Dawn of Man

Dawn of Man

Realistic Village: Mixed forest
82 Comments
KittyMikoyan 29 Apr @ 1:21pm 
Hallo, bin neu auf der Karte.
Ist es so gewollt oder ein Bug, das im Herbst das Getreide nicht abgeerntet werden kann. Es kommt die Meldung das die nur im Frühling ausgeführt werden kann, wenn ich einen Mensch manuell hinschicke.
Voilyn 7 Oct, 2024 @ 1:17pm 
I've been sick and basically played this mod all day today. Just some feedback from my expierience:

- It's far too little resources to be able to get 1-2k villagers, I barely got to 100 villagers and im basically out of flint and soon out of stone within a reasonable distance.

-Trying to have a decent upkeep of armors and tools is impossible. I found a goot open spot on the edge of the map and as far as I've seen while scanning the entire map for whatever I need there is not enough of any kind of ore (copper, tin and iron) to get anything decent for 1-2k villagers.

- There seem to be a issue with village growth, I managed to get a stable food source for my 100 villagers, my prestige is 600/1000 and welfare is at 90-100%. I barely get any new villagers.

-There is absolutely not enough megalithic stones either.

-The animal life is good for hunting before you get settled with barn animals, but apart from boars and the occational cattle I found no tameable animals at all.
maxtornberg6 16 Aug, 2024 @ 10:52am 
when does the raiders come
DonnernderVogel 14 Jun, 2024 @ 11:50am 
Is it part of the map or a bug that there are no young capricorn and mouflons after the first years ? This makes it very difficult to start breeding animals as the trader usually does not have any or only males or females.
ExoCryptic 15 Apr, 2024 @ 5:20pm 
Has anybody ever gotten the large city state milestone on hardcore? Im giving it my best at hardcore but I cant get my population above 200 averaging 90+ wellness. I get to the 6th wave and they just have way to many to handle by that point even with full tech, armor and towers. I love the difficulty this brings especially the birth only factor.
TomEspartano 1 Sep, 2023 @ 10:43am 
Tiene muchisimos defectos en el desarrollo, al menos de la comunidad grande.

Empiezas con 122 personas aproximadamente.
1. Insuficiente caza, te quedas rapidamente sin pieles, la gente se muere de frio y se pone descontenta. Adios al bienestar y por ende a la productividad
2. Tecnologias sin sentido ???? Para que pones que posea el hierro o el bronce si tienes el 90% de las tecnologias sin investigar. Ni puedes comerciar por las tecnologias porque los items no valen una mierda ni comprar practicamente nada para salir del paso. No tienes las herramientas para producir en el campo, la ganaderia o los suficientes tejidos. Al final si te diriges por una linea, una de las otras falla

CONCLUSION, Completamente DESBALANCEADO. Corrigelo macho

Muy poco recomendable:steamthumbsdown:
SujammaSunrise 25 Aug, 2023 @ 12:02am 
With the family start, I can get a low workload, plenty of food and space, but my population will not go above 8-10. Pregnancies are super slow, elderly keep dying, and a least once a year a child gets murdered by a wolf in the middle of the village.
asilann74 31 Oct, 2022 @ 12:20am 
THAMK YOU YOU DESERVE MY TAKE MY PTIONS AWARD I ALMST GAVE UP ON THIS BUT WOW THANK YOU SO MUCH
maxtornberg6 30 Oct, 2022 @ 11:02am 
will raiders come pls anwser pls
altzheimer 20 Oct, 2022 @ 2:53pm 
Nice MOD. I have tried the start with the large tribe and it is challenging.
I would prefer less frequent traders at the end.
Kaiyas Slayter 8 Aug, 2022 @ 12:12pm 
Started a game on normal settled. 0 tribes attacked/0 migrants came

Iron age unlocked but only able to make stone-aged goods made buying nearly impossible. Unlocking techs myself became tedious and grindy at the increased cost rate.

Birthrate was bad. No access to early tech meant most women were elderly when I finally unlocked some better stuff and my 130 starting pop aged/died losing 80 people in 2 years. 15 adult women/2 pregnant when it finally stopped. After 10 years-pop only grew to 59.

Not having any animals except pigs/wolves/deer to hunt for tech points/meat was crippling.

If you unlock all of the tech ages/make starting age items worthless you may want to consider giving access to some lower tech otherwise most villages will death spiral before you unlock Totem Poles. Either we’re in the iron age or we aren’t.
爱嗦辣条的射鸡师 26 Dec, 2021 @ 6:00pm 
因为大猫来的
Lil Duce 25 Dec, 2021 @ 7:33pm 
Is there any way to introduce neighbor villages that grow at a similar rhythm than the player so the player not only defends, but attack the neighbors?
大猫来了 23 Nov, 2021 @ 2:24am 
等你们进步的时候,你们的赔偿金就会增长,贸易是有活力的。当人口(通常)增加一倍时,贸易商的频率就会增加一倍,因为当人口增加时,对商品的需求也会增加。有需求的地方就有供应,所有的研究技术只需要相关的技术,你的进步不会引起动物区系,迁徙,出生率,价格或敌人的改变。比较现实的邻居: 邻近的战士部落会大量进攻,因为他们不会冒自杀的危险。在简单的正常模式“和平时期”,他们非常虚弱,需要4倍的时间来推进和攻击。孤立饥饿的邻居可能仍然会尝试绝望的袭击粮食。如果你评价和喜欢这个模式,我会让它更好:)这个模式是由帝国的历史所创造的。对于那些热爱现实主义的人来说-精确的模拟(而不是复制)现实。
大猫来了 23 Nov, 2021 @ 2:23am 
起始条件: 部落首领(定居) : 领导一个大部落。领导一个非常小的部落。2阶段(游戏模式) : 和平时期(正常,容易) : 敌人非常弱。残酷的现实(硬核) : 敌人是强大的。改变原来的游戏: 玩在公元前500年,当铁器时代蔓延整个旧世界。更现实的景观,与: 更现实的草地,森林和规模的土地形式。更准确的气候,调整到雨,暴风雪,风暴,温度和季节的长度。更精确的动物,只攻击远离村庄的人。比较现实的村庄,有: 几十个部落的人,那就像在历史的铁器时代,可以轻易地达到几百人。移民是非常罕见的,所以你的部落是通过出生成长起来的。发明新技术是罕见的,所以大多数新想法都是从邻居那里学来的(通过贸易)。
gwentrollin 22 Nov, 2021 @ 1:20am 
Another change from the base game seems to be the number of people that get hit by lightning, sometimes multiples in one storm. The primitive tribe living in the iron age is rough.
Kurdain 21 Nov, 2021 @ 7:59pm 
Made it to 30 pop.
Sometimes I have deaths but my pop count doesn't change.
Sometimes a birth increments by 2, rare and welcomed but didn't think having twins was a feature?
Only 5 iron deposits.
Zero tin deposits.
Only a single spot on the whole map were any resources spawn.
Opening all epochs makes early tech worthless to sell, i.e. wood and flint weapons are worth 1 where if you traded in early games before advancing you could sell these for more. Not sure yet for copper.

Normal, Nomad.

Puts a lot of reliance on the trader having what you need exactly when you need it.
Given the high pop counts for a couple of the milestones this could be problematic, no?

Just a few thoughts. Enjoy.
Kurdain 21 Nov, 2021 @ 10:33am 
Averaging closer to 83 now but I've never really watched birthrates before since most scenarios it isn't as important but there is a lot of weird stuff.
Like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2660833214

Also seen population increment by 2 when there is only 1 pregnancy and birth. I've made it to 16 after another 4 hours. This might be too tedious for my liking.
Kurdain 21 Nov, 2021 @ 8:37am 
It is averaging 61-78.
I can't get it higher despite having 150% food, water, clothing, fruits, fish, plenty of spiritual, and housing.

1 male person immigrated and the girls aged into women (lost the boy to a wolf in the middle of camp) but even after 3 hours of 8x speed I am at 11 people.
Primeval Angel  [author] 21 Nov, 2021 @ 4:11am 
@Kurdain: What was your average Welfare?
Kurdain 20 Nov, 2021 @ 3:41pm 
Having an issue with getting started.
Been playing DoM a long time and most scenarios, even hard ones, are not bad.
Issue I am having is that despite having 4 huts, crafter, 3 storage huts, 2 ground storage, tanner, firepit, 2 skin dryer, mortar, and meat dryer my population is dying out.

Initially I got up to 10 people, then lost 1 old man to a wolf.
Since then people are dying of old age faster than births and currently I am stuck with 1 boy, 2 girls, and 1 old woman. With no adults resources are running out.

I felt I had a pretty optimal start, bad luck or is there tweaking to be done?
Food and supplies was decent until all my adults went old and died and the 3 children have been children for several game years, moral was largely decent and had initial wave of pregnancies.
Primeval Angel  [author] 10 Nov, 2021 @ 2:26am 
@General Mendoza: I see no need for "rushing fortifications and weapons tech" since with just 2-star weapons (like flint spears) and no walls, you can defend pretty well against the first enemy attacks, while for the next ones, you can use the better enemy weapons ;) It seems to me you have not gave "rushing domestic techs" a fair shot..
General Mendoza 9 Nov, 2021 @ 8:54pm 
Great Mod! I love many of the enhancements you've made and in general the balance is pretty good.

Any advice on how to get through hardcore mode? I've tried a number of strategies

> rushing fortifications and weapons tech: civics not improved enough to thrive after the 2nd wave of raiders

> rushing domestic techs: no defenses mean the 2nd wave is likely to be pretty devastating

> trying to balance both: most successful yet, but i still can't last through the 4th wave.
Primeval Angel  [author] 28 Oct, 2021 @ 9:29am 
@Pali: Hi, unfortunately birth rate cannot be changed through modding, sorry. To keep Welfare (and pregnancies) at max (100%), make sure you have:
1. plenty of food (double the population, not sure);
2. 2 stars clothes (not sure if also 2 star armor)
3. max morale for all villagers
4. have all these for at least a season (or longer, not sure)
(for new pregnancies/babies: also free space available, not sure if you need 1 for each)

If you manage only half of each, Welfare will be 50% and no pregnancies;
If you manage only 75% of each, Welfare will be 75% and half the birth rate/pregnancies.
Pali 28 Oct, 2021 @ 6:01am 
Hy, can you increase the birth rate in nomad version (just to reach 50 population faster, after normal rate), case the birth rate in the nomad mod is to random (some times i got 5 pregnant or not got any pregnant women for years), or increase the begining tribesmen to 20~, case after 30 years still not get more than 20 population (got to with safe aproach(armor and shild first then the others))

Sory for the bad spelling, not to good with english.
Primeval Angel  [author] 7 Oct, 2021 @ 11:51am 
@Sir Crapsalot: No. The mod is about an average village, and the vast majority of settlements in history were not near stone quarries or ore mines (and had to trade for them). On this map you already have access to more resources than the average village.
Sir Crapsalot 7 Oct, 2021 @ 2:02am 
Hi, I noticed that mine are really rare and far away from my starting point...are u planning on adding some more mining point later?
Sir Crapsalot 6 Oct, 2021 @ 11:09pm 
TX for answering me mate
Primeval Angel  [author] 6 Oct, 2021 @ 10:35am 
@Sir Crapsalot: As it says in the description ("your advancements will not cause [..] birth rate [..] to change"), there is no population limitation.
Sir Crapsalot 6 Oct, 2021 @ 4:50am 
Excellent work! I just wanna ask that if there is any population limitation?
Primeval Angel  [author] 5 Sep, 2021 @ 3:41am 
@HOWIE44: Are you playing Hardcore or Normal? In Normal, the first big attack comes after around 20 years. A couple of raiders might raid every few years as well.
HOWIE44 4 Sep, 2021 @ 9:18pm 
there's no Raiders
Frosty 29 Aug, 2021 @ 5:28am 
more animal spawns please
Sir_Tanis 17 Aug, 2021 @ 6:19am 
is the only map flat?
Sir_Tanis 16 Aug, 2021 @ 5:49pm 
can we had a village in the traditional birthplace... Sumaria
BenBuc 6 Aug, 2021 @ 12:57pm 
I am playing hardcore nomad, after 10 years I can't increase my population above 20, I dont know if anyone have same situation like me. I never got overload work (minimum 100%) and never put women for melee combat.
CaveDweller 2 Aug, 2021 @ 9:30am 
This.........so much this!!!! The meme where Fry is saying take my money definitely applies here. This is how the game should have been made in the first place.
Postman 30 Jul, 2021 @ 8:19pm 
0.0 got sticks?
Primeval Angel  [author] 29 Jul, 2021 @ 1:36am 
[2/2]
Anyway since now I have a twice-as-powerful pc, I gave it another shot . Since 3D Mark Demo still places my new pc score at around 20% of all scores, this means most of you should not have any FPS drop due to the added sticks. Let me know if it runs well on your pc.
Primeval Angel  [author] 29 Jul, 2021 @ 1:36am 
@Argacyan, jurghenkurti and 999 other complaining about lack of sticks:
As explained many times in the RSA mod, due to modding limitations, increasing sticks amount further results in sticks being arranged in circles, like this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560167434

The only other way to add more sticks that look realistic is to fill the entire map with sticks, but that also had some issues:
1. (most important) my FPS dropped considerably, so me and my wife could not enjoy it, and neither could anyone without a significantly faster pc;
2. could not generate map with sticks only in forests (at best, sticks will also be around rivers, even if no trees, and restricting by altitude still had issues);
3. village placement will clear trees in the area, but not sticks (the only solution to not always having sticks re-appear inside your village was to completely place village outside forests, which on a map with dense forests might be impossible);
[1/2]
Amom 25 Jul, 2021 @ 11:39am 
Se ve muy bueno, ¡Tengo que probarlo!
Muchas gracias. :-)
Argakyan 24 Jul, 2021 @ 7:01pm 
I playtested the map a couple times and I do agree the lack of sticks makes it really hard. To me, the large tribe difficulty was actually more manageable than family because while sticks are an issue either case, tree cutting is out of the question for the small population start.
jurghenkurti 17 Jul, 2021 @ 7:43pm 
more stycs
Primeval Angel  [author] 2 Jul, 2021 @ 2:37pm 
@zenae: I'm really glad you enjoy the mod, and that you confirmed to me that the Large-Tribe difficulty was manageable by the best players (now it should be considerably easier for everyone else as well). Regarding megaliths, since no settlements in history built so many megaliths at once, I'm not sure if it should be "fixed", if it is not broken. You can of course build all the structures one after the other, by recycling old ones.

@hitesh_no1: As explained many times in the RSA mod, due to modding limitations, increasing sticks amount further results in sticks being arranged in circles, which I find unrealistic and annoying, especially in Primal Vision where you see blue circles everywhere.
zenae 2 Jul, 2021 @ 1:53pm 
I'm really enjoying the challenge of this scenario. It usually takes a few tries to get a good first couple years then I can reliably progress to about the 6th or 7th raid. My best game made it through the 9th raid. I've lost more often to food shortage and death spiral by low morale making them unable to produce enough food than outright raider attacks. Producing enough food while keeping morale up is tough for this many people with the mix of tech and it doesn't take much to throw things off.

My current game is the most stable yet approaching the fifth raid with about 550 people. Although now I'm not happy with my town layout so may try starting with the new lower population to see how much easier it is.

One thing that would be nice is another megalith on the map so we have the option of building one of each megalith structure, although I'm debating whether to do that or build more of the smaller structures.

Thanks for a great mod!
hitesh_no1 29 Jun, 2021 @ 5:07pm 
Hello. Not a bad scenario. I've started playing it in Nomad Normal mode. Fun though I kinda hate the lack of sticks in this like other commentors.
I know theirs a forest out there but that's ridiculously time consuming to cut down dozens of trees just so I can build some basic structures and tools. A large quantity of trees should equal a large quantity of sticks.
To be honest its a weird dynamic in the game and they really should have designed it better. i.e.made sticks easier to get from trees.
Anyway i'll keep playing. I do like how the ages are unlocked early. It changes the dynamic of the game and i'll see how it goes.
goblin.queen 24 Jun, 2021 @ 6:11pm 
Okay, will give it a go over this weekend. :}
Primeval Angel  [author] 24 Jun, 2021 @ 12:54pm 
@goblin.queen: Thanks for your feedback.

@all: I've uploaded v5.2 . Let me know what you think of the lowered Settled (large tribe) difficulty.
goblin.queen 24 Jun, 2021 @ 1:50am 
@ Primeval Angel re: reduction of large tribe difficulty...yes, absolutely, reduce the starting numbers. While I managed to build a **** load of production buildings in a relatively short time in order to get them all producing, the cost of feeding so many is always eventual famine because there is no slow build-up of raw resources like the ones that are farmed, ie. grain ears, which I always rely on when the hunting/fishing/wild food runs out. You need to pull plows out of nowhere STAT, or the strain of large-scale manual farming just destroys their morale and then they all 'go slow'...it's downhill then until painful death. Not fun at all...in fact, pretty distressing, really. :}
Primeval Angel  [author] 21 Jun, 2021 @ 3:02am 
How do you guys find the Settled(large tribe) difficulty? I'm thinking of reducing the population from 178 to 126 (and also reduce the number of tents, tools, food, etc. proportionally), what do you guys say?