RimWorld

RimWorld

Bad Meat Category
50 Comments
Renzor 22 Jun @ 6:23am 
wooo such a useful mod! thanks for update
Amroth 20 Mar @ 1:20am 
Such an underrated mod, should have 100k subscribers
amefurashi 4 Feb @ 1:47pm 
@Mlie

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2883208829&searchtext=void

That's it

After looking into it, I found that someone had made the same request in the past. Sorry for making you go through the trouble twice

There are many different names of creatures that people want to be added to the bad meat list this time (the general name is N-4, but searching for this name in the game is not useful), so I'll list what I know below
・Mother
・Titan
・Wraith
・Giant Spider
・Stalker
・Evolved Rumbler
・Evolved Long Arms
・Irridiated Long Arms
・Volatile Leaper
・Black Titan
・Black Wraith
・Black Leaper
・Devil Hound
・Tendril
・Bone
・Roid Hulk
・Reaper
Mlie  [author] 4 Feb @ 11:14am 
@amefurashi Sure, could you link to that mod?
amefurashi 4 Feb @ 11:03am 
Your great work has helped me a lot, thank you.
If possible, I would like the monster meat from V.O.I.D to be added to the bad meat list
Mlie  [author] 15 Dec, 2024 @ 10:14pm 
@Vertigo Could you link to that mod?
Vertigo 15 Dec, 2024 @ 9:18pm 
Any chance you could support Dried Human/Insect meat from Medieval Overhaul? Dried is considered a Raw Food.
Mlie  [author] 3 Nov, 2024 @ 1:41pm 
@Radiosity Hm, never used that mod. Looked at it but found no meat called N-4. Could you be more specific on what they are called in game?
Mlie  [author] 1 Nov, 2024 @ 9:41am 
@Radiosity Sure, could you link to the mod that adds it?
Radiosity 1 Nov, 2024 @ 9:28am 
N-4 Infected (from Faction VOID) meat types would be a good addition for this category, if you can spare the time :)
SkunkPlaysGames 26 Oct, 2024 @ 12:39pm 
Thank you so much for this. I was ready to stop playing because my colonists would stop butchering food after infestations because we had 1200 "meat" in the freezer.
Mlie  [author] 12 Apr, 2024 @ 4:14am 
@ᛚᚢᚲᛟᚨᚾ Should be added now
Mlie  [author] 12 Apr, 2024 @ 4:13am 
@FrozenSnowFox Should be added now
FrozenSnowFox 12 Apr, 2024 @ 3:46am 
Thanks for this mod. The Anomaly dlc added Twisted Meat which gives a -10 from eating a meal made from it.
Renzor 31 Mar, 2024 @ 8:23pm 
huzzah! thanks for 1.5!
biomekanic 24 Dec, 2023 @ 5:43pm 
I was about to go post on the Rotfish race asking if they could make "Rotten meat" actually show up as "Rotten" in the game when I saw this.

Bless you for this. I had almost an entire late game colony puking like a cruise ship infected with norovirus and then I spotted the culprit; almost every meal contained "Rotten meat". Then a short circuit hit, the freezer when out and all the fecking 'Rotten meat' spoiled and created a toxic cloud that infected tons of people with lung rot.

Be sure to forbid it from any sort of pet/animal feeder as well.
Renzor 26 Apr, 2023 @ 8:54am 
thanks for this.

just caught my pawns cooking toxic meat, so went to the workshop to find a solution and here we are! :p
Mlie  [author] 16 Apr, 2023 @ 12:36pm 
@daz_ian Added support for that now
daz_ian 15 Apr, 2023 @ 7:01pm 
The toxic meat added by VAE - Waste Animals has a description which, to me, suggests that it should be bad meat. It's not being sorted automatically.
Narlindir 1 Apr, 2023 @ 11:58am 
I was gonna ask the same as Delmain
about the VFE Rotfish Rotten meat
but now I can just say +1 Delmain ^^
Delmain 23 Mar, 2023 @ 7:59pm 
Actually, I saw that there was a git repo, so I sent a PR. If you don't want to add Synthmeat, that's completely understandable, but if you leave the GetExtraThingDefs method that would let me/others easily add compatibility on our side.
Delmain 23 Mar, 2023 @ 7:43pm 
@Mlie any way you could add Replimat's Synthmeat to the list of "bad meats"? Otherwise... could you possibly move the list that contains "Meat_Chaocow" & "MeatRotten" to a method that returns a List<string> so that I could write a harmony patch to add to the list? I could transpile it but I *reeeeeeeeeally* don't want to if it's not hard for you to change
Mlie  [author] 13 Feb, 2023 @ 11:30am 
@uberjew1 I understood what you meant, but my point was that this mod just adds a category. Changing what counts for a recipe is well beyond this mod and is better solved with the mentioned mod.
uberjew1 13 Feb, 2023 @ 11:02am 
Sorry if i wasn't clear ill try to explain it better. in the butcher table there is no separation between human and animal meat. i use animal meat for pawn meals and human meat for kibble. when you set the butcher table to "do until 1000", it doesn't differentiate the 2 meats so can have 1 animal meat and 999 human meat. Witch means no normal non cannibal meals will be made due to insufficient meat or vice-versa no kibble because 10 human meat and 990 animal. I will checkout the mod you suggested. just thought it was a bug or oversight.
TurtleShroom 11 Feb, 2023 @ 12:58pm 
Mlie, if it's not too difficult, please consider adding an Option for this Mod that allows you to decide whether or not Insect Meat (and Mod derivatives of the same) count as "Bad". I use this Mod to change a few Human Meat Recipes to accept all sapient meat, and it's annoying to have to turn off all of the Insect Meat stuff every time.
Mlie  [author] 11 Feb, 2023 @ 12:17am 
@uberjew1 Not sure I understand the issue. This just sorts bad meats in its own sub-category under the meat-category so it can easily be excluded when adding cooking recipes for example.
If you want to define what should be counted for fulfilling recipes you should just use the Better Workbench Management-mod
uberjew1 10 Feb, 2023 @ 11:57pm 
I don't know if this mod is still updated but the butcher table doesn't see the different meats counts human and animal together.
Kinda pointless seeing i got mod to separate the two. was tired of wondering why my pawns were starving when the game said i had 10000 meat, too find out it was human not animal.
Karmapowered 14 Jul, 2022 @ 4:43am 
> insect meat not bad

The huge majority of RW players will probably consider insect meat "bad" for the huge majority of their scenarios (& ideology setups). No mod can ever satisfy everyone 100%, so I'd say it's a solid decision of the mod author here.

PS : I wish "rotten" (the selection right at the top) was forbidden by default in vanilla. I loathe having to tick that option each and every time (even if I question its utility, I've never seen anything, pawns, animals, bugs, etc., eating rotted stuff).
TurtleShroom 22 Jun, 2022 @ 11:30am 
You shouldn't put Insect Meat in the bad category. It's not always bad.
SlippyCheeze 23 Apr, 2022 @ 9:22am 
Kinda wishlist, but it'd be nice if there was an option for "insect meat", since it isn't *always* bad, thanks ideologies and all. :)
zozilin 4 Jan, 2022 @ 10:16pm 
Thanks, that worked
Mlie  [author] 4 Jan, 2022 @ 9:53pm 
@zozilin You might need to load this mod later in the mod order
zozilin 4 Jan, 2022 @ 7:01pm 
I assume it has a small incompatibility with Optimization: Meats - C# Edition which makes all meat generic or human
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2542931556

Constantly spams
https://pastebin.com/10QsmRxV
ignis 17 Nov, 2021 @ 6:59pm 
Now bad veggies category is needed, for fungi.
condottiere 29 Jul, 2021 @ 4:32pm 
These bad category mods are genius. Human-like alien races had somewhat turned me off b/c of the recipe ingredient micro.
ELLIOTTCABLE on Discord 6 Jul, 2021 @ 1:45pm 
Another one that would be real nice:

Canned Insect Meat from vanilla cooking expanded.
hellisj 1 Jul, 2021 @ 12:55pm 
a mod in which found a tab for the exploding eggs would be nice
Mlie  [author] 23 May, 2021 @ 10:46am 
@ignis[ru] Should be added now
ignis 20 May, 2021 @ 9:22am 
Maybe add chaomeat from Pawnmorpher?
Wormswood 16 May, 2021 @ 7:31am 
Thank you so much for this mod, I was getting really tired of trying to forbid so many types of meat- I just wish I had this a lot sooner!
Enlonwhite 6 May, 2021 @ 12:35am 
Base game, this should be in the BASE GAME, so good thank you!
Gaming_Bigfoot 1 May, 2021 @ 5:16pm 
I've wanted a mod like this for quite some time. Once you start adding more humanoid races to your game, manually sorting out the meats can get quite tedious.

Cheers for yet another great mod Mlie!
frost 29 Apr, 2021 @ 12:30am 
Thank you!
Mlie  [author] 29 Apr, 2021 @ 12:28am 
@ae Yes, should be no problem
frost 29 Apr, 2021 @ 12:24am 
Can this be added mid-save?
Dr. Kaine (Shadow Gamer) 28 Apr, 2021 @ 5:36am 
I have wanted precisely this mod for a while now. Thanks Mlie, you continue to be a pillar of Rimworld modding.
plantman 28 Apr, 2021 @ 1:43am 
i am surprised that a mod like this has not been made yet, though its very welcome :nekoheart: