XCOM 2
[WotC] The Drome Dome
38 Comments
Leokosta 19 Aug, 2024 @ 7:43am 
AML is getting a dependency error on ability to read, but heres no such mod ?
TePª  [author] 8 Apr, 2023 @ 12:06pm 
Yes.
zin 8 Apr, 2023 @ 11:50am 
This mod looks sick! Is this compatible with A Better ADVENT: War of the Chosen?
TePª  [author] 10 Mar, 2022 @ 11:08am 
It's base game behaviour that the AI can hit targets out of LOS with AoE Abilities, ABA prevents that from happening.
Ranges are the same as regular Andromedons' Acid Glob, which IS quite far.
marshmallow justice 10 Mar, 2022 @ 10:12am 
well that's interesting to find out.. backburner can lob the incendiary extremely far, AND on targets that are out of LOS and he shouldn't know about
Aks 4 Dec, 2021 @ 9:48am 
thx u!
TePª  [author] 4 Dec, 2021 @ 7:52am 
@Aks

Localization is live.
TePª  [author] 18 Nov, 2021 @ 8:31am 
Thanks, I'll add that in at some point in the future.

In the meantime, people can add it themselves as you've instructed.
Aks 17 Nov, 2021 @ 7:20pm 
Russian Translation
Thanks for this cool mod! Please add Russian localization to your mod!

Русский перевод
Бросить в папку локализации мода (...\steamapps\workshop\content\268500\2473050694\Localization)
https://drive.google.com/open?id=17FmR9nIkQ2TGO4SzyGxJ7Soa78-eP1Ou&authuser=axaaaid%40gmail.com&usp=drive_fs
VoidLight 29 Oct, 2021 @ 6:38am 
Would like to be able to add theses guys to the WOTC playable aliens mod. Has anyone figured out how?
Olof Plays 25 Sep, 2021 @ 12:06am 
Crazy! I love it! :D
Hartman 19 Sep, 2021 @ 3:32pm 
yikes had 7 of them patrolling in a pod, was chewing through their hp for three turns with a nice acid ambush to get rid of armour, aaaannnd than a sectopod prime came strolling in DX

Thanks for the mod I am enjoying this!
TePª  [author] 8 Sep, 2021 @ 5:19am 
Thanks.

A neat idea, but I feel like the Cryo Priests from A Better DLC already fills that role well enough.
Veritas0506 7 Sep, 2021 @ 1:44pm 
Great Mod, i really love to see all this variants ^^

Have you thought about making a similar Mod for the Advent Purifier ?
TePª  [author] 17 Aug, 2021 @ 1:31am 
Yes, enemies only.
[SNOW] ColdFront 16 Aug, 2021 @ 11:15pm 
I'm quite curious. These units are only foes, right? Not like you can actually hire one into the ranks?
TePª  [author] 18 Jul, 2021 @ 2:59am 
Nope, I don't feel like they need anything unique compared to the regular andromedons and I didn't have any good enough ideas that weren't available from other mods already.

Also with andromedons being so "rare" even with only the base game, having differing corpses would make the normal andro autopsy very difficult to get.
SolarNougat 17 Jul, 2021 @ 5:18am 
Have you considered adding craftable rewards from these Andromedons?
RakkoHug~<3 1 Jul, 2021 @ 3:43am 
The new SitRep was so wonderful~ :)

Thank you so much Tepa :)
Brain_is_Back 8 May, 2021 @ 3:54am 
@TePª
thx.
TePª  [author] 8 May, 2021 @ 3:29am 
Done.
Brain_is_Back 7 May, 2021 @ 8:16pm 
hellow? are YOU seeing this? if you seeing this, plz add my korean translated file.
Brain_is_Back 6 May, 2021 @ 1:27am 
this translation will not be 100% Accuracy but I DO BELIEVE batter then nothing.
Brain_is_Back 6 May, 2021 @ 1:25am 
brother, i just translated this mod into Korean. I want you to add this file to the mod.
https://drive.google.com/file/d/1WV4Byd4ucSAys5D_HGWw_ryem6syP1UU/view?usp=sharing
Brain_is_Back 5 May, 2021 @ 9:51pm 
what is those RAINBOW Andromedon FRIENDS? WOW...
TePª  [author] 5 May, 2021 @ 4:03pm 
Should be safe to add mid campaign.
Jake 5 May, 2021 @ 2:04pm 
is this safe to add mid playthrough or to add any enemy mod in general mid playthrough?
knueppelDave 5 May, 2021 @ 3:22am 
Now that I see this, I have to ask the obvious: Can you create a disco-andromedon?
You know, one that changes colors inside and shoots flashbangs?
silverleaf1 3 May, 2021 @ 8:44am 
@TeP* I like this idea a lot. It expands on enemies in a way fits easily into the game. There is no reason not to have several variants of all the different aliens in XCOM 2. Much appreciated.
[Dragunov37] 2 May, 2021 @ 11:33pm 
good mod to diversify the game and kill a couple of XCOM soldiers :)
dmc32 2 May, 2021 @ 10:04am 
Very nice :steamthumbsup:
Knightmare047 2 May, 2021 @ 7:56am 
Good to know, thanks!
TePª  [author] 2 May, 2021 @ 7:44am 
Yes, it does 2 damage on contact, plus a 2 damage dot.
No conflicts as I have it using it's own damage values that you can adjust in the XComDromeDome.ini
Knightmare047 2 May, 2021 @ 6:43am 
Do the Backburner's flamethrowers deal damage with the fire stream they shoot out, or are they just similar to the Purifier's flamethrower? (which don't do damage by default) I'm also curious since I also have Purifier Damage installed as well and wondering if there are any conflicts.
QMagi 1 May, 2021 @ 2:13pm 
MONEY! :steamthumbsup:
RustyDios 1 May, 2021 @ 6:15am 
Nice mod !! I added the template names to the default config of Randromedon . Thanks for the support and shoutout :)
Rhalius 1 May, 2021 @ 5:59am 
Nice to see different versions of the Andromedon. I'd love to see something a bit more different though than the damage types, like maybe doing something else when killed.
Like maybe exploding when it takes damage in robot form or a boss type that is twice as tough because it has no robot form, but self destructs on death, splattering acid all around.

Often enough when facing these things, it's in robot form before it gets to do anything and they aren't that impressive in that form.
Dies Irae 1 May, 2021 @ 4:33am 
Nice mod.Already added to my Randromedon ini and the sitrep to the multisitrep config, look forward to coming back to tell you I hate x as it killed me :steamhappy: