Garry's Mod

Garry's Mod

Rising Curse (nZombies Rezzurrection Config Pack) | Deprecated
12 Comments
Maralva ⛧  [author] 3 Aug, 2021 @ 5:25pm 
@QueenKaiju420 It'd be awesome if you could make it happen! Either way, slowly updatin' the add-ons to their newer build as the RPG got removed which was included a lot in my configs.
Loonicity 3 Aug, 2021 @ 10:08am 
The weapons are under a new category called "Katelynn's nz All in One" now instead of "Kaiju's nz All in One". I also don't know how to add double pap so that would have to be in an update if I figure it out. What I would do before you save any configs with the weapons is unsub from the old ones and sub to my new pack. If it tells you there are missing box weapons when you load up the config, then you'll have to change them. If it doesn't give you the missing box weapon window, then they're good.
Maralva ⛧  [author] 3 Aug, 2021 @ 7:27am 
@QueenKaiju420 Awesome! Are you considerin' addin' double pack-a-punch ? Also did you change the weapon pathin' or could i easily switch over without havin' to update all of the configs that i've made that use yours...?
Loonicity 2 Aug, 2021 @ 8:14pm 
I've uploaded a "REDUX" of my weapon re-balance pack, which also fixed some small issues/oversights. I Disabled the chambering on the "M1216 Automatic" and "Chicom CQB", as well as remove a duplicate RPG in the pack. The MW2 and BO2 one is there now, I removed the BO1 RPG.
Maralva ⛧  [author] 4 Jul, 2021 @ 12:08pm 
@QueenKaiju420 I realize now what you mean by them gettin' stuck on doors. This was an oversight after we patched our own navmesh into the add-on. It should be fixed when patch 1.4 is ready.

Basically some doors meant to have triggers as buyables but because the navmesh was different, it somehow broke the current doors. I'm unsure if it also did that with the props that were supposedly deleted too.
Loonicity 14 Jun, 2021 @ 1:10pm 
No problem, me trying it and giving my honest feedback was well overdue lol. Alot of shit happened within the nZombies community. You definitely deserve to have it promoted since you backed up my original addons on their most recent update. I apologize for any issues deleting my old addon caused for this pack.
Maralva ⛧  [author] 14 Jun, 2021 @ 1:06pm 
@☮ Katelynn ☮ Thank you for the feedback. I put a link to your NZR SFX Pack in the re-upload for people who are interested. There isn't much more content planned for Rising Curse atm. It's more likely one or two more content updates and some minor bug fixes. I admit the PaP room is flawed in it's NAV and set up. It's very rushed, but here are certain aspects to Aftermath that are impossible to fix.
Also, thank you for promoting our config! :2018saliengoo1:
Meadawn  [author] 13 Jun, 2021 @ 1:17pm 
@☮ Katelynn ☮ thx for feedback, we will take a look at it :)
Loonicity 13 Jun, 2021 @ 1:06pm 
Now that jax is gone and i'm able to actually think clearly for myself, i reinstalled nzombies and actually played this pack finally. I enjoyed it. Abduction is really well put together considering the map used. I tried making a config on that map at one point and couldn't figure out a layout lol. Corruptions is also really well put together and fun. Aftermath is a good concept. i love how you teleport between different areas. The only problem with the pack is nav issues on aftermath. I would recommend using the prop remover tool on the openable doors to avoid zombies getting stuck on them. Aftermath also has some FPS drop issues here and there. But other than that, great pack. Also thank you for decomping my SFX pack and weapon rebalances, i greatly appreciate it. I was starting to regret deleting them.
Maralva ⛧  [author] 4 May, 2021 @ 6:42am 
@LegXP <33
ImJustKevin 3 May, 2021 @ 8:01pm 
very pog
Maralva ⛧  [author] 3 May, 2021 @ 2:28pm 
Before anyone asks why there's only one screenshot of Corroded is because there's already screenshots of the WaW edition of the map. Go to Discussions to read about the configs!