Total War: ROME REMASTERED

Total War: ROME REMASTERED

More Money From Buildings (Trade, Taxes, Farms, and Mines)
63 Comments
dejv 3 Feb @ 3:07am 
i need a mod for LESS money from buildings
薯条饼 2 Dec, 2024 @ 7:36am 
does this work on AI?
D 28 May, 2024 @ 3:22pm 
why is this crashing on turn end
titch96 6 May, 2024 @ 7:27am 
this game conflicts with my 1 turn construction mod, if put it above the construction mod this work if i put this below the construction mod that works if possible can you fix this.
🪖[k]vnnlegacy- 26 Feb, 2024 @ 1:29pm 
it makes your game stuck on end turn
Hyakinthos 24 Feb, 2024 @ 11:27am 
this works perfectly for me - maybe too well lol. I also had an additional cities mod turned on, so everyone and their mother were crazy rich. I'm talking Carthage casually moving 5 full stack armies around to deal with me attacking them on turn 30. W mod though
ovd77 24 Feb, 2024 @ 4:21am 
It will crash your game to windows,without any error code.
Tibus 15 Oct, 2023 @ 4:43am 
does this still actually work?....im not seeing any difference in anything for latest version of game
Kira Yamato 28 Jul, 2023 @ 9:20pm 
does this work with chivalry mod?
Shakybill 8 Jun, 2023 @ 9:41am 
So i'm only using 3 mods, Imperator map for Vanilla, Roman Senate Expanded, and More Money from Buildings.

It may not be this mod doing it, however I keep getting this bug where when I'm besieging a place, and I right click a unit, or building, while the sieging panel was open, as in the one that says withdraw, attack, or wait, the page that appears from the right click CANNOT be closed, you can right click other stuff, however you cannot close the window, or get back to the siege panel. You also cannot click ESC to bypass this, it result in your only option being to close the game with Task Manager.
serialnoobkiller 9 Apr, 2023 @ 8:50am 
causes crash to windows with no other mods... weird af.
Marcus Antonius 19 Mar, 2023 @ 4:28am 
Add the 12 TPY mod and you got 1812 turns
Bamboozleddd 2 Mar, 2023 @ 10:24pm 
Im having the same issue as RogueAI. Two campaign attempts now
swanstromtyler9699 26 Dec, 2022 @ 2:16pm 
im having the same issue as rogue
Wolf 6 Oct, 2022 @ 11:37am 
this mod will clash with a couple other mods I noticed. like the 1 turn building mod
Dreadnought 20 Jun, 2022 @ 9:40am 
The mod crashes my entire game (no error code) on turn 151 on every campang, thing about a reason for why?
Chuck 27 May, 2022 @ 4:35am 
@Nick1assassin :steamthumbsup::kcdgkw:
Nick1assassin  [author] 27 May, 2022 @ 12:40am 
Updated the mod, should be working correctly. I probably should update some of my other mods as well, I just haven't been on steam much at all lately.
Chuck 25 May, 2022 @ 6:48pm 
So, judging by the comments, I'm assuming this mod is out of date?
Dreadnought 14 May, 2022 @ 1:31pm 
any way to get this mod working again?
Kasadoll 25 Apr, 2022 @ 2:13am 
how do you get this mod to work?
Zillo Beats 10 Feb, 2022 @ 12:00pm 
anyone try this mod recently and does it work for BI?
HeyHeyHayden 21 Jan, 2022 @ 11:47pm 
Is it possible to separate the blacksmith mod changes into their own modpack? I find that to be the most useful, but the financial changes tend to break the balance of the game.
MrJohnBoi 22 Dec, 2021 @ 8:31pm 
thank god for ` am i right.
MrJohnBoi 22 Dec, 2021 @ 8:31pm 
Got it.
Nick1assassin  [author] 22 Dec, 2021 @ 8:09pm 
@MrJohnBoi, this mod still needs to be updated, I have just not got the time to get around to fixing it at the moment.
MrJohnBoi 22 Dec, 2021 @ 7:24pm 
Mod will not load?
MANWHATADONGA 11 Dec, 2021 @ 6:16pm 
Must have been a bug,played as the Selecuide and faced Marian Roman units.Played as Bruti and got them per Julian clan.
Nick1assassin  [author] 1 Nov, 2021 @ 7:35pm 
@MANWHATADONGA Only cities in Italy that are NOT ROME that have the imperial palace will start the marian reforms event.
MANWHATADONGA 31 Oct, 2021 @ 2:52pm 
Does this mod stop Marian Reforms as i have the Imperial Palace and no Marian reform.
hoola26 1 Aug, 2021 @ 8:18pm 
is this mod compatible with barbarian inv?
Saladin 1 Aug, 2021 @ 5:18pm 
Mod isn't compatible with mods that add a recruitable general. Great mod, but not really worth it to me until these two things are compatible.
nothingaboutme_19 23 Jul, 2021 @ 11:51pm 
could you plase make an update dude ?
zlatan9995 23 Jul, 2021 @ 4:13am 
update,plz
DeeDrick 18 Jun, 2021 @ 8:52pm 
@Nick1assassin Can you make a version with 0-turn recruitment for those of us who want to see the world burn? :)
nothingaboutme_19 9 Jun, 2021 @ 12:26am 
Thanks for your feedback my friend if you make this mod compatible with total conquest it will be a great work. Thanks for the effort btw.
Nick1assassin  [author] 1 Jun, 2021 @ 9:15am 
@nothingaboutme_19 this mod edits the export_descr_buildings file for base game only. The total conquest mod also edits that file so there will be an incompatability issue. The only way for a mod like this to work for total conquest, i would have to make a sub mod for it if you want it.
nothingaboutme_19 1 Jun, 2021 @ 8:20am 
will there be any updates my friend ? this mod has a conflict with total conquest mod ( which is one of the best mods i have ever seen ) could you please take care of it ?
Hannibal Magus 27 May, 2021 @ 3:56pm 
possible side effects of this mod: AI will repeatedly be able to bribe your armies and settlements. Pretty annoying, has happened to me several times. I don't have any general in that part of the map, and even with a 3/4 stack sitting in some cities they are still getting bribed by different factions. Having to resort to dirty old tactic of surrounding diplomats with peasants and trapping them and killing them, but it is time consuming.

Another possible side effect is just a visual thing - the small boats and wagons which are supposed to represent the amount of trad on trade routes gets stupidly crowded. you can't see where one wagon ends and the next begins.

I am seeing that most AI factions are able to throw large stacks at me every few turns, and when looking on the graph for financial rating, ALL factions are steadily building up savings.
OZZ1E 18 May, 2021 @ 6:57am 
is there one for barbarian invasion?
Nick1assassin  [author] 15 May, 2021 @ 5:22pm 
population growth and farm income are both tied to the level of the farm, unfortunately I can't keep the farm income as it is and lower the population growth bonus from the farms.
Rendaus 15 May, 2021 @ 5:00pm 
Any way to remove the population growth bonus from farms?
Nick1assassin  [author] 15 May, 2021 @ 3:10pm 
currently the trade bonuses from caravans was increased and the shipwrights/dockyards originally did not have a trade bonus, only a fleet capacity increase. So the eastern factions do get a bonus from this but since they can build tier 5 buildings, they will have a slightly better easier time than the barbarians.
Lautrec 15 May, 2021 @ 4:44am 
Does this make it more viable to get money for eastern factions like Parthia?
Bill 11 May, 2021 @ 6:56pm 
If you think it's op don't use it lul.
lilpopjim 11 May, 2021 @ 2:31am 
whhhhattttttt. I'm already swimming in money. This is OP
Jura Lith 10 May, 2021 @ 4:34pm 
thanks for letting me know :3
Nick1assassin  [author] 10 May, 2021 @ 3:58pm 
This mod affects the player and AI in the same way. Both will get additional money from the buildings in this mod.
Jura Lith 9 May, 2021 @ 9:44pm 
for ai or player only?
Nick1assassin  [author] 8 May, 2021 @ 10:29am 
bro you wish you had this roman denarii :Currency: :Resource: