Space Engineers

Space Engineers

Jargon Generator (PB Script)
27 Comments
tubular 3 Nov, 2024 @ 10:12am 
Ahhh, yeah totally makes sense!

And thank you!
Patrick  [author] 2 Nov, 2024 @ 10:48pm 
@tubular, no I'm not doing an ATC version -- it just double the amount of code I need to maintain. I'll see about updating for the new consoles.

@into, thanks!
Into 1 Nov, 2024 @ 7:12am 
@1 [Jargon]
---

@2 AutoLCD

seems to cause trouble as Jargon is trying to use screen=2
tubular 20 Jun, 2024 @ 10:16pm 
Hey, any chance we can get an update for the new "Console Blocks"? Script currently only generates text for half the screens, at least on the Console Module LCD variety
tubular 23 Mar, 2024 @ 8:37pm 
Love this script! Any chance of getting Air Traffic in a PB as well?
Patrick  [author] 3 Jan, 2024 @ 3:36pm 
Which number you put depends entirely upon which screen you want to use, and is only required for blocks with multiple displays.
Rightraoedhelontidae 3 Jan, 2024 @ 9:39am 
You should write that most LCDs using @0 and not @1 in the description!
Patrick  [author] 9 Oct, 2022 @ 12:22pm 
Galile0, yes it works in cockpits. You have to add the tag to the cockpit name (like an LCD), and then also add the screen and tag to the custom info. If you still have problems, feel free to jump on the Discord and we can help you more there.
fobus 9 Oct, 2022 @ 3:03am 
Any way this could work for control seat/station displays? It seems to only detect LCDs and decorative block display. Tried the @1 [Jargon] tag too. Don't work either... Love the mod BTW i'm definitely spamming it onto my future builds
Patrick  [author] 24 Jul, 2022 @ 6:35pm 
Mantha, I'm glad you got it working. Yeah, the screens are listed in the terminal window in the same order as they are numbered. The first screen is 0, and it goes from there. :)
Mantha 24 Jul, 2022 @ 5:12pm 
Nevermind, I tried entering "@0 [Jargon]" and it worked.
Mantha 24 Jul, 2022 @ 5:05pm 
In the Custom Data I have @2 [Jargon], since 1 is the keyboard screen.
Mantha 24 Jul, 2022 @ 5:05pm 
I'm trying to get this to run on the Large Display of the programmable block containing the script, but it keeps giving me an error:
"Caught exception during execution of script:Object reference not set to an instance of an object"
Patrick  [author] 4 Feb, 2022 @ 2:31pm 
Very cool! Thanks for the link!
LuNa <3 3 Feb, 2022 @ 9:30pm 
@Patrick currently editing the description right now, ETA 5-20 minutes
Patrick  [author] 3 Feb, 2022 @ 9:28pm 
@LuNa Very cool! I'm looking forward to seeing it!
LuNa <3 3 Feb, 2022 @ 8:05pm 
most likely gonna be posting my Cargo/refinery ship here soon!! I have included this script along with a couple others and will be sure to not only link it in the required items, but i'll also post the ship link in here!
Patrick  [author] 19 Jan, 2022 @ 7:36pm 
@Shopping Cart, nice build! I remember looking at it last year when you posted this comment. I thought I had replied but I guess not. Sorry about that.

@MonPetitOiseau Thanks! I hope it works well for you!
BasedAutism 7 Aug, 2021 @ 6:56am 
Hey, this script is awesome! I included it in my mobile base build, in conjunction with MMaster's Automatic LCD's and they just look so good together. It really adds life to the control room in a way that I didn't know it was going to! It's a subtle thing, but those are often the best! If you want to check it you can see it here https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2568431399
MonPetitOiseau 19 May, 2021 @ 10:57am 
definitely what we need to add more life to our builds
Patrick  [author] 4 May, 2021 @ 7:46pm 
@popetouching I don't really have any way to check. I don't expect that it does. I routinely ran this on most of my ships on Sigma Draconis and never had any complaints. (Note that a single PB can control multiple LCDs and blocks.) Anyway, if anyone has any problems, just let me know. I can do some optimization.
popetouching 4 May, 2021 @ 2:10pm 
I'm assuming it probably doesnt, but does this impact server performance terribly?
Patrick  [author] 3 May, 2021 @ 2:13pm 
@Willm1324 Awesome!
Willm1324 3 May, 2021 @ 2:12pm 
All of my yes, now I can replace useless screens with something more interesting, thanks.
Patrick  [author] 3 May, 2021 @ 9:13am 
@Mr.Simplex, thanks! Yeah, this is something I wrote several years ago to use as a screen saver at work. This is the 5th place I've ported it to. I love procedurally generated content :)
Mr.Simplex 3 May, 2021 @ 5:14am 
Funnily enough, I posted something similar a couple of months ago on the workshop. But yours is much better, I like how the script assembles random jargon instead of using predefined terms like mine does. Well done :selike: