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So what are the further research for? The normal citizen can be used as anything anyway.
Because of how the economy in 3.0 has more Specialists than Workers, and how pop growth works, getting automation online for empty worker jobs feels really critical. Even if it took Alloys and Energy to upkeep, it would be a nice way to work on getting base resource "jobs" active.
I will try to work around it... but its funny, they should also not be able to use vanilla automigration, because that also uses that trigger
every_owned_planet = {
limit = {
colony_age >= 300 # in month
NOT = { has_deposit = automator_deposit }
}
add_deposit = automator_deposit
I will check myself in a void dweller game ;)
It is a little bit hard to see, because the game shows deposit-values in a very strange way, but if you look at the production output of the planet you will see, that 1 miner pop and one miner autopop(feature) will produce exactly the same amout of minerals. (same for every other type)
What they do not do, they do not try to optimize it (ie. resettle pops to reach the 20pops breakpoint earlier), but that has not that much impact.
The overall stupidity of the AI however has impact, but well, not more than in vanilla games :P