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I have no idea what or how to trigger it exactly, but enemies almost NEVER get stunned, and if you are close enough, YOU will get stunned.
I had made the EK Tazer counterpart to this, and I'm really curious about the work you'd mentioned in October & see if there's anything I can do to help!
Also it "should" show stun duration but let me know if it doesn't.
Me and my crew was looking for ways to make a "non-lethal" approach against Pirates possible, and the main problem is that the stun guns are simply too weak.
Adding new items altogether would be probably a big request, but I feel like Barotrauma lacks offensive stun based items, and the already offensive ones (Stun grenades, stun guns) are rather underwhelming.
I think that extra 5 or 10 seconds would be more impactful (so basically double of the original stun) than just a couple of more swipes with the baton.
Other stuff sounds reasonable. While the Stun Gun could be debatable if it is even worth crafting and using up resources for a 5 second range stun, when you can just use your stun baton most of the time. It is a ranged stun but yeah, 5 seconds is debatable and I do not know how "Deep" you want to go into the mod.
Chloral Hydrate....I'd have to test since I do not really use it but 20 seconds should be more than enough. 15 as well.
It's just that in terms of balance, you are using up a pretty "rare" battery for a couple of swipes with a Stun Baton. And you never know what Fulgarium is :p. Might as well increase Voltage as far as we know.
I see Fulgarium as a much more powerful energy source so that's why I think that the stun baton having a bigger stun made sense.
30s might be too much, but I feel like 15-20s would still be fine with a Fulgarium battery.
Oh, do Fulgurium batteries still extend the time?
Cause vanilla Stun Baton was 15 seconds, but 30 seconds with a Fulgurium Battery.
the stun bationbs arnt big and metal they are aluminum they just shock you not break your skull open
- Solid Sailor Snake