clever, cheaky bastard. Thanks for the advice, god damn.
Thoreaufare  [author] 27 Jun, 2021 @ 2:30pm 
@a cat It's kinda weird because as you've seen, these objects don't show up in the editor list but they are their own objects with their own class names. In this instance, I just looked up the class name for the individual interior pieces and manually edited a composition file to include them. Once you have the interior pieces saved in a composition somewhere, you can copy and paste them in the editor just like any other object.
just_kait 27 Jun, 2021 @ 5:56am 
I see people use objects that are not in the editor list, such as these interiors. How the hell do you spawn them?
Thoreaufare  [author] 26 Jun, 2021 @ 4:46pm 
@berniemac Make sure you have both Vertical Mode and Surface Snapping at the top of the editor toggled off before you place the composition. That should keep the relative height of the objects correct and won't adjust them based on the underlying terrain.
Berniemac 26 Jun, 2021 @ 4:33pm 
im new to this so might sound stupid, but how do i load compositions into a map without the levels of objects being all messed up?
santaslayer504 5 Jun, 2021 @ 8:57pm 
Anyone having an issue with the mod not showing up in the Arma Launcher after subscribing?
CyberJax 17 May, 2021 @ 12:52am 
@KauseMe because these compositions don't have any AI pathing coded into them
ItzRaiden 10 May, 2021 @ 7:40pm 
It's A3's AI pathfinding. Try to disable it or if you use LAMBS, place the garrison moduel on the squad, and for their exit order, set it to none
KauseMe 10 May, 2021 @ 2:44pm 
Why do AI walk through walls on these types of ships?
Thoreaufare  [author] 10 May, 2021 @ 2:07pm 
nice
евро универсалии 10 May, 2021 @ 10:29am 
tried to load the game with this mod on and it bluescreened my pc
ItzRaiden 6 May, 2021 @ 11:44pm 
The teleporter doesnt work for me, unless I am using it wrong. Any way to fix this?
Ashley 6 May, 2021 @ 3:02pm 
got it!
Thoreaufare  [author] 6 May, 2021 @ 7:57am 
Yeah, you're not going to get AI to properly walk inside of this thing. Place them where you want them and then disable their ability to path.
Ashley 5 May, 2021 @ 10:25pm 
well, that fixed them so they are no longer shooting through walls, the problem is now they are walking through some walls and falling through the floor into the water
Thoreaufare  [author] 5 May, 2021 @ 10:09pm 
Have you placed the composition outside of the map boundary? I remember running into a similar issue when I placed the USS Freedom outside the normal terrain boundary. AI would just see through it. Once I moved it such that is in water that was in the terrain boundary, the AI acted normal.
Ashley 5 May, 2021 @ 10:05pm 
Hey, i created a mission using this mod but on spawn the enemy ai starts attempting to shoot through the walls as if they can see through them. I was wondering if you knew how to fix that
Thoreaufare  [author] 5 May, 2021 @ 10:51am 
I will fix the teleport to make sure it works both ways. The reason you go into the fall animation is because the thing is in the sky, and if the game does detect something beneath your feet, it thinks you are freefalling. I probably left a little gap in that corridor. You can also "trip" when going on the stairs, which I can't really fix.
JPAB97S | Kiosk 5 May, 2021 @ 10:21am 
Yeah, it was the speedboat that was blowing up. Regarding the teleport, it works from the inside, but not from the outside. Overall, amazing job! There is a section where the floor looks kinda weird, where my character always falls to the prone position, sometimes getting stuck in free fall animation. It's in a corridor with a green military wall
Thoreaufare  [author] 5 May, 2021 @ 7:40am 
Thanks for bringing these up. ACE isn't supposed to be required, so I will fix that in the future. I don't think anything is supposed to blow up on start, but I'll double check. Also, yeah, since the interior is built out of other buildings, I've walled off certain areas. In my mission, players started in the front right hangar (the one that has the APC in it).
JPAB97S | Kiosk 5 May, 2021 @ 4:16am 
Actually nvm on that last bit, I just seem to have started in a walled off section that I wasn-t supposed to see haha
JPAB97S | Kiosk 5 May, 2021 @ 4:14am 
There-s also an open door/way that leads straight to the empty blue sky haha
JPAB97S | Kiosk 5 May, 2021 @ 4:13am 
Also got an error about a missing ACE thing, and something explodes everytime on mission initialization, up on the interior. But everything looks really cool
JPAB97S | Kiosk 5 May, 2021 @ 4:11am 
The teleport from the outside door to the inside doesn-t seem to be working
Thoreaufare  [author] 3 May, 2021 @ 10:40am 
You can't put anything inside the actual USS Freedom object because the USS Freedom is actually made out of several sub objects which you'll run into. By placing the interior way in the sky (preferably out of render distance) but in the same X/Y position as the USS Freedom, you can build the illusion that you are inside the ship (since the interior has no view to the outside).
Ironclad09 3 May, 2021 @ 10:17am 
is the actual interior supposed to be inside the freedom, or was it intended to be seperate?
MI_Trooper0050 3 May, 2021 @ 8:15am 
wait, is this a composition or a mission? because when i look in compositions i dont see it.
:) 2 May, 2021 @ 12:18pm 
Noice
Thoreaufare  [author] 1 May, 2021 @ 8:29pm 
The composition should include the USS Freedom and the exterior door. Interacting with the exterior door should take you back inside, unless I messed it up. In my mission, players started inside the interior and fought to the outside.
Boba Fett 1 May, 2021 @ 7:15pm 
Where is the enter point? How do I interact with it?
Mallekip 1 May, 2021 @ 4:36pm 
Thank you. If I end up using this in a mission, I will certainly credit you!
Thoreaufare  [author] 1 May, 2021 @ 3:32pm 
There's just a hold action on the init of the "interior" and "exterior" door that teleports you to one or the other. It should still work through this composition.
Mallekip 1 May, 2021 @ 3:13pm 
Fantastic stuff! May I ask how you integrated it into the mission? Did players just use holdAction on a trigger to teleport (setPos?). Or did you use a specific script?
Exocet 1 May, 2021 @ 5:59am 
MEGA POGGERS
VedKay 30 Apr, 2021 @ 9:32pm 
ahh ok fair enough. cheers for that.
Thoreaufare  [author] 30 Apr, 2021 @ 9:28pm 
You basically won't ever get AI to move in this unless you use unitPlay or something. I recommend just disabling the ability to path for any AI you place inside of it.
VedKay 30 Apr, 2021 @ 9:23pm 
My mate just turned me onto this. Will add it to the list of to-dos and make a MP CQB mission in this.
How's the AI pathing through the walls/corridors? I've made a CQB mission in the vanilla Destroyer that was a mission in itself to stop AI clipping through corridors, doors and walls haha.
Nice comp :steamthumbsup:
GhostRecon101BN 30 Apr, 2021 @ 8:19pm 
how do you turn off vertical mode/snap surface?
James 30 Apr, 2021 @ 7:04pm 
just go into 3den editor and look for sum object that look nice in there and then just go at it and u cud probs try to sortof base it off of sumn u saw in a movie or battlefield or just look for some photos of aircraft carrier interiors and just try to replicate it
James 30 Apr, 2021 @ 7:03pm 
right so if u dont want it to be empty shell then detail it yourself make it the way u want its not that hard
Cuddlefish96 30 Apr, 2021 @ 9:21am 
Okay thanks for the help :)
Thoreaufare  [author] 30 Apr, 2021 @ 8:31am 
Make sure you turn off Vertical Mode and Surface Snap before you place the composition, so everything gets placed at the correct height.
Cuddlefish96 30 Apr, 2021 @ 4:55am 
This is really cool but when i spawn it, some objects are higher and the halls are apart. Is there something i can do against that?
MirroRMonsteR 29 Apr, 2021 @ 12:14am 
bro, it is not an empty shell. if you think you can do better, then do it.