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Ist es so gewollt oder ein Bug, das im Herbst das Getreide nicht abgeerntet werden kann. Es kommt die Meldung das die nur im Frühling ausgeführt werden kann, wenn ich einen Mensch manuell hinschicke.
- It's far too little resources to be able to get 1-2k villagers, I barely got to 100 villagers and im basically out of flint and soon out of stone within a reasonable distance.
-Trying to have a decent upkeep of armors and tools is impossible. I found a goot open spot on the edge of the map and as far as I've seen while scanning the entire map for whatever I need there is not enough of any kind of ore (copper, tin and iron) to get anything decent for 1-2k villagers.
- There seem to be a issue with village growth, I managed to get a stable food source for my 100 villagers, my prestige is 600/1000 and welfare is at 90-100%. I barely get any new villagers.
-There is absolutely not enough megalithic stones either.
-The animal life is good for hunting before you get settled with barn animals, but apart from boars and the occational cattle I found no tameable animals at all.
Empiezas con 122 personas aproximadamente.
1. Insuficiente caza, te quedas rapidamente sin pieles, la gente se muere de frio y se pone descontenta. Adios al bienestar y por ende a la productividad
2. Tecnologias sin sentido ???? Para que pones que posea el hierro o el bronce si tienes el 90% de las tecnologias sin investigar. Ni puedes comerciar por las tecnologias porque los items no valen una mierda ni comprar practicamente nada para salir del paso. No tienes las herramientas para producir en el campo, la ganaderia o los suficientes tejidos. Al final si te diriges por una linea, una de las otras falla
CONCLUSION, Completamente DESBALANCEADO. Corrigelo macho
Muy poco recomendable
I would prefer less frequent traders at the end.
Iron age unlocked but only able to make stone-aged goods made buying nearly impossible. Unlocking techs myself became tedious and grindy at the increased cost rate.
Birthrate was bad. No access to early tech meant most women were elderly when I finally unlocked some better stuff and my 130 starting pop aged/died losing 80 people in 2 years. 15 adult women/2 pregnant when it finally stopped. After 10 years-pop only grew to 59.
Not having any animals except pigs/wolves/deer to hunt for tech points/meat was crippling.
If you unlock all of the tech ages/make starting age items worthless you may want to consider giving access to some lower tech otherwise most villages will death spiral before you unlock Totem Poles. Either we’re in the iron age or we aren’t.
Sometimes I have deaths but my pop count doesn't change.
Sometimes a birth increments by 2, rare and welcomed but didn't think having twins was a feature?
Only 5 iron deposits.
Zero tin deposits.
Only a single spot on the whole map were any resources spawn.
Opening all epochs makes early tech worthless to sell, i.e. wood and flint weapons are worth 1 where if you traded in early games before advancing you could sell these for more. Not sure yet for copper.
Normal, Nomad.
Puts a lot of reliance on the trader having what you need exactly when you need it.
Given the high pop counts for a couple of the milestones this could be problematic, no?
Just a few thoughts. Enjoy.
Like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2660833214
Also seen population increment by 2 when there is only 1 pregnancy and birth. I've made it to 16 after another 4 hours. This might be too tedious for my liking.
I can't get it higher despite having 150% food, water, clothing, fruits, fish, plenty of spiritual, and housing.
1 male person immigrated and the girls aged into women (lost the boy to a wolf in the middle of camp) but even after 3 hours of 8x speed I am at 11 people.
Been playing DoM a long time and most scenarios, even hard ones, are not bad.
Issue I am having is that despite having 4 huts, crafter, 3 storage huts, 2 ground storage, tanner, firepit, 2 skin dryer, mortar, and meat dryer my population is dying out.
Initially I got up to 10 people, then lost 1 old man to a wolf.
Since then people are dying of old age faster than births and currently I am stuck with 1 boy, 2 girls, and 1 old woman. With no adults resources are running out.
I felt I had a pretty optimal start, bad luck or is there tweaking to be done?
Food and supplies was decent until all my adults went old and died and the 3 children have been children for several game years, moral was largely decent and had initial wave of pregnancies.
Any advice on how to get through hardcore mode? I've tried a number of strategies
> rushing fortifications and weapons tech: civics not improved enough to thrive after the 2nd wave of raiders
> rushing domestic techs: no defenses mean the 2nd wave is likely to be pretty devastating
> trying to balance both: most successful yet, but i still can't last through the 4th wave.
1. plenty of food (double the population, not sure);
2. 2 stars clothes (not sure if also 2 star armor)
3. max morale for all villagers
4. have all these for at least a season (or longer, not sure)
(for new pregnancies/babies: also free space available, not sure if you need 1 for each)
If you manage only half of each, Welfare will be 50% and no pregnancies;
If you manage only 75% of each, Welfare will be 75% and half the birth rate/pregnancies.
Sory for the bad spelling, not to good with english.
Anyway since now I have a twice-as-powerful pc, I gave it another shot . Since 3D Mark Demo still places my new pc score at around 20% of all scores, this means most of you should not have any FPS drop due to the added sticks. Let me know if it runs well on your pc.
As explained many times in the RSA mod, due to modding limitations, increasing sticks amount further results in sticks being arranged in circles, like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560167434
The only other way to add more sticks that look realistic is to fill the entire map with sticks, but that also had some issues:
1. (most important) my FPS dropped considerably, so me and my wife could not enjoy it, and neither could anyone without a significantly faster pc;
2. could not generate map with sticks only in forests (at best, sticks will also be around rivers, even if no trees, and restricting by altitude still had issues);
3. village placement will clear trees in the area, but not sticks (the only solution to not always having sticks re-appear inside your village was to completely place village outside forests, which on a map with dense forests might be impossible);
[1/2]
Muchas gracias. :-)
@hitesh_no1: As explained many times in the RSA mod, due to modding limitations, increasing sticks amount further results in sticks being arranged in circles, which I find unrealistic and annoying, especially in Primal Vision where you see blue circles everywhere.
My current game is the most stable yet approaching the fifth raid with about 550 people. Although now I'm not happy with my town layout so may try starting with the new lower population to see how much easier it is.
One thing that would be nice is another megalith on the map so we have the option of building one of each megalith structure, although I'm debating whether to do that or build more of the smaller structures.
Thanks for a great mod!
I know theirs a forest out there but that's ridiculously time consuming to cut down dozens of trees just so I can build some basic structures and tools. A large quantity of trees should equal a large quantity of sticks.
To be honest its a weird dynamic in the game and they really should have designed it better. i.e.made sticks easier to get from trees.
Anyway i'll keep playing. I do like how the ages are unlocked early. It changes the dynamic of the game and i'll see how it goes.
@all: I've uploaded v5.2 . Let me know what you think of the lowered Settled (large tribe) difficulty.