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I wish I could just wake up and not hear the news either claim were going into a second civil war or that the only choices are no guns or no abortions...
Please cast this soul into the void where it can no longer perceive this garbage.
I am toxic enough that millionaires and dozens even hundreds of employees should lose their fortunes and livelihoods for not putting out basic respect to their communities that make their fortunes and paycheck even possible.
No this doesn't extend to mod authors. They are providing a "free service" that extends the lifespan and improves the play-ability of a game. They shouldn't be held to the standard a developer should, but all multi million "or higher" dollar companies should at all time have their feet held to the flames, That's what made capitalism work until companies got big enough to to ignore it.
If the devs behind Rimworld can do it a 2 billion dollar company like Paradox can do it.
Also last updated: Apr 12, 2024, 2:14am You and me are a couple of the reasons many mod authors close the comment sections. Please if you have the ability a leave a comment, You have the ability to check comments or at the least the last time a mod was updated.
Mods are not a public service, they aren't meant for you, and modding comes with responsibilities. Please take care of them or don't interact with authors or the community until you're willing to learn the basics or ask for the basics.
TLDR
Literally the last comments before yours explains what you need to know.
Firstly, I just wanna say I love the concept of this mod. I've felt for a long time that Gestalts would be much more interesting if they could have ethics, and you've piled on more fascinating features on top of that! very excited to give this puppy a try
Secondly, and I'm sorry for doing this to ya, but I've got a bug :( The game crashes on startup. I'd be more than happy to send a crash report or something if you want but Idk how to do so. I'm running this with no other mods but it just wont boot. This is on Stellaris version 3.14.15926 (checksum 68ca without mods).
Not 3.12 ready. Sorry for the slow update, I'm currently on vacation in Germany.
This should fix the leader trait issues people were having
I've also simplified Claims and CBs; they will now mostly behave like in Vanilla except that GCs can use the "Liberation Wars" policy and countries with the "Liberation Wars" policy can't make claims against GCs whose ethics wouldn't grant them the "Ideology" CB in an non-Gestalt empire.
As mentioned below, my nodes are starting with veteran or destiny traits, which is weird but not actually harmful. (My regulatory node is the shadow broker. Okay then.)
The second issue is a little more harmful -- my leader pools have people in it starting with all negative traits (no positives, sometimes multiple negative traits), and also getting the odd veteran/destiny traits on them. Also, one commander showed up with Fallen Heraldry, which I think is usually locked behind some civic I don't have.
I'll note that I do have Forgotten Queens installed, too. But this is the only mod I installed today, which caused this issue.
Even then, a lot of the time CBs which I should definitely have won't show up at all. Even when I'm rivaled with my target empire and meet the requirements for Total War, a lot of the time neither of them will show up and I'll be unable to engage with them. On the other hand, the Forbidden AI CB will always be visible as an option when preparing for a war but will never be available (I normally play as a machine intelligence so maybe that explains it?).
That is not intended. It sounds like it could be due to a conflict with another mod, 'though, what other mods are you using?
I don't know what could be up with the missing assimilation CB, I can't think how the engine would even allow a CB to be usable-but-invisible like that?
Also, with Assimilator Contagion (and other modded civics that grant CBs), when playing as the AC empire you can declare war on other empires using it's war goal like normal but when viewing an empire's relations it doesn't list it among their inbound nor outbound CBs.
Tested these with no other mods enabled and saw no changes.
On a side note, was really hoping this mod would allow spiritual machines but alas, it was never meant to be.
Would this be something to do with the new updates to the game or maybe Scripted Trigger Undercoat?
(Cant shift main species, and if you shift secondary species off full cit, they become incapable of doing any jobs.)
- Fixed some bugs
- Allowed hive minds with non-hive pops to release vassals of those species (which will receive random authorities and civics)
- Countries with isolated/disconnected drones on their planets can now displace those drones back to the capital of the associated gestalt consciouness (based on drone species). If the associated gestalt consciousness is their overlord, this is now the only valid purge type.
1. In the past it worked fine for me with Civics and Ethics: Classic. I'm not sure if there was some sort of patch or if I somehow had just glued enough mods together it didn't matter.
2. Speaking of Civics and Ethics do you know if it works with any of the others, like Bug Branch?
3. Does this allow Gestalts to make vassals from themselves?
3a. If not do you or anyone else who happens by this comment know a updated mod that does?
Thank you to any responses and thank you for this mod. I enjoy playing gestalts a lot more when I actually have choices in how I interact with the galaxy and actually have control over my own dang empire. Two things your mod does pretty well