Tabletop Simulator

Tabletop Simulator

Fallout: New Vegas - DnD 5e
27 Comments
robrafgon 1 Jul @ 3:01pm 
Is it possible to get your raw map image files? Would pay. Really want to use this but would prefer to do so not in TTS. Your work looks incredible!
ColColonCleaner  [author] 27 May @ 8:44pm 
Didn't see the request until now. Accepted. Feel free to ask the questions here too, as others in future may run into the same things.
Greek 13 May @ 3:03pm 
Hey man, big fan of your work.

I'd love to expand this into DLC maps such as the Sierra Madre, the Divide and New Caanan.

However, there are some things that I'm not sure about when it comes to the method of capturing 2D maps.

I've sent you a friend request, maybe we can discuss this more there?
Yusuf 4 Apr @ 1:24pm 
I love this but can you add Yes Man?
cmmorrison918 26 Feb @ 9:24pm 
I love this but I can't figure out how to change the maps!? Can someone please help!!!
Spark 26 Jul, 2023 @ 8:59am 
Ah, alright. It was the fog distance that was causing the issue. Thanks for the help and keep up the great work!
ColColonCleaner  [author] 26 Jul, 2023 @ 6:31am 
I used the GECK to modify the lighting settings to extend the minimum fog distance and render distance.
You'll also need to delete the objects that do occlusion around doors, they un-render the rest of the level if it doesn't think the areas can be seen but that causes issues in interior areas.
I have already done Gomorrah though so i may be able to add that soon.
Spark 25 Jul, 2023 @ 8:12pm 
Quick question. What did you do for the render distance to allow you take these photos? Trying to do something similar, but using Nvidia Ansel AI-Upscaling for photos that are higher than 4k. Then I'm gonna use Foundry instead of Table Top Simulator. Your little tutorial was really helpful. However, when I go into tfc above a bigger room like the Gomorrah Casino and get too far everything starts to fade away. Any advice would be greatly appreciated.
EnderSlend 8 Jul, 2023 @ 2:59pm 
I haven't downloaded this but just from what I see here, this looks incredible, a lot of time and effort definitely went into this. That is awesome :) b
ColColonCleaner  [author] 24 May, 2023 @ 7:36pm 
If you scroll back to the first few comments on this workshop I describe the process. All the maps are in-game screenshots with postprocessing afterwards. It's modded for fidelity over everything else, and all the lighting, fog, and sometimes whole areas are edited with the geck so long range screenshots are possible and look nice. Some areas have multiple floors so I'll duplicate the areas and slice the floors apart with the editor so it all can be seen from above.
You can see a progression in quality from goodsprings through to Vegas as I got better at the process over time, and as our party progressed.
Brother Coduss 24 May, 2023 @ 2:04am 
Out of curiosity, where did you get the maps you used? I'm currently putting together my own game on Roll20, and having to try and make maps from memory is one of the major problems holding me up
EvlKommie 10 May, 2023 @ 7:51pm 
I just loaded it up. It's amazing how smoothly everything is working. You're really top notch man.
ColColonCleaner  [author] 9 May, 2023 @ 8:07pm 
I have a map of Caesars fort that i finished a while back but never uploaded. I'll get that posted soon hopefully.
ColColonCleaner  [author] 9 May, 2023 @ 7:38pm 
Updated OneWorld to the revived version. The maps should all work now.
Thanks for the kind words!
EvlKommie 9 May, 2023 @ 7:05pm 
That would be amazing. I can see the love in this room, table and all the maps. I was considering running a Fallout 5E, but I'm so busy in real life, that I need the help of something like this to make it a reality.

Thanks again for all your work for the community.
ColColonCleaner  [author] 8 May, 2023 @ 9:55pm 
Yes i can fix it, just haven't taken the time. I'll fix it tomorrow night and push an update. There are hundreds of maps in here.
EvlKommie 8 May, 2023 @ 7:04pm 
Is this broken with One World being retired? I've started using your One World Revived and I was wondering if there was anyway to fix the navigation on this set. It's really amazing looking.
ColColonCleaner  [author] 6 May, 2022 @ 8:39am 
This table uses OneWorld for map control. There is a tutorial for OneWorld here: https://youtu.be/7EvakLCmzZE
GooseEgg000 6 May, 2022 @ 7:16am 
its really cool i just need to figure out how to change the maps
ColColonCleaner  [author] 2 May, 2022 @ 4:32pm 
@BlueIceFrostyy have them try turning off mod threading in the TTS options.
Blueicefrostyy 2 May, 2022 @ 7:39am 
Hey, just wondering if I could have the images for just the maps? My players table maps always come up white for some reason. Thank you!
ColColonCleaner  [author] 24 Mar, 2022 @ 12:34pm 
Correct. The game runs at about 20fps with the fidelity mods and everything cranked up to maximum at 4K resolution, but all I care about is how it looks for these screenshots. Z-fighting is the biggest issue to deal with, because you have to move your camera up really high in the sky with a low FOV for these screenshots. So things like carpets and rubber mats on the floor start flickering into each other so I edit the levels with the GECK to raise those objects, remove fog, change lighting, and strip the levels apart if they have multiple floors so I can screenshot each floor. It was genuinely a lot of work lol.

I'm setting up a workshop with all the maps laid out so they can be organized and grabbed easily. However, my party won't be going everywhere, so I won't have everywhere mapped out. If you want a specific area of the game mapped out, a vault, a building, etc, hit me up and we can discuss it, because this takes effort to make but the results are really nice now.
guardianangelkuro 24 Mar, 2022 @ 10:55am 
i was just blown away at how good just the 2D maps were, let alone the entire room, i've been looking for a program to help make the 2D backgrounds but all i can figure out how to use is inkarnete and they aren't very "modern game" friendly. are you saying that you're pulling these maps from screenshots in the actual game??
ColColonCleaner  [author] 24 Mar, 2022 @ 6:22am 
I'm not intending to make every area into a map, it's too much effort. Just the ones my party visit.
ColColonCleaner  [author] 24 Mar, 2022 @ 6:20am 
You mean the 2D maps for the different areas? A lot of time and effort, lol.

I've modded F:NV for the highest fidelity and render distance possible and use console commands and the GECK editor to extract the areas and interiors as 4K screenshots from above. I don't have a 4K monitor but Nvidia has faking options to force rendering at that resolution. Photoshop them, make them fit oneworld, and add grids if necessary. The ones near goodsprings are a bit dodgy but I've gotten considerably better at the process as time goes on. For interiors with multiple floors i strip the levels apart with the GECK and screenshot them in succession.

Here is an example of the creation process on a very simple map: https://imgur.com/a/ZIBvfW4
guardianangelkuro 23 Mar, 2022 @ 9:04pm 
I've gotta know one thing, how in the WORLD did you make the map backgrounds, i can't find anything even remotely as appealing
ColColonCleaner  [author] 17 Mar, 2022 @ 12:18pm 
I've added a TON of updates to this table recently. Completely reworked it into the room provided by the following workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2745948735
A bunch of updates to that room have also been made that improve the play area.