Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i know they added planets but it is fun to get in an orbit around this planet
They added planets into the game 4 months ago.
But the game can be switched back later.
The asteroid blueprints like this one are added to existing world only in creative mode like any other asteroid, by using the Shift-F10 Spawn menu. They should be near instantaneous (a few seconds at most) to import.
/createroidsphere has been limited to offline games only, as it can impact server performance when it is used.
Only some users have also noted the ghost asteroid issue. The only work around they have mentioned is to save the game, and then reload it, only then the asteroid is solid.
Otherwise, the asteroid should be solid as soon as it is created.
Regarding SEServerExtender as I said above, /createroidsphere can only be used offline.
I have also tried your /createroidsphere command and although it works in Single player Creative, I cannot get it to work on a DS.
What am i doing wrong.
BTW: after each time I tried to import the spheres I waited for over 1 hour. The only near success I had was with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=393515035 . Which loaded the asteroid, but i couldnt touch it. I could just fly straight through. Again I waited over an hour to allow it to stabilise.
I am using SEServerExtender 0.3.0.14 with the Dedicated Server Essentials plugin.
Thanks.
http://i.imgur.com/9enhDtT.png
Steam doesn't like it when the 'allocated space' of the folder is used up.
The solution is just to clear it out, freeing up the space.
You can read more here:
http://forums.keenswh.com/post/show_single_post?pid=1284864472&postcount=5
my only complaint is that they should be a bit bigger, say 1500-2000 in diameter? would that be possile?
I'll update this world when and if Keen fix this.
@FreakyHydra You can copy asteroids from one savegame to another using SEToolbox.
@ctt- The starter ship should give you enough equipment to start with in survival mode. And don't forget right click on the hand drill lets you blow through any asteroid without mining it.
@TwentyGaugeHigh.mp3 use SEToolbox to copy/import the asteroid to your own world.
@Dr.Dangerous I have an asteroid on the workshop already that has a tunnel to the center.
I appreciate all your work!
Great Mod - but unfortunately I am being stuck inside the planet on spawn.
http://forums.keenswh.com/post/custom-importereditor-tool-setoolbox-6638984