Space Engineers

Space Engineers

MES The Xenvakian Empire
33 Comments
Ellori 2 Apr, 2024 @ 3:10pm 
The MES trigger for the Ion probe doesn't seem to fire properly - MES reports the following: "MES / Error: Could Not Add Trigger Profile To Behavior: [TXVE-Probe-Unit-Ion-Passive-Trigger-Mod-Enable]".
For those that want to use this, using the command /MES.Debug.ChangeBool.Mod-Enable.True allows the NPCs to spawn.
Zappy The Floof 27 Sep, 2023 @ 10:53pm 
Something has gone fucky with the spawning system. I force spawned a Probe and beat the shit out ran the available spawn command and im not seeing anything from the XENO spawn group
Mike_Huntstynx 17 Feb, 2023 @ 11:02am 
Hey this mod is awesome and the ships are fun to fight but for some reason the ships that spawn will immediately report damage detected. Idk why I never thought to wonder my last few playthroughs with this mod they will get more and more pissed with me for just exsiting I guess haha i never bother them and there are no other grids anywhere attacking them.
Tucolol 25 Nov, 2022 @ 1:29am 
doesnt work
Spartan 5 Nov, 2022 @ 10:38pm 
still works ? needs the obsolete rival Ai ?
Gubitel1000 25 Jul, 2022 @ 4:05am 
как отключить ингибитор?
The Erubian Warlord 7 Jul, 2022 @ 3:21am 
Inhibitor free version available? not all of us like that 'feature' in our private games
Daphne Blake 17 Feb, 2022 @ 12:35pm 
@[DED] KampKounsir im having the exact same problem
The Last Another Crystal Wings 1 Feb, 2022 @ 7:23pm 
@[DED] KampKounsir Works Well.
KampKounslr 5 Dec, 2021 @ 5:10am 
Anyone here running into problems with this mod causing an error and preventing the world from loading? I have a lot of mods enabled, and can load into the world without this mod OK, but once I add this mod in and try to load the game it errors out and tells me to check the log. Tried that but I couldn't really make much sense of the log. Went through all my mods and it was this one that prevented me from loading. So for now this mod gets disabled :'(
TheFinalEvent97  [author] 24 Aug, 2021 @ 3:10pm 
@Bermudian Lowest threat score minimum is 200
Bermudian 24 Aug, 2021 @ 2:08pm 
@TheFinalEvent97

When we discoverred TXVE, it started us at -1000 Rep. We're now at -1350 and nothing still. What's the threat score range?
The Next Decade 24 Aug, 2021 @ 10:02am 
@TheFinalEvent97 The issue is that there were no other NPCs around. The Xenvakians were the only NPC mod we had installed. And yet, for some reason, space-based ships were spawning in Atmosphere, some were getting damaged for no reason at all, and in the end we kept on getting randomly attacked by Frigates and random Drones and such.

We ended up removing the mod, unfortunately, because it was getting completely ridiculous, as we spun up a Safe Zone around our base and yet the Xenvakians kept on getting agitated for no reason whatsoever and then slamming into the field.
TheFinalEvent97  [author] 24 Aug, 2021 @ 12:53am 
@Bermudian Depends on your threat score, if it's reasonably low (just started building stuff) you most likely won't see TXVE for a bit.
TheFinalEvent97  [author] 24 Aug, 2021 @ 12:52am 
@The Next Decade

I've tested all the large grid ships that spawn at the Passive level of reputation in a new world and none of them had their damage trigger fire on spawn. The small grid drones/fighters are always aggressive but only spawn from Passive level large grids that have taken damage.

It seems to suggest they are taking damage from something, most likely other NPC's that have shorter antenna ranges.

The drone/fighter target profile treats players and NPC's equally, it only cares about what is closest to it.
Bermudian 22 Aug, 2021 @ 11:10am 
I'm trying this mod, in an already existing session. Managed to spawn the space probe with the provided command which let us discover it. Me friend and I grinded it down which made the message pop up that a threat was detected, but nothing happened after that. Is the spawns random and we only encounter them when traveling? Nothing has happened since the first manual spawn of the probe.
TheFinalEvent97  [author] 21 Aug, 2021 @ 11:56pm 
I'll check those out, thanks :steamthumbsup:
The Next Decade 21 Aug, 2021 @ 11:55pm 
There's also the part where Ion-based vessels seem to spawn in the atmosphere and just lithobreak randomly.
The Next Decade 21 Aug, 2021 @ 11:54pm 
Mostly Ion Frigates, Rahi Scout Droids and Malfunctioning Drones. Also, the occasional jetpack suppressor.
TheFinalEvent97  [author] 21 Aug, 2021 @ 11:50pm 
Hmm, is there specific ship(s) that are doing it? (I did have to modify some of the designs as they had internal thrusters that were causing the damage messages/actions to occur.
The Next Decade 21 Aug, 2021 @ 11:46pm 
@TheFinalEvent97 -1000.
The Next Decade 21 Aug, 2021 @ 11:45pm 
To add to that: it ONLY seems to happen when I'm in atmosphere. Players who are just in space don't seem to have any issues, the Xenvakians ignore them unless poked.
TheFinalEvent97  [author] 21 Aug, 2021 @ 11:30pm 
@The Next Decade What's your faction reputation with them?
The Next Decade 21 Aug, 2021 @ 11:26pm 
I am suffering from a similar issue of "The Xenvakians just seem to randomly attack my base even though I don't even have any guns to damage them with, nor am I even in space". They just randomly yell "DAMAGE TAKEN!" and then fly to my base and wreck it >>
TheFinalEvent97  [author] 2 Jul, 2021 @ 7:38pm 
At the lowest level they only attack on damage, and they only get to more aggressive levels if your faction rep has dropped with them.
Star_Kindler 2 Jul, 2021 @ 5:57pm 
This is insanely op, started with a few drones flying overhead, that was fine, but then a frigate showed up and attacked at my base, until soon tens of drones and frigates started all spawning and attacking our base. We didn't go out and attack any of them, we completely left them alone, and yet they just spawned more and more until they overwhelmed our base. Is this mod broke or something?
TheFinalEvent97  [author] 2 Jun, 2021 @ 5:19pm 
TheFinalEvent97  [author] 1 Jun, 2021 @ 8:21pm 
@zenith Got requested this from a few other people as well so I updated the mod,

Added 2 Admin-Only spawns that can reactivate the mod, chat commands are
/MES.SPCS.TXVE-Probe-Unit-Atmo-Passive-Admin
/MES.SSCS.TXVE-Probe-Unit-Ion-Passive-Admin
Zenith 20 May, 2021 @ 10:36pm 
Possible to get the Dreadnaught to respawn to fight it more than once? That was a fight to remember! Amazing job on this mod.
TheFinalEvent97  [author] 12 May, 2021 @ 3:22pm 
Hmm, it spawned fine when my character was on the Moon. Did you look in the admin entity list to see if it had spawned? (Antenna only has 5km range so you might have missed it) :)
Taelok 11 May, 2021 @ 8:58pm 
I guess I should mention we are on the moon currently.
Taelok 11 May, 2021 @ 8:58pm 
I can't get the probe to spawn to get it started. I have no other NPC mods other than the required ones for this mod. I tried multiple times using the manual ion spawn command which says attempting random spawn: space cargo ship or something like that. Do I need to go searching for it or is it supposed to show up right away or at a random time or am I doing something wrong?
Trinity 1 May, 2021 @ 3:29pm 
This looks pretty cool. I'm a whore for a good NPC mod!