Surviving Mars

Surviving Mars

Build Mystery Rewards
14 Comments
ChoGGi  [author] 17 Nov, 2024 @ 10:00am 
Hmm good point, I'll add a warning for now.
Daniel [GER/ENG] 17 Nov, 2024 @ 5:52am 
Well- it looks like, it prevents that it is possible to acutally solve the Map-Mistery.

Great mod on its own, - maybe possible to track solved mysteries and allow only to build solved mysteries
ChoGGi  [author] 1 Sep, 2023 @ 7:00pm 
The game only has six of each crystal model, so I made it loop round. You can build as many as you want now.
tomtomhotep 1 Sep, 2023 @ 1:52pm 
Just under 2k colonists so far. But it's all good -- I found "Waste Rock Processor MKII" and your "Waste Rock Grinder", so I should be able to keep rare-metal production above the consumption from the Electronics Factories, no mater how much my Electronics parts consumption grows! :D
ChoGGi  [author] 31 Aug, 2023 @ 6:16pm 
Not sure, I think you should be able to build more than that. I'll take a look, but in the mean time, do you have a large colony (10k+ colonists)?
tomtomhotep 31 Aug, 2023 @ 2:06pm 
Hi ChoGGi!

Is there a reason why I can only construct up to 6 large crystals (4 rare-metal per sol) and 6 small crystals (2 rare-metal per sol)? If I try to build any more than that, the drones construct it and it remains invisible. Clicking on the spot on the ground where it was "constructed" shows it's info-panel which says "Must be connected to a Power Producer" -- but it already is. (And I'm only consuming about 20% of the power I'm producing.) ... I'm trying to build enough to supply about 100 rare-metal per sol.
ChoGGi  [author] 7 Sep, 2022 @ 6:55pm 
You probably finished whatever mystery you had, in that case launch doesn't do anything. I think I can fiddle with it to make it actually launch, but it just looks pretty, doesn't do anything useful...


> ordering the to destruct just removes the option.
eh?

> looks great though and makes for a good gold generator.
Pretty much the point ;)
Spyro_Dragonite 7 Sep, 2022 @ 5:44pm 
only issues im having with this (love the custom story bits with the mirror spheres btw), the "philosopher stones" have a launch option i dont understand how it works i guess (it dosnt do anything when full/empty) and ordering the to destruct just removes the option. looks great though and makes for a good gold generator.
ChoGGi  [author] 4 Jul, 2021 @ 2:58pm 
v0.4
Mirror spheres.
ChoGGi  [author] 2 May, 2021 @ 12:14pm 
:)
G.I.Jesse 2 May, 2021 @ 11:38am 
Coolcoolcool. Thank you, kind toaster.
ChoGGi  [author] 2 May, 2021 @ 11:20am 
Though you'll probably need to rebuild them.
ChoGGi  [author] 2 May, 2021 @ 11:19am 
Oh that's why he requested it, for the rares :)

Updated, you can hook up now.
G.I.Jesse 2 May, 2021 @ 10:07am 
Sooo I've built one but there doesn't seem to be any way to activate it to turn energy into rare metals. In the proper scenario I think there's a breakthrough you need. Do we just have to use mods to unlock that and activate these stones?