Door Kickers: Action Squad

Door Kickers: Action Squad

Sewer City Shakedown
14 Comments
DelightfulDingo  [author] 21 Feb, 2023 @ 7:49am 
That is a better attempt at constructive criticism. This was the first time I designed a map for the game and with that a large element of pushing potential, one of which was scale. I was designing a level that would play longer than the standard game missions and creating higher stakes by increasing the hostile entities as you progressed, leading up to the boss.

Scripting isn't a strong skill of mine as I would have liked to have made finding hostages more linear and therefore eliminating the scenarios where players would have to backtrack.

I understand your opinion is your own and you have every right to feel the way you do by calling it shitty etc but if you really wanted me to design you a great level you'd do better to encourage and entice developers with ideas instead of negative remarks.
SWNDust 17 Feb, 2023 @ 2:26pm 
The map obviously turned out to be shitty, and everything was actually written: large scale with terrible map development, unbalanced difficulty, a puzzle level that can be confusing, etc.
DelightfulDingo  [author] 17 Feb, 2023 @ 6:03am 
I listen to people that I respect based on their constructive criticisms and informative feedback. If I or any other map designer listened to players like you constantly then we would eventually give up because you immediately came into the comment section with an aggressive opinion of the map using unnecessary language and then attacked my work for it by saying it had zero content.
SWNDust 17 Feb, 2023 @ 5:38am 
No, in order to listen to the players who play your levels, you just ignore the negative but true comments, ..., continue to create huge shit for your hamsters.
DelightfulDingo  [author] 17 Feb, 2023 @ 4:24am 
Totally agree. There is way too much shit on this map and no content at all based on the size of it! 0/10:steamthumbsdown:
SWNDust 16 Feb, 2023 @ 11:39pm 
Instead of a normal map, you created a bunch of shit with zero content, try to reduce the volume of the map, but at the same time fill it (the map) with more.
DelightfulDingo  [author] 6 Jul, 2022 @ 2:43pm 
If you like this one you should try my other map, The Raid
Critical Failure 6 Jul, 2022 @ 7:42am 
Fun level. Thanks for making this!
三火ꉂ^˶ᵒ ᵕ ˂˶^ฅ 12 Nov, 2021 @ 6:05pm 
国人在这
逍遥 10 Nov, 2021 @ 5:14am 
国人呢???
:steamhappy:
Imban 30 Sep, 2021 @ 6:38am 
Way too long for the low level of difficulty...
Hunterwein 14 Sep, 2021 @ 9:26pm 
That was a very fun mission. I wish the devs had made more maps like this
Night_Sniper 20 Jun, 2021 @ 6:03am 
Completed as Off-Duty Guy, AK, improved armor, used twinkie once just for lols.

Level is very fun, long and interesting. Every hostage is, basically, a whole separate mission.

Though I could say it lacks some extra challenge, apart from cheezy melee being thrown right in the face, it would be perfect for someone, who is relatively new to the game, as provides difficulty level that of about second chapter of campaign.

Have an award, good sir.
Night_Sniper 20 Jun, 2021 @ 3:12am 
If presented the situation all hostages are deemed expendable
Breacher: -You ra-a-ang?