Arma 3
Kaboom
34 Comments
Jerry_Lee 1 Aug @ 6:42pm 
is this compatible with SOG?
supergauntlet  [author] 26 Feb, 2023 @ 2:38pm 
I haven't been working on this in quite some time, I'll have to go back and fix that. I have a good idea of what causes that, I'll try to make some time to fix it this week.
pvt TOAST 30 Nov, 2022 @ 7:46pm 
@Ghost, I have the same problem. In fact, I use claymores a lot, and if I am within kill range (50m-ish) I get ragdolled and disabled no matter if I am in the kill zone or behind cover. I dont get killed or injured, but when I manually command a medic to heal me, he cant becasue I'm not registering any injury. You basically stay in a state of "laying on ground ragdolled and cant fire".

Super bummed about this because I use mines and satchels a lot too and the effect of this mod is super cool- shoulda been in vanilla in fact. I hope it gets fixed/updated.
GOMERSGOOD 14 Oct, 2022 @ 4:53pm 
this work with exile?
MK05 15 Aug, 2022 @ 1:36pm 
can you make a RHS COMP AiO mod, please
little andy 17 Apr, 2022 @ 7:33am 
kinda wish there was an option to disable this for grenades, in CQC room clearing the players always complained about being knocked over by the explosions and they'd keep getting stunned on the ground, other than that, great mod!
Dale Gribble 15 Oct, 2021 @ 3:31pm 
Love the mod except when for one problem I had. When a explosive goes off that a unit can survive, the AI and player get knocked down. My problem is that the AI gets back up but my guy doesn't. I'm not playing with ACE so I know that isn't an issue. I think I saw in the comments that someone else had this issue and I have no clue how to fix it. Otherwise it's a great mod that really adds to the experience.
Faneto4400 19 Sep, 2021 @ 9:43am 
If we could get a patch for the beta C-130 from the USAF mod that would be great brother
Pax'Jarome 15 Sep, 2021 @ 4:52am 
@supergauntlet
Has this mod been tested with ACE3 Medical?
Pixy 30 Jun, 2021 @ 1:59pm 
Does it go kaboom. YES.
puptoyish 25 Jun, 2021 @ 5:45pm 
this mod DOES go kaboom
Fimpen 17 May, 2021 @ 12:29pm 
On second thought: is it a problem with ACE backblast perhaps ?
Fimpen 17 May, 2021 @ 12:28pm 
When firing a launcher the character goes flying up a couple of feets into the air and lands unconscious, never wakes up. Happens with vanilla and RHS launchers.
little andy 16 May, 2021 @ 5:49am 
damn, thanks for the info tho
supergauntlet  [author] 15 May, 2021 @ 8:49am 
@little andy: the problem is it attaches to the bullet on fired. I could probably hack something together that added zeus compat, but I've been working on a mission for the vietnam dlc so this has been on the back burner.

Anyone who wants me to add compat for other mods I will definitely get to it when I can. This doesn't have any requirements other than CBA, which I think I'll actually add as a required item now. It should work just fine on vehicles as well.
little andy 13 May, 2021 @ 7:16am 
is it possible to get Kaboom working for zeus fire support modules? i dont think the 82mm and 155mm howitzer send people or vehicles flying, but when you use an AI unit's 82mm mortar or howitzer it works
JPAB97S | Kiosk 6 May, 2021 @ 2:16am 
Pretty awesome mod! Seem to be having a bit of an issue tho, no other mods loaded. The AI seem to get knocked out by explosions just fine, they go into the unconscious animation, and then they get back up, but when the player gets knocked out, gets stuck in the animation and cant get back up.
Olli 5 May, 2021 @ 7:30am 
We would love to use it, but without 3CB Compatibility it´s not for us. Any Chance for 3cb Compat?
[SFP] ThatGuyLazza 4 May, 2021 @ 9:40pm 
G'day mate, would be cool if you did an OPTRE compat :)

I know a fairly large amount of the OPTRE community would be grateful!
trick2nohairline 4 May, 2021 @ 2:58pm 
@zsavage1 cope
Dancer Clock 3 May, 2021 @ 9:50pm 
Dose it work on vehicle?
Zsavage1 3 May, 2021 @ 11:09am 
Hope this doesn't need ACE... ace sucks....
Raavolk 2 May, 2021 @ 11:15am 
This is the error message I get after detonating explosive charge, tested without any other mode :

"...Force [_direction_vector vectorMultiply I#I_magnitude, [1, 0, 0]];
_sleep_time = li..."
Error Undefined variable in expression: _magnitude
Error Undefined variable in expression: kaboom_global_coef
File sg_kaboom\functions\fn_kaboom.sqf..., line 37
Raavolk 2 May, 2021 @ 11:06am 
Works great, just got 2 problems so far without any other mods activated : first, at each explosion I get a error message like : "not defined : _magnitude", also "addons options" don't show up neither in editor nor in-game
Garm 2 May, 2021 @ 8:22am 
we need video
Zhasik 1 May, 2021 @ 11:36pm 
Is it ace compatable?
gman 1 May, 2021 @ 10:55pm 
sounds good could use a video
minhduc-dev 1 May, 2021 @ 9:19pm 
Hello author, I have not yet imagined how this mod works, can you do a demo video. Thank you! :steamhappy:
Wiket 1 May, 2021 @ 8:49pm 
Does this work with Ace?
HazmatGamer 1 May, 2021 @ 8:06pm 
Could you make it compatible with "Universal Ammo System" mod?
supergauntlet  [author] 30 Apr, 2021 @ 12:51pm 
@Andrey301 if you can get me the CfgAmmo class for that mod I can do it, sure. But I don't have that downloaded
Andrey301 29 Apr, 2021 @ 5:05pm 
compatibility for veteran mod?
Nicolai Malthus 29 Apr, 2021 @ 3:59pm 
THIS PLEASES THE JADE FALCON CLAN, FREEBIRTH. A FULL TRINARY STANDS READY TO SUBSCRIBE TO THIS MODULE. :touro:
puptoyish 29 Apr, 2021 @ 3:28pm 
based