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Perhaps their progression might be better represented as situations? I can't always remember to calculate how many years are left to try to save the system. 😅
Maybe categorizing disasters as something like Minor, Major, Catastrophic. And then giving us the option to select how 'high up' the dangerous meter we go. ::thinking::
Because having a toggle for each would probably require a rather silly-long menu UI.
It would be of massive help. Thanks
From the newfrontiers_terraforming_events file:
Line 529: limit = { is_situation_type = situation_temperature_decrease_2_terraforming }
Line 677: is_situation_type = situation_temperature_increase_2_terraforming
Line 678: is_situation_type = situation_geo_terraforming
Line 760: limit = { is_situation_type = situation_humidity_decrease_2_terraforming }
Line 908: is_situation_type = situation_humidity_increase_2_terraforming
Line 909: is_situation_type = situation_geo_terraforming
VOIDBORNE IS UNPLAYABLE WITH THIS MOD
YOU WILL GET AN EVENT THAT DESTROYS YOUR HABITAT ALMOST IMMEDIATELY
TURN OFF DISASTER EVENTS IN STARTUP
some of the stupidest decisions i've seen in a mod
....kinda found out that selecting a subclass doesn't exactly align well if you're playing as the UNE.
This is JP localize patch !