Space Engineers

Space Engineers

ACS Assertive Bunkers
46 Comments
skatt 30 Mar @ 11:31am 
Hi! How do you clean the voxel inside the bunker in fashion? Is there a way to add the same property to my structure when inserting via f10?
Dragonmar 25 Jan @ 11:24am 
some holes work some don"t
MetalGodX 21 Nov, 2024 @ 7:45am 
Does this mod increase lag? I saw a video that said underground bases can increase lag because of the missing voxels needing to be updated to everyone on the server constantly.
LexiKitty 28 Nov, 2023 @ 10:26am 
Im not sure if this a Bug or something I did wrong, This just happened,
My Friend was out to mine some stuff with his Rover and suddenly got blown up out of nowhere. After that our Base was also Attacked, We know we got too close to an Assert Base but my Friend didn't get close to any. After Repairing I checked the Entity List and found one of the Assert Bunkers "(NPC-AB) Observer #1" with no Antenna Signal. I then tested if it made any Radio Calls and it did not.
Pav  [author] 17 Nov, 2023 @ 7:33am 
Updated the mod to fix a reported issue and expanded the common questions, issues and troubleshooting section above to answer many of the questions asked in the comments
Ki Shuya 30 Sep, 2023 @ 9:58pm 
Using this on a Dedicated Server and ASSERT is always Hostile from the get go, they initiate attacks on players without prompt, but the workshop page says they should leave you alone until you engage?
Marc 2 Aug, 2023 @ 7:45am 
is this still being Devloped?
tche6544 23 Apr, 2023 @ 10:12am 
Do I need dlc's to have them spawn, and if so, which ones do I need?
Micrurus 4 Apr, 2023 @ 3:36am 
and another question.
Drones should spawn if I destroy the antenna?
When I destroy the antenna, the bunker is not a covenant for the help of drones, but they still appear
Micrurus 3 Apr, 2023 @ 8:44am 
Good afternoon. Tell me please. in MES files, this file "Config-ConfigDroneEncounters" controls the appearance and frequency of defense drones?
I changed the settings in this file, but drones still appear very often.
I would like to reduce the spawn frequency of these drones. And then they appear 1 minute after their destruction and I do not have time to do anything.
For me at the beginning of the game, these are quite difficult opponents, since I play without ore, magnesium and cut in the form of scrap. Only trading and capturing bases and ships.
dRuPpI 1 Apr, 2023 @ 7:37pm 
..so does this now work with underground bases or are they buried /filled with Voxels?
Spicie 27 Feb, 2023 @ 11:24am 
Does this excavate voxels? all the spawns i've found are just spawning in the ground and i have to dig, which ends up destroying a lot of it trying to just explore it
BENBOBBY 10 Feb, 2023 @ 10:19am 
Is this actually working for anyone currently?

I couldnt see them on my server so I created a new world for testing with just this mod and Assertive Combat Systems (+requirements), spawned and ran the /MES.GESAP command and there are no grids with NPC-AB in the name. Is something needed to trigger it or what? Which order should they be loaded in? Thanks.
Chrisbitz 31 Jan, 2023 @ 5:21pm 
I'm on the Moon, and all 12 of the spawns are NPC-AI and there are no NPC AB bunkers. Do the AB bunkers not spawn on the moon, or is something else going wrong?
BlazingImp77151 13 Dec, 2022 @ 7:34pm 
do the bunkers remove voxels under where they are built? or do you need to dig out the bunkers as you explore them?
gruzzob 3 Nov, 2022 @ 2:16am 
@Rusted Droid Assertive Loot does not need the three DLC to use. It's a requirement by Keen that any blocks which use DLC locked content in a mod also have that mod "require" that DLC. This doesn't stop you from using the mod, just letting you know that there are DLC-locked items within it. It's not the nicest bit of UX, but I did confirm this was how it worked with another modder earlier in the year.
If you are having any issues with Assertive Loot please head over to the Assertive Loot mod page and let me. Other than some issues around logging when AIEnabled was active, and someone using 1x inventory scale there haven't been any reported issues.
Rusted Droid 1 Nov, 2022 @ 2:48am 
@Vetanenator they spawn like vannila base encounters.
I destroy 50 of them in my test but NONE was underground like autor claim.
Only difference is that they are small and overpowered (research base, drone storage, drone control, overseer).
If on Earth like or Mars base will ask for help and send ridiculus amount 5-50+ of tiny drones that shoot you even if you are inside their bunker.
That bunker keep sending drones until your game runs at 0.20 sim speed.
AI not care that the drones last about 10 seconds if you have ship destroyer.
Best to destroy antenna first if you not want tiny army 20-200+ drones come after you.
flamingtext 1 Nov, 2022 @ 1:29am 
If I add this to an existing world, will the bunkers spawn naturally?
Arkitekt 25 Oct, 2022 @ 1:24pm 
Ah, apologies, found what I was looking for under MES' page.
Arkitekt 25 Oct, 2022 @ 1:16pm 
Is there a guide somewhere to help understand the MES configs? I'm interested in turning down the spawn rates of the installations.
SalazarWindriver 25 Oct, 2022 @ 11:48am 
What are the chances that a base will have a bunker by default and is it restricted to specific types of bases?
DevilReject2010 25 Oct, 2022 @ 2:07am 
hey since this doesn't use scripts can you try to upload this mod on xbox? it be nice to have something too explore and fight
Rusted Droid 9 Oct, 2022 @ 7:23am 
@Manshima @CFMcghee
This mod can work without that chain of other mods that can break my save as i use other mods that edit blocks.

Doing "required items" was a mistake.
You literaly force people to download your other mods that can break your game in proces.
If i add this to my 110 mod world it will crash as "Assertive Loot" will be downloaded with "Assertive Combat Systems" that will be donloaded by adding THIS mod.
Rusted Droid 9 Oct, 2022 @ 7:19am 
@czarmohab All required items in chain will be added to your mod list upon adding this one
This addon can work without main mod.
czarmohab 8 Oct, 2022 @ 4:50pm 
@Rusted Droid - Just need ACS and MES. The rest is more optional than necessary, they add to the experiences but only if that's what you want to add.
Desert Ice 7 Oct, 2022 @ 1:56pm 
Little bit of a segue here but I am subscribed to all of the main npc mods like ACS and i do enjoy them but one thing that clashes with my playstyle is the method of spawning of the bases. I would like to be encouraged to go out and explore the whole of the planet in order to discover challenges like these bunkers. But because of the current mechanics that is not necessary as if I want a new spawn I just need to get into my ship and fly in circles for 6 or 10km (currently my base has a pile of spawns around me and I haven't gone anywhere.) Does anyone know of a mod or a way to change the mods so that the spawing is tied to the planet seed, to compell you to explore the planet, or indeed the solar system, for content?
Manshima 3 Oct, 2022 @ 12:41pm 
@ Rusted Droid - That is the price you pay to play some mods. Asking someone to re-invent the whole car when you want a different type of door is not feasible. Most Mod makers have IRL jobs and they do this stuff on the side.
Rusted Droid 2 Oct, 2022 @ 5:05pm 
Also "Assertive Loot" is required item of required item (Assertive Combat Systems)
Assertive Loot = Require 3 DLC that is not vanilla game.
Everything non DLC is vanilla, adding DLCs to your blueprints is modded game.
Rusted Droid 2 Oct, 2022 @ 4:56pm 
Looks interesting but with "required items" you create Mod issue Link with other items.
I not want "Assertive Loot" im my world as i not find it interesting..
That item is "required item" in (Assertive Combat Systems) and that is Requirement for this one.

Please make "Stand alone" Addon
Thank you.
Pav  [author] 23 Sep, 2022 @ 6:01am 
@ Troubled_offspring. ACS bunkers is no longer a standalone mod and is now an add-on to ACS so if you add the bunkers you will also get the cargo ships and the normal bases spawning.
This was done so I can leave most of the mod coding to Splitsie which gives me more time to create new bunkers to add to the mod.
troubled_offspring 11 Sep, 2022 @ 6:51pm 
I see this lists Assertive combat systems as a required mod, does that mean that if i use this mod it will load that one and all of its ships and encounters as well or does it just load the ones included in this and disables the ones included in the main mod?
Dex Monday 25 Aug, 2022 @ 12:10pm 
bruh ACS is the name of my company i work for this is a trip lmao
admeraltopaz 23 Aug, 2022 @ 8:25pm 
how can I get the bigger bunkers to spawn?
Manshima 23 Aug, 2022 @ 7:43am 
I love the look of the Armadillo! After one suffered an unfortunate encounter with my gatling guns I was able to slap a cockpit on it and get it back to my base - refitting it for base defense!
Chipstix213 23 Aug, 2022 @ 7:05am 
I have all the points I had available 😩 still it's not enough
Pav  [author] 23 Aug, 2022 @ 2:42am 
@Domaorn There is no suppression blocks of any kind on the ACS Assertive Bunkers as we decided to let you play the game the way you want. That said there are some traps built into some bunkers using standard vanilla blocks
Pav  [author] 23 Aug, 2022 @ 2:37am 
@wrigley.bailey The spawn rates are controlled via MES and the configuration xml files which can be found in your save game folder under storage > MES > xml files.
For making bases spawn faster you are looking for the Config-PlanetInstallations.xml file. If that file is empty then you may want to seek help on the MES discord
Pav  [author] 23 Aug, 2022 @ 2:24am 
@Manshima The drones spawns are much more balanced now and are actually controlled by ACS. Unlike the previous version this one relies on Splitsie's ACS mod for all the AI configuration and balance.
Domaorn 23 Aug, 2022 @ 1:55am 
do these have the jet pack nerf block and such? if so why is the supression field that damages you over time, have to affect a player when they are in a sealed ship, cockpit? I dont think that should affect a player. If you arent watching, and have blinders on, youll die in your ship and welp good bye ship. other than that, loving the mod.. note: if they dont have this someone tell me who does, so i can offer some fair but firm suggestions please
wrigley.bailey 22 Aug, 2022 @ 7:21pm 
how do you edit spawn rates? Ive tried viewing the folders but the texts show up as empty
Manshima 22 Aug, 2022 @ 5:13am 
After spending the better part of 4 hours fighting off waves of drones with the old AB mod, I'm curious to see how often this one spawns fighter drones.
shumbalion 21 Aug, 2022 @ 6:33pm 
<3
KnightForEyes 20 Aug, 2022 @ 10:45am 
OooO! Its back!
Thanks for you both for this extremely great mod!! ^-^
Hvalbein 20 Aug, 2022 @ 9:50am 
Nice to see this added to the assertive combat system
[82DK] wyomingwolf 20 Aug, 2022 @ 8:57am 
*Instant subbed noises*
Eisen 20 Aug, 2022 @ 7:59am 
Blammo