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Also, I think I figured out why there are three ids. Even though the inventory icon for all three empty pop cans are the same, they must have different models when placed in the world because there are three different (full) pop cans in the game that correlate to each empty can.
@MicroBot24 that's interesting, didn't know you could use "/" to add various items, i will update the mod with that and the other ids, thanks so much!
There are actually three total pop can ids (for some reason). PopEmpty (which you have a recipe for), Pop2Empty, and Pop3Empty.
If you want to fix it, you can replace line 30 in Metal_Recipes.txt with
"PopEmpty/Pop2Empty/Pop3Empty=1,"
dopest metal recycling mod on here btw
LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.MetalWelding2".
RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.MetalWelding2" in recipe "Scrap Unusable Metal".
LuaManager.getFunctionObject> no such function "Recipe.OnGiveXP.MetalWelding2".
RecipeManager.LoadedAfterLua> no such function LuaGiveXP = "Recipe.OnGiveXP.MetalWelding2" in recipe "Scrap Empty Tin Can".
@Tofuman you can, but put in the description that you got inspired by my mod