X4: Foundations

X4: Foundations

Terran Ships ModPack
40 Comments
BaldyMike 14 Mar @ 9:10am 
Same here Hermatus. Shame, hope it gets updated for 7.5
Hermatus 22 Feb @ 5:13am 
After the patch i m not able to select the menu for these ships when in Map Mode .
Anybody has the same problem ?
g0jira 21 Feb @ 5:01am 
does it work with 7.5?
shilum_nehum 23 Jan @ 2:44pm 
did you change the cargo capacity on the ships? i have noticed that the pictures do not match in game
g0jira 27 Sep, 2024 @ 9:03am 
i was thinkig, new Osaka Sentinel is cool, but how about player ship Osaka? you could add two L turrets at the bottom of the ship, below top side turrets, that would give us 5 L that would make it a little bit closer to sin in firepower terms
愛子光 24 Jun, 2024 @ 4:42am 
For some reason this mod replaces the Odachi with the Katana Sentinel.
Pavlus 19 Apr, 2023 @ 3:28pm 
for me the problem mod was "Terran neutral hardpoint tint"
gilthanas.alex 18 Apr, 2023 @ 9:45am 
After save/exit, when i start again the game my Baldric sentinel always disappear.It doesn't exist,like i never bought it.
Seth'cor 17 Apr, 2023 @ 7:24pm 
For those that had the stuck in place on " strange ship" bug it fixed when i removed a mod called " alternate equipment"
aladinaleks 17 Apr, 2023 @ 1:42pm 
In order for the author to understand what can cause the error, you all mention other mods, but no one has ever thought to give a list of their mods. )))
Pavlus 17 Apr, 2023 @ 1:28pm 
Uh, have the same problem as @InkTide
Also was thinking about this mod... So it's not. Wonder what caused it
InkTide 15 Apr, 2023 @ 6:59pm 
Yeah, it wasn't this mod. Still got no clue what could be causing it unfortunately.
Gomboc  [author] 15 Apr, 2023 @ 5:12pm 
The AI doesn't use any of the ships my mod adds to the game.
The strange ship is the research version of the Okinawa.
InkTide 15 Apr, 2023 @ 4:41pm 
I think this mod might break the "strange ship" mission that introduces the Segaris Pioneers; I can't seem to get onto the ship after docking (I can still dock). For some reason, my player character freezes when attempting to step onto the dock platform, and I can't even use the spacesuit to get in because the character freezes in the transporter too. I'm not sure what mod could be causing this except for this one, since nothing else in my modlist changes the Okinawa as far as I know (I think Dr. Feynman's ship is using the Sentinel version, but I might be misremembering).

I apologize if this is an error from another mod, if it is and I figure out what's causing it I'll come back and say so - it's almost certainly a collision issue related to the physics engine change.
g0jira 11 Apr, 2023 @ 2:06am 
hope its going to be updated for 6.0
Haniel 6 Apr, 2023 @ 12:32pm 
The "no engine" issue is likely because you're on 6.0, I'm getting the same thing
mazrados 8 Jul, 2022 @ 9:02am 
What about docks/hangars? Any changes?
Shaggy-PWN 14 May, 2022 @ 3:28am 
Any chance you could get rid of those hideous spike things all over the Osaka?
Aneastin 17 Mar, 2022 @ 7:03pm 
Fair enough, not sure which it is thanks for the rapid response!
Gomboc  [author] 17 Mar, 2022 @ 3:27pm 
I just tested this and I have no problem adding an engine to the Kukri Sentinel, this could be a mod conflict or I don't know.
Aneastin 17 Mar, 2022 @ 2:15pm 
@Gomboc The Kukri Sentinel for whatever reason does not have the option to install any engines.
Littlecaptain 30 Jan, 2022 @ 6:59pm 
that syn mod cant suit vro... actually i didn't find any syn mod for vro... so... plz?
Gomboc  [author] 28 Jan, 2022 @ 5:01pm 
There are some good mods for the Syn and Asgard already exists that's why I didn't include them.
Littlecaptain 25 Jan, 2022 @ 6:54pm 
syn plz?
kDenos 1 Sep, 2021 @ 4:00am 
Thank you
Gomboc  [author] 30 Aug, 2021 @ 9:33am 
Yes, you need the Terran DLC since all ships in this mod are modified versions of the Terran ships included in the DLC.
kDenos 25 Aug, 2021 @ 5:35pm 
Do I really need the DLC?
g0jira 29 Jun, 2021 @ 1:32am 
fair enough, cheers
Gomboc  [author] 29 Jun, 2021 @ 12:51am 
Currently I'm not planning to add more turrets, but maybe, I think about it.
g0jira 28 Jun, 2021 @ 11:12am 
hi, i would change a bit Osaka and honestly "Ship Variation Expansion" did it right, any chance you add some M turrets on forward part of the HULL? i rather use your mod

cheers
Ð'jinn 15 Jun, 2021 @ 7:47pm 
wax.99.9: 你把电脑上的文件放在哪里?
Gomboc  [author] 22 May, 2021 @ 9:02am 
Ships should show up if the mod is enabled, maybe conflict with another mod, other than that I have no idea.
wax999 22 May, 2021 @ 7:26am 
為什麼我安裝後 去人族的造船廠 卻沒有看到以上這幾款飛船?
Lucifer69 8 May, 2021 @ 6:37am 
I love your changes more than the rest of them on Steam/ Nexus. The rest of them are maximum dakka. You just add an extra turret or two, another shield bay, or a slight bump in speed/ cargo.

For example, the "Super Asgard" that has like 32 L and 96 M turrets is just insane. Dakka baby? Jesus. Anyways, I prefer conservative changes so this mod will likely remain on my modded save for quite some time.
Gomboc  [author] 6 May, 2021 @ 3:10am 
You would have to add the modified ships to the libraries\ships.xml and shipgroups.xml files and create jobs for them in the libraries\jobs.xml file. The compatibility patches won't break these additions.
Deep 6 May, 2021 @ 2:50am 
What do I need to modify to allow AI to build these ships and will the compatibility patches break any modifications to the mod?
bill_king 3 May, 2021 @ 2:18pm 
Thanks for this! I've been using all of these and now my extension list is just a little bit shorter! 8)
BigHammer 3 May, 2021 @ 6:25am 
Nice mod !!୧(๑•̀⌄•́๑)૭
Gomboc  [author] 1 May, 2021 @ 10:54pm 
Steam and Nexus version are the same, I will update both, use whichever you like.
Mittens 1 May, 2021 @ 5:29pm 
I downloaded these from the nexus, which set are going to be the more up to date? should I use the steam set or the nexus set?