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It's called a pace car because it's supposed to set a steady pace
so the field has a chance to form up, evenly spaced, for the start.
If the pace car varies speed too much the field will accordion and the drivers will have a hard time to maintain spacing.
But don't pace cars run at a steady speed of about 100kph/60mph in reality?
( I am thinking road courses and sports cars here. Not hi speed ovals )
Another problem is the pace car is too fast. I was testing with FV. I kept getting msg to catch up to pace car but I could not. Corvette is faster than FV ;-p
Add this line to the gdb to fix:
FormationSpeedKPH = 88
Good flow. Check. Good elevations. Check. And so on :-) Very good layout.
The only info for the pace car in the AIW is the aux spots.
location 0 is where it is for start
location 1 is it's parking spot.
[AUX]
LocationIndex=0
Pos=(9.534,-0.011,-2.418)
Ori=(-0.003,-1.572,-0.000)
LocationIndex=1
Pos=(217.655,0.218,22.920)
Ori=(-0.024,0.008,-0.000)
What do you mean by polygon count ? @rodrrico
Thanks for sharing your work.