Surviving the Aftermath

Surviving the Aftermath

Windfall
9 Comments
ellacharmed  [author] 13 Nov, 2023 @ 2:26am 
No, I don't think so.
I've always been able to get achievements, and I'm always testing one mod or another.
Gareth 30 Oct, 2023 @ 3:52pm 
would this disable achievements at all? thank you
ellacharmed  [author] 31 Mar, 2023 @ 12:49pm 
Updated for patch 1.25
ellacharmed  [author] 28 Jun, 2022 @ 5:32am 
Event mods have to follow the Event xml structure as laid out on the Modding wiki. Anything is possible to be coded within the file as you see fit. However, this file cannot be changed "on the fly", if that is what you meant by a config file. The Event xml code has to be "compiled" by the modtool into a .mod file for the game to recognize and load it.

For this particular mod, I decided to add both a positive and negative outcomes, in line with all the game's events and quests mechanic.

Having said that, it is of course possible to brute force your way to mod the game via any 3rd party tools like harmony, bepinex, mod.io toolkits (and its brethren) and any cheats/trainers-like things. It's all a matter of what the mod author wants to use and in turn, to be locked-in to, when game and not the mod kit gets updated and vice versa.
Greystar 27 Jun, 2022 @ 11:13pm 
I don't know if it's possible with how mods are integrated into the game, but can a config file be added. a "Windfall" (ie a POSITIVE prize) should never be negative...
ellacharmed  [author] 9 Apr, 2022 @ 2:20pm 
Mod updated. Note the building trigger has now been changed.
ellacharmed  [author] 31 Oct, 2021 @ 2:32am 
Ohh! Intriguing suggestion!

I'll take a look into the Happiness mechanism as it is now to see how, or if, it is even moddable.

But don't expect new mods or updated ones anytime soon, with upcoming 1.0 release just announced. Which promised to be a lot of hefty changes to the code.

And even then, I'll have to wait for the updated modtool code to be made available after the 1.0 release is launched.
HL_scientist 30 Oct, 2021 @ 12:05pm 
Could you make a mod that reduces or removes the happiness loss from colonist death from old age?
ellacharmed  [author] 3 May, 2021 @ 5:12am 
Added link to Google Sheet for help in translating text. Thanks, all.