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Scripting isn't a strong skill of mine as I would have liked to have made finding hostages more linear and therefore eliminating the scenarios where players would have to backtrack.
I understand your opinion is your own and you have every right to feel the way you do by calling it shitty etc but if you really wanted me to design you a great level you'd do better to encourage and entice developers with ideas instead of negative remarks.
Level is very fun, long and interesting. Every hostage is, basically, a whole separate mission.
Though I could say it lacks some extra challenge, apart from cheezy melee being thrown right in the face, it would be perfect for someone, who is relatively new to the game, as provides difficulty level that of about second chapter of campaign.
Have an award, good sir.
Breacher: -You ra-a-ang?