Total War: ROME REMASTERED

Total War: ROME REMASTERED

Recruitable Generals
204 Comments
NUTCRACKER 14 Jul @ 1:42pm 
just as a note, it works fine with savegames
Bobo Mauser  [author] 13 Jul @ 11:31am 
well yes britons have them as well cant remember lol been ages since i played them
NUTCRACKER 11 Jul @ 3:53pm 
and the britannia guys?? I have never seen roman pretorians so fast (at very hard), like ar general's chariots frontal strikes
Bobo Mauser  [author] 11 Jul @ 10:52am 
@NUTCRACKER yes but only if you play bronze age egypt haha
NUTCRACKER 10 Jul @ 9:34pm 
ah one problem. the chariot generals. they are very very OP... so with this I can buy them?
Bobo Mauser  [author] 9 Jul @ 12:04pm 
@NUTCRACKER probably not since it edits buildings but you can try it anyway just backup your save first
NUTCRACKER 8 Jul @ 8:35pm 
is it savegame compatible?
Bobo Mauser  [author] 13 Jun @ 11:01pm 
@TeacherH no it is not
TeacherH 13 Jun @ 3:16pm 
Is it compatible with surrectum?
Bobo Mauser  [author] 18 Apr @ 12:23am 
@Jungfaha Np. xp matteres more than blacksmith upgrades, 9chevrons of xp beat a fully upgraded golden armor/weapons with 0chevrons any time of day
Jungfaha 17 Apr @ 3:27pm 
Thanks for the info Bobo Mauser :) Btw added the MARS temple in a few of my major cities.. love the XP on the units XD

Thank you for this mod :)
Bobo Mauser  [author] 16 Apr @ 11:00pm 
@Jungfaha for the bribes i dont know its just a game feature since it was not intended to get characters apart from your family members, now for the second one its a bit or RNG just park them in a city with the academy built for a couple of turns they should get some good traits and ancilary's hopefuly haha
Jungfaha 15 Apr @ 7:07pm 
ok had fun with it. But then in actual campaign all of a sudden i got 2 MOTHs and do not need to recruit currently. hahaha.
https://youtube.com/live/AipOV_22gnA
Wonder if its worth recruiting them to be governors?
+rep
+Take my Points
Jungfaha 15 Apr @ 10:38am 
So far it works and the generals are not part of the family! They act as governors and obv. battle commanders. So this is great thank you :)

Side question. Why does the bade game bring people into the family via adoption when i bribe a general/faction family?
Jim Lahey 7 Apr @ 1:09pm 
Any chance on adding thrace to the greek shrines?
steelwarrior77 13 Mar @ 7:07am 
Thanks
Bobo Mauser  [author] 13 Mar @ 2:39am 
so u check damyoks units file to see if he did any changes to the generals if the general units are vanilla you can just copy my changes in his building file --------- if not you gonna have to do what i did and fing the new general unit and add it to recrutment in the building file like i did and do that for both mairan and not marian reforms just check the file
steelwarrior77 11 Mar @ 9:44am 
What would be the line I need to edit to another unit mod to make it compatible? I am using damyoks unit mod - otherwiese vanilla with a map mod
Bobo Mauser  [author] 25 Feb @ 2:19am 
@Alfarius OK so how mods work on Rome total war and remastered are as follows, mods are compatible ONLY if they do not edit the same txt files. if you want to make this mod work with a mod that edits export_descr_buildings you will either have to copy my edits under ALL levels of governor palace to the new mod or vice versa or just copy the vanilla file and make your own mod and just copy and edit changes from both mods

for instance this is a line i edited in this mod

governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit "barb chieftain cavalry early dacian" 1 requires factions { dacia, } and not marian_reforms
recruit "barb chieftain cavalry dacian" 1 requires factions { dacia, } and marian_reforms

you copy all the recruit lines and add them under whatever building type and level you want you can even make the generals be recruited from a lvl 1 shrine etc..
Alfarius 24 Feb @ 8:03am 
I have a question, is this mod compatible with other mods?
Bobo Mauser  [author] 18 Feb @ 1:17am 
oh no, dont even have the time to learn to be honest besides i was never good with textures had a shot when i was 15 years younger and just gave up xD
Aristoxenus 14 Feb @ 3:59am 
Do you do reskin? I think Bull Warriors could be as cool as other Elite barbarian units with some inspirations
Bobo Mauser  [author] 13 Feb @ 11:10pm 
stat_pri 18, 3, pilum -----> urban cohort
stat_pri 17, 4, pilum, -----> bull warrior

they are second only to urban cohort in pillum throw xD tho they need mercanary support

see their morale stat
stat_mental 12, impetuous, untrained

while urban cohort has
stat_mental 12, disciplined, highly_trained the discipline one has impact why they brake without support the training part is how they stand in line (inside the formation) if that makes sense?

never let an unarmored franzy babrbarian get hit by heavy cav thats my tip for you haha get some hoplite mercanary's to support them or use those Balearic Slingers tho shred some cav they actualy good just hard to use
Aristoxenus 13 Feb @ 3:34am 
Yeah, 2 turns to recruit and on very hard difficulty they flee after a frontal cav charge.
Im very disapointed.
Someone should improve the Spanish roster Pronto (as Spain is my favourite faction and i feel disgusted how much the developers made it, or screw it)
Bobo Mauser  [author] 12 Feb @ 1:51pm 
@Aristoxenus Spain has those nasty bull warriors if memory serves me well :lunar2019crylaughingpig:
Aristoxenus 12 Feb @ 2:34am 
Basically the only way that the Greek City States and Spain can have access to heavy cavalry, haha
George Ralistas 24 Jun, 2024 @ 9:48am 
ok thank you bobo
Bobo Mauser  [author] 24 Jun, 2024 @ 9:36am 
works on vanilla only IS has its own file that edits buildings
George Ralistas 24 Jun, 2024 @ 7:48am 
is this workin rome remastered unmode campains or can i use it with imperium surectum campain pls? i dont wanna mess it there ..
Bobo Mauser  [author] 24 Jun, 2024 @ 7:45am 
ok so when you play the romans/greek's do you see like 6 shrines in the building menu? if you do the mod is working the default is 3 per faction i think, for generals to be recruited you have to build the governors palace 12k population if memory serves me right
callum5sooty 24 Jun, 2024 @ 2:40am 
done that mate plus reinstalled it and verified the games interity but still dosent work
Bobo Mauser  [author] 23 Jun, 2024 @ 9:28am 
tick the mod in the mod launcer you have a similar problem in the discussions thread
callum5sooty 23 Jun, 2024 @ 4:47am 
mod dosent seem to work help
Bobo Mauser  [author] 29 Jan, 2024 @ 2:47am 
@Aristoxenus Vanilla
Aristoxenus 27 Jan, 2024 @ 1:55pm 
Vanilla or BI or both?
Bobo Mauser  [author] 9 Sep, 2023 @ 12:31pm 
i could but i thing the barbarian factions would be overpowered in that reguard since they would have like cca 9-10 shrines each 2 chose from
Ruum90 9 Sep, 2023 @ 10:21am 
Would you be able to add all temples for the barbarian factions.
Bobo Mauser  [author] 7 Sep, 2023 @ 3:37am 
no traits are in a diferent file cant remember where you will have to do a litlle bit of exploring
cookiecutter 7 Sep, 2023 @ 1:40am 
my bad, i mean the random traits. is it also in the unit_stat_dscr?
Bobo Mauser  [author] 7 Sep, 2023 @ 1:12am 
oh just noticed, probably not but it is similar when a general unit is created it spawns a named character that can be adopted given the normal conditions
Bobo Mauser  [author] 7 Sep, 2023 @ 12:11am 
unit_stat_dscr file all units are there
cookiecutter 6 Sep, 2023 @ 11:33pm 
Hi thanks for this, good job!

I have question, do you know where the stats for this generals coming from? is it something similar like the trigger for man of the hour or adoption?
Bobo Mauser  [author] 6 Sep, 2023 @ 10:18pm 
will take a look pronto :winter2019surprisedsnowman:
frogman 6 Sep, 2023 @ 5:28pm 
Hello there. I have encountered a weird problem. All my buildings now suddenly only require one turn to get built.

Steps to reproduce:
I have uninstalled all but your mod and started a new save. When the game begins, I press 'End Turn' once and now all buildings only require one turn to complete

I thought you'd wanna know.
Bobo Mauser  [author] 5 Sep, 2023 @ 5:05am 
@Topher Np. but take into consideration my modding skills are very limited glad you enjoy the mod :winter2019coolyul:
Topher 5 Sep, 2023 @ 4:41am 
Thank you for continuing to update this mod Bobo!
PortRoyale 4 Sep, 2023 @ 11:56am 
@Bobo Mauser Yes, now i can recruit archers and principes without any problem. Thank you for your fix.
Bobo Mauser  [author] 4 Sep, 2023 @ 11:11am 
@PortRoyale there this should work like intended now
Bobo Mauser  [author] 4 Sep, 2023 @ 10:49am 
@PortRoyale ok will reinstall the game to fix the problem, but still it is strange since i did not touch the catapult range at all... strange
PortRoyale 2 Sep, 2023 @ 1:31pm 
+

@Bobo Mauser Urban Barracks not producing Principes.

What is reason i don't know but when i disable mod, i can produce again.