RimWorld

RimWorld

[Legacy] Frontline - Trenches (Continued)
71 Comments
Mlie  [author] 16 Jun @ 2:09pm 
Mod re-relased for 1.6, see info in the description
Mlie  [author] 12 Jan @ 10:34pm 
@ChenLongMaster97 The guns should work the same way as any other mannable gun
ChenLongMaster97 12 Jan @ 6:25pm 
Is the machinegun accuracy affected by the pawn's skill manning it?
Sweaty Leech 26 Dec, 2024 @ 11:05am 
huzzah 1.5!
kazimir the folf 29 Jul, 2024 @ 6:13am 
thank you for reviving so many mods mlie
Aster 18 Jul, 2024 @ 6:17pm 
Still my favorite mod for artillery, thanks for keeping it alive! The sounds are fantastic.
Mlie  [author] 15 Jul, 2024 @ 10:39pm 
@Space Lord I think they are just for show.
Space Lord 15 Jul, 2024 @ 4:19pm 
Loving the mod but have 1 question. Do the bunker roofs have a purpose or just to look nice?
Mlie  [author] 6 May, 2024 @ 12:09pm 
@Hexatron Should look better now
Hexatron 5 May, 2024 @ 9:44pm 
As mentioned in the frontline bunkers one, the research coordinate thing is the same with this one here - but it works as is, so just put it on some sort of back log when you get around to it. Was meant more as a notice.
Mlie  [author] 15 Apr, 2024 @ 7:01am 
@赤光的宣言 I added a link to it in the description
赤光的宣言 15 Apr, 2024 @ 6:58am 
I've made a simplified Chinese translation of this mod:
Frontline - Trenches 前线-堑壕 简体中文汉化包
Hope this helps :)
Danialfaro06 14 Sep, 2023 @ 8:19pm 
@Mlie thank you, I didn't have the machining table researched yet do I didn't see it, thank you, have a good day
Mlie  [author] 2 Sep, 2023 @ 11:00pm 
@Danialfaro06 They should be craftable in the machinibg table.
Danialfaro06 2 Sep, 2023 @ 3:41pm 
@Mlie thank you I realized im a dumbass and the trenches work like barricades and to make them look like them, you have to place some tiles, thank you for the work you have done in this mod. I have one more question though, how do I get ammunition cartridges for my MGs? I cant reload them and there is nothing that tells me where to make them or how. Thanks in advance
Mlie  [author] 1 Sep, 2023 @ 11:36pm 
@Danialfaro06 They could in my tests so you may have a mod-conflict
Danialfaro06 1 Sep, 2023 @ 5:45pm 
My colonist arent able to enter the trench, is this intentional, did I miss something or is it a bug?
HIM🐀 13 Apr, 2023 @ 7:30am 
Thank you for updating all the versions. Might look a bit bloated design-vise, but it's very convenient. You are a SAINT, Mile!
Adrian.Lindgren 31 Mar, 2023 @ 4:37pm 
when i place the trench dirt it does not spread out on the dirt it is just like a little strand of flooring
Lucifer Sam 15 Jan, 2023 @ 10:18am 
Just remembered a neat little obscure mod I found a while back. Might go good with this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2862007910
Shadak 29 Nov, 2022 @ 2:19am 
The 50mm Pak doesn't work for me. It loads the round, shoots but nothing happens, round disappears.
JimmyTheUnstoppable 20 Aug, 2022 @ 10:18am 
Im unable to use the "Step" trench, even after the gun is placed like mentioned above. For both steep and regular. Says it's blocked
[Ima]trap 11 Feb, 2022 @ 6:55pm 
the trenches in this mod don't conflict with any of VEs security additions,
Mlie  [author] 4 Feb, 2022 @ 5:30am 
@Comrade27 The CE patches are now a part of CE itself as I do not use CE. I think their Discord might be a good place to ask about it.
Cooper27 4 Feb, 2022 @ 3:31am 
I tried using the howitzer, it does fire but the projectile never reaches the target and never explodes, i'm using latest rimworld version and combat extended
Luna 28 Dec, 2021 @ 5:15pm 
@TheRedBaron have you tested if it is compatible with Vanilla Expanded security module ? I am facing the same question right now.
Mlie  [author] 20 Dec, 2021 @ 9:14am 
@TheRedBaron No idea, havent used that mod
TheRedBaron 20 Dec, 2021 @ 8:33am 
Is this compatible with Vanilla Expanded? The security module adds trenches.
Aneastin 26 Aug, 2021 @ 11:31pm 
Thanks for looking into it, guess progress on the Maginot Line starts soon haha.
Mlie  [author] 26 Aug, 2021 @ 11:07am 
@Aneastin Looked into it and it seems something changed regarding to the interaction-spot logic. I have failed to find a way to fix it however, but I thing they are still placeable in the bunkers
Aneastin 25 Aug, 2021 @ 5:15pm 
That's odd, the description of the step is as follows "One step to reach a nearby machine gun." I also tried placing the machine guns on the trenches so the manning position is in the saftey of the trench but it still says it's blocked, the ladder says " Easier way to get out of your trench, charge!"
Mlie  [author] 25 Aug, 2021 @ 4:46am 
@Aneastin The steps are for going in/out of the trench, weapons are put on the trench itself
Aneastin 25 Aug, 2021 @ 4:38am 
The issue of not being able to place MGs on trench steps, it say the space is blocked by that tile
.
Mlie  [author] 25 Aug, 2021 @ 4:33am 
@Aneastin What issue is that?
Aneastin 25 Aug, 2021 @ 3:50am 
Hello I am having the same issue as @I am a Legit Scientist, is there any way to fix this?
Luke 8 Aug, 2021 @ 12:07pm 
Yeah, it was Z levels.
Mlie  [author] 8 Aug, 2021 @ 10:03am 
@ -= Sk1F =- Works in my test before I published. Can you verify by only having this mod loaded?
-= Sk1F =- 8 Aug, 2021 @ 9:34am 
It doesnt look like my mid-range mortar is shooting. It takes 3 sec to reload and shoot but it doesnt shoot. Bug ?
Mlie  [author] 25 Jul, 2021 @ 9:59pm 
@Luke I dont have to in my tests so you probably have a mod conflict there
Luke 25 Jul, 2021 @ 5:33pm 
For some reason I have to manually target for the machine gun emplacements, which makes things a bit awkward most of the time. Is that a bug, or intentional?
I am a Legit Scientist 22 Jul, 2021 @ 12:52pm 
I am unable to place MGs in the step as it blocks its interaction spot. Tried placing MG first still cant.
Barry 10 Jul, 2021 @ 1:10am 
is there any difference between trench sandbags and normal ones besides visuals? i would like to build a base using these sandbags instead of vanilla but i want to make sure i'm not putting myself at a disadvantage
Viper 24 Jun, 2021 @ 2:06pm 
odd
Mlie  [author] 24 Jun, 2021 @ 11:45am 
@Viper The projectile speeds should be a bit better now.
The last patch only updated the height of the PAK and testing the Howitzer I can target the ground.
Viper 24 Jun, 2021 @ 6:34am 
Also the last patch removed the ability to target the ground with the howitzer and the mortar pls fix
Viper 24 Jun, 2021 @ 6:20am 
The howitzer is just fine but the mortar is "broken"
Viper 24 Jun, 2021 @ 6:19am 
Same as the 81mm in base ce
Viper 24 Jun, 2021 @ 6:18am 
Mlie  [author] 24 Jun, 2021 @ 6:13am 
@Viper So what would be a reasonable value?
Viper 24 Jun, 2021 @ 6:10am 
The TRmortarshell projectile speed is unreasonably slow