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The atmospheric thrusters in Industrial Overhaul need titanium plates. These here only need steel plates, so you can even build them earlier and never need the normal ones, ever.
They also work in atmosphere, despite Water Mod enabled. My game even says that they work in vacuum (untested): full thrust in atmosphere and vacuum
Open BoatThrust.cs and find the line
if (!WaterAPI.IsUnderwater(Propeller.WorldMatrix.Translation))
{
Propeller.ThrustMultiplier = 0.0f;
Change it to 1.0f
Save and re-load your world, and your propellers will work.
It looks like something changed, and this mod is no longer correctly detecting the propellers as being underwater, so it's nerfing their thrust.
also, the flotation cells are still in the game, is this intended?
Flotation blocks are now tank-types instead of wheels, kept filled with a script.
Buoyancy components have been reduced to sensible masses, flotation block buoyancy values are once again as described, and buoyancy values have been added to block descriptions
I ask because these look really nice when used for making ships vs having to have gas tanks all over the place in order to balance a vessel.
Clockwork, I'm not sure what, if anything, to do about this, because your flotation devices here are already ridiculously heavy. Might need a new approach if you intend for it to function reasonably at /wbuoyancy 1.0. *shrug*
each buoyancy tube is made out of 1 steel plate 20kg and 1 large steel tube 25kg so 45kg of base material but weights 125kg.
same for the foam it is made out of 1 plastic 10kg but weights 200kg which makes vehicles incredibly heavy quite fast
here some number of the finished blocks weight
large grid
light armor: 500kg
IO heavy armor: 2500
flotation tank: 2790kg
flotation cell: 4290kg
small grid
light armor: 20kg
IO heavy armor: 150kg
flotation tank: 380kg
flotation cell: 530kg