Barotrauma

Barotrauma

Afflictions +
81 Comments
Celina 23 Nov, 2024 @ 3:24am 
how activate ? I get error
Let that sink in 26 Jun, 2024 @ 3:30pm 
it dosnt workkkk
GAGO ^w^ 23 May, 2024 @ 6:08am 
Neurotrauma compatibility?
Hazardous reactor compatibility?
rohlik 6 Dec, 2023 @ 9:59am 
this seems like a really cool mod, tho it doesnt seem like its being updated anymore
Atramentous 20 Aug, 2022 @ 2:28am 
I'm not sure if I'm doing things wrong or if something is interfering with the mod, but Radiazine is not curing cancer or even being effective to treat it. Probably no fault of your own, maybe I have a goofed up mod load order. But I really enjoy Afflictions+

I will post a list of all the mods I am running in a little while (currently playing the game, but there is immense lag happening)
NEBULA 13 Aug, 2022 @ 5:06pm 
why do no creatures spawn when using this mod?
NEBULA 5 Aug, 2022 @ 8:09pm 
the stasis cure doesnt work
JaxMesa 7 Jun, 2022 @ 12:20pm 
How did you vanilla friendly icons and sprites? Did you it by you own?
HandModel_CS2 20 Jan, 2022 @ 3:36pm 
Thx you for the mod. Pls don't drop. I like medicine so your mod is beautiful
(thx google translate)
Kaofan 5 Jan, 2022 @ 1:15am 
I understand, let me know when the mod is ready
Nova  [author] 4 Jan, 2022 @ 5:25pm 
@Kaofan If it's not much of a hassle, I would prefer if you could wait until I have finished the mod before translating it. Thanks for your support anyway.
Nova  [author] 4 Jan, 2022 @ 5:18pm 
@Zephyr Weird situation, during all the testing that I have done with big servers, none of them have suffered what you are telling. Do you mind giving me more information about the case? Such as:

- Amount of players in-game.
- Other mods that were being used.
- Resources that the server was using at the moment (Ram, CPU usage).
Kaofan 3 Jan, 2022 @ 3:14pm 
Could I introduce the Polish language to your mod?
@Not a Web
Soggerston 28 Dec, 2021 @ 6:15am 
poland yes poland can into space (at least in games)
Soggerston 19 Dec, 2021 @ 12:43am 
i would say buying better pc but im not a cat
blumpo 18 Dec, 2021 @ 1:14pm 
Something I noticed was that when me and my entire crew have several broken bones the entire game will lag until we get patched up. Is there a potential fix to this?
JaxMesa 9 Dec, 2021 @ 2:28pm 
Hopefully. This mod looks very interesting like good alternative to "Advanced Medicine".
Nova  [author] 9 Dec, 2021 @ 2:05pm 
@jax @火之高兴♥ It should work no problem with the newest update, although I haven't exhaustively tested it yet.
JaxMesa 9 Dec, 2021 @ 1:02pm 
Same question as the last.
The Last Another Crystal Wings 6 Nov, 2021 @ 11:02pm 
Does it work in new update?
Nova  [author] 24 Jun, 2021 @ 10:10am 
Sorry for the inactivity this days! I have been quite occupied thanks to work/studies. I will keep working on the update from now on and be a bit more active :)
Lanky 19 Jun, 2021 @ 8:31pm 
I've treated my friend for the flu and he keeps getting it, i had infection X and I wasn't getting it, but he kept getting it. Please decrease the chances of getting the flu
Rushingtide 13 Jun, 2021 @ 9:45am 
ok, just something for me to think, but maybe if someone has something, like space rabies you could stab them with empty syringe and you would get a blood sample, how ever it will only be. able to make the space rabies cure, or what ever they had
Nova  [author] 4 Jun, 2021 @ 3:07pm 
@Rushingtide there is currently no use for it. Working on more stuff at the moment!
Rushingtide 3 Jun, 2021 @ 12:56pm 
is there any use for a empty syringe?
finlidy 28 May, 2021 @ 8:53pm 
not compatible with advanced medicine
Thing 2 21 May, 2021 @ 7:57pm 
still messing around with the possibility to have afflictions activate on start?
Mad_Mike 20 May, 2021 @ 12:46pm 
I feel like if you brake your head bone it would be your skull or something, In other words I think it should be harder to happen there but would ether kill you instantly or put you in to a downed state, maybe even add a brain damage affliction.
Nova  [author] 14 May, 2021 @ 8:11pm 
@FreeGamer There is actually a method to know if the mod is active. Everyone in the game will have a "Alive" status when you look at them with the medic glasses. However, now that you mention It I should work in giving it a bit more feedback.

Apreciated!
FreeGamer 14 May, 2021 @ 9:41am 
I feel like you should make some kind of feedback once you enter in "giveaffliction Starter 1" otherwise you don't know if the mod doesn't work or you were just lucky with the afflictions so far.
washedAwry 12 May, 2021 @ 6:32pm 
thalassophobia adds an affliction called flash frozen, it is obtained by getting sprayed with liquid nitrogen
Mad_Mike 12 May, 2021 @ 6:30pm 
Does this add the flash frozen affliction, or do I need to keep looking, and if not what adds that?
C3ncio 11 May, 2021 @ 4:16pm 
it's not clear how to use the empty syringe to get the blood sample from people. Can you please explain the process please? Appreciated!
Nova  [author] 11 May, 2021 @ 3:36pm 
@QuestionableRodent You can get blood samples at almost any outpost / wreckage. Price differs depending on the site.

I'm currently taking a break from creating afflictions, but I'll think about that one when I start again :)
Ted D. Bear 11 May, 2021 @ 3:33pm 
Hey author, how do I get the blood sample? Also, is adding smallpox in consideration? ;)
Nova  [author] 11 May, 2021 @ 3:33pm 
@gilanovalentino Could you provide further information? The mod is working properly for me.
gilano 11 May, 2021 @ 1:37pm 
for some reason the mod dosent work for me
Nova  [author] 9 May, 2021 @ 8:52pm 
@Breakfast Thanks for all the feedback! I'll use this information for future tweaks / changes to the mod :)
Nova  [author] 9 May, 2021 @ 8:51pm 
@Squatlock Thank you for pointing it out! I must have slipped during last tweaking and muscle parasites where not healing propertly! Now they should be able to be healed, needed medicine will show in the menu.
Squatlock 9 May, 2021 @ 8:27pm 
Is there way to cure muscle parasite? My friend got it and we tried just about every med and chem and nothing worked. We do have other mods so maybe it was a compatibility issue.
Anikyte 8 May, 2021 @ 3:09pm 
Rabies is generally curable post-exposure if the vaccine is administered before symptoms begin. I say generally but the current PEP procedure is effectively 100% effective. A stark contrast to a virus effectively 100% lethal.
There's also the Milwaukee protocol, a stupidly dangerous and highly impractical method of curing rabies post-symptoms. It has one (1) recorded success.
Presumably in the hundred or so years between now and the time in which Barotrauma takes place, They'll have developed a more practical solution.
Perhaps a drug that paralyses you and slowly destroys you, and if you're lucky maybe it fixes your problem, whilst also inflicting some severe brain damage.
I would keep rabies dangerous and lethal as a sort of punishment for anyone who gets into battle a little too recklessly.
Anikyte 8 May, 2021 @ 3:09pm 
I think rabies should only be curable in the early stages, and as well just be generally super rare. Maybe late stage rabies could be curable with some stupidly dangerous crackhead procedure.
Barotrauma obviously isn't a realistic game but I think if you're gonna add rabies you really have to get it right.
I could go on about it all day but the main problem in curing it late-stage is that it effectively replaces the nerves in your spinal cord and brain stem with itself. Short of completely replacing said nerves (which is definitely a crackhead procedure), the victim will at the very least have severe brain damage.
sir. terror 8 May, 2021 @ 9:54am 
shrapnel:
Gained from explosions and will need to be pulled out by tweezers
Nova  [author] 8 May, 2021 @ 5:36am 
@teamsuperfoxx If you have any feedback on how to improve it feel free to comment it.
Every piece of help is useful for the mod :)
Mister Bones 7 May, 2021 @ 11:59pm 
Rabies being both incurable and lethal sounds kinda lame
Anikyte 7 May, 2021 @ 1:55pm 
I fucked around in the event editor a bit (and pestered the discord) and was able to add an affliction at the start of the round automatically. Here: https://pastebin.com/BXzwYDn7
Obvs replace drunk with whatever your starter affliction is. Shouldn't have compatibility issues either.
Insigible 7 May, 2021 @ 1:32pm 
This won't solve the issue completely but if you want to make getting the Starter affliction more convenient while preserving compatibility, you could create a new medicine that autospawns in the sub and on use gives the Starter affliction to NearbyCharacters in a huge radius. That, or you could kitbash together an item that functions like the EMP artifact, periodically emitting a long-range explosion that gives the Starter affliction.
Nova  [author] 7 May, 2021 @ 11:46am 
@Breakfast

I have taken into account some of your recommendations within the new update .

- Vaccines (sort of) have been added in the form of "X medicines" which are temporal inhibitors of certain afflictions.

- Rabies is now lethal and incurable, I had been thinking it was more of a gimmick affliction the way it was before, so now It should feel more threatening to the players.

- As for antibiotics and infections , I have certain secret ideas that will arrive in the near future to the mod, so rest assured that the mechanics will probably change.

I am afraid there are some problems that are left unsolved with your recommendation of the Starter affliction. It's doable, but I don't wanna risk compatibility or performance (which would happen using your ideas)

Anyways, I appreciate that you took the time to write all your ideas. Thanks for your help with the mod!
meh3 7 May, 2021 @ 4:23am 
*takes some drugs* IM MOTIVATED
Anikyte 6 May, 2021 @ 9:15pm 
IRL antibiotics don't help with viral infections.
And, regarding the 'starter' affliction, you could do what Thalassophobia does for their mimes; add an object to every jobgear that inflicts the player and destroys itself. Compatibility would suck but it would work.
Alternatively, hijack a common affliction (like O2 deprivation) and use that to trigger the starter.
Orrrr, you could even use an enemy. Something like Watcher's Gaze but bound to a super common enemy. Hell, you could bind it to EVERY enemy.

Now that I think about it, you could probably use an event to do it. But I don't really know anything about them.

A couple things I would recommend:
- Vaccines; surprisingly there are already textures in the game files for something like this
- Rabies should be 100% lethal and incurable. Something something rabies copypasta...
- As stated before, antibiotics don't help with viral infections.
- Dehydration from fevers
- Cancer juice