Company of Heroes 2

Company of Heroes 2

(2 - 4) Caucasus Mountains
65 Comments
That 50's Guy 5 Nov, 2022 @ 6:14pm 
Okay, you can win but you need flamethrower tanks, a lot of flamethroert tanks... and a lot of time.
That 50's Guy 5 Nov, 2022 @ 5:41pm 
The pathfinding has a stroke on this map, even now. From the starting points 1&2 you can't seem to send tanks up the right mountain peek near the bridge (sometimes it works, but most of the time not) But the enemy from position 3 & 4 has no problems sending tanks over this path. Starting points 3 & 4 are also bugged bc their command buildings (for US atleast) are outside of the playable area making it impossible to destroy them and so impossible to win.

Great looking map and a great idea but with CoH2 pathfinding really challenging at times...
Rickers85 6 Jun, 2019 @ 12:54pm 
Great map, something a bit different. As someone else has mentioned, if you ever get around to building the other half of the map I think it would really stand out as one of the greats. Keep up the good work!
weihnachtsmann 3 Oct, 2017 @ 10:39am 
best map i ever play`d...:steamhappy:
Adam 19 May, 2017 @ 11:24am 
good map, i beat Expert AI with my pal.
a lot of camer problems, i dont know why map is so big when u can play only on a half but,
that was very funny to play in mountains :)
Xion2000 17 Dec, 2016 @ 10:18pm 
First map I've played with lots of mountain terrain. It allows the player to get up close and personal when the fighting gets good. . . . . . .excellent map! :)
bef 22 Dec, 2015 @ 7:45am 
great map
[WD] Lenniitsch 13 Sep, 2015 @ 2:17pm 
Camera angle is fine with zoom unlock mod, problem is hat it's not compatible with the american/briish base. I would be happy about a fix :)
Leon_Patron  [author] 31 Jul, 2015 @ 3:42am 
I am planning a re-release for all my maps with 100 popcap and some improvements in the near future
RedHammer 15 Jul, 2015 @ 11:18pm 
+ interesting idea
- 150 popcap
- bad camera angles

but nice map, 6/10 :)

and pls 100 popcap version or chance this.
Crispy Calamari Enjoyer 8 Feb, 2015 @ 11:20am 
@JMWW2 please also ask them to add it to the automatch maps
Gensei 29 Dec, 2014 @ 10:19am 
Hi, Thank you for this map it's great with the verticality gameplay which lack with company and the numerous paths which made it not to easy to play with even against the AI, I came also here to ask you the permission of the possible conversion for this map. I shall explain myself...
I work with relic maps and some of the community to transform them into historical battle scenarios playable for both sides with light scripting, and this map would be a fantastic addition to the Case Blue maps and the eastern front pack which I m' working with now... I have added you as a friend to speak with you more easily.
|ASSASSIN| 23 Nov, 2014 @ 1:31pm 
Map is awesome! Congratz m8! Well, I know it is difficult, but it would be epic if u could continue the other half of the map and make it a playable territory! Best regards
Asmentus 30 Aug, 2014 @ 2:11am 
Ещё одно чудное творение...
Daywalker 23 Aug, 2014 @ 2:21am 
Nettes Design, hast dir viel Mühe gegeben. Leider sind die Straßen so eng dass man sich gegenseitig blockiert, mit Tanks oder Paks.
Leon_Patron  [author] 17 Aug, 2014 @ 8:08pm 
@Magnus: I originally had it configured so that the only passageway for tanks was through the middle bridge; however I changed it later so that they could also use the way on the right by the chasm. Otherwise, that whole road on that side was pretty much never used. Thanks for the heads-up though!
Magnus Rövbrytarn 26 Jul, 2014 @ 8:38am 
Nice map, need fix on the right so tanks cant pass. Or fix so tankt can pass on the left. I like the popcap. Best wishes.
Otto Carius 150 + 23 Jul, 2014 @ 5:39am 
what is the pop no pop no play

Whifu 16 May, 2014 @ 6:28pm 
Better then the regular maps
«DoP»Orklord 6 May, 2014 @ 3:19pm 
Looks also intresst ! Btw diddent know you also made Saratov Bridge :) It was a realy nice map and i like to play it. I just was writing on your New map a post and i also will get this map here :) I realy like your way to do it mate !
Leon_Patron  [author] 5 May, 2014 @ 8:43pm 
All, feel free to check out my new map, Leningrad Trenches!
Leon_Patron  [author] 1 May, 2014 @ 9:22am 
Update: pathing issues fixed
Crispy Calamari Enjoyer 30 Apr, 2014 @ 6:32am 
can't wait to see them !!:)
Leon_Patron  [author] 28 Apr, 2014 @ 10:43pm 
New map coming soon folks :)
Leon_Patron  [author] 28 Apr, 2014 @ 10:43pm 
Glad to hear so!
Pane Caldo 27 Apr, 2014 @ 3:30pm 
Seems to come highly recommended. Excited to give it a go.
Crispy Calamari Enjoyer 27 Apr, 2014 @ 5:15am 
3v3 is also ok if 4v4 is to big
BANAN0RAMA 26 Apr, 2014 @ 10:19pm 
even the extension would be awesome
Leon_Patron  [author] 26 Apr, 2014 @ 10:13pm 
Doge Muffin: Prob not anytime soon, but I might possibly extend the map a bit over that bridge. Not sure about 4 v. 4 though
Leon_Patron  [author] 26 Apr, 2014 @ 10:11pm 
Update: minor touch-ups
BANAN0RAMA 26 Apr, 2014 @ 1:01pm 
this map is amazing :D ! is there any chance of it becoming a 4v4 through the second mountain being crossed to by the bridge?
Leon_Patron  [author] 25 Apr, 2014 @ 8:56pm 
Thanks guys!
TigersTale 25 Apr, 2014 @ 7:10pm 
this is a visual master-piece and all of the discription above great job cheers.dido for winter version.
GeneralKong 25 Apr, 2014 @ 6:46pm 
great map, I hope you will make a winter version :)
National_Plague 23 Apr, 2014 @ 10:41pm 
Good size map, having fun playing on it.
But, would be an idea to include the other half of the map in the playable area.
Leon_Patron  [author] 23 Apr, 2014 @ 4:33pm 
Update: pathing fixes.
Leon_Patron  [author] 22 Apr, 2014 @ 10:17am 
Фрицев бить всегда весело : D
dobrobogatyr 22 Apr, 2014 @ 8:51am 
Good map to kick german ass! Tanks are not effective here and it is good.
Leon_Patron  [author] 20 Apr, 2014 @ 6:07pm 
Update: some minor touches and fixes
Leon_Patron  [author] 20 Apr, 2014 @ 8:34am 
Thanks Hemmingway! :)
Lord Fruitcake 20 Apr, 2014 @ 5:52am 
This is the best map, which i have played yet on the steam community.
A big thank you to the creator.
And a small tip if i may. Go for Artillery.
Crispy Calamari Enjoyer 18 Apr, 2014 @ 11:06am 
Yes it is, just played on it :P
Leon_Patron  [author] 17 Apr, 2014 @ 7:11pm 
Map should be good to go now!
Leon_Patron  [author] 16 Apr, 2014 @ 2:54pm 
Update: numerous bugfixes, including the map entry point bug.
Crispy Calamari Enjoyer 16 Apr, 2014 @ 8:21am 
just played comp stomp on it, yester day i could call in offmap units, today not while my ai could, so i think that player 2 misses a map entry point or somthing, it is the same thing for player four, but if i call in untis than, than they won't apppear on the map, but im able to call them
Crispy Calamari Enjoyer 16 Apr, 2014 @ 6:42am 
I will certainly stay tuned in, im looking forward to your work
Leon_Patron  [author] 15 Apr, 2014 @ 3:01pm 
Update: added heavy cover around all prominent rock formations
Garuda 15 Apr, 2014 @ 12:14pm 
nice map, 5 stars
Leon_Patron  [author] 15 Apr, 2014 @ 11:40am 
Update: some bug fixes
Leon_Patron  [author] 15 Apr, 2014 @ 9:21am 
Haha wow thanks man! I really appreciate it!
I'm still working out a few kinks with the pathing situation as well as shot blocking around cliffs, so stay tuned for some updates soon!