Space Engineers

Space Engineers

Millennium Falcon with Full Interior
107 Comments
Swivel Guy 24 Jul, 2023 @ 5:23pm 
File is corrupted
Kami 13 Sep, 2022 @ 7:17pm 
DOES NOT WORK
MAJESTYKOXX 24 Oct, 2021 @ 12:02pm 
...
blitzstarwarsman 24 Feb, 2020 @ 7:10pm 
Yes
Calypso Nate 22 Sep, 2017 @ 6:53pm 
This is epic btw; Thanks for your time and effort. :)
Calypso Nate 22 Sep, 2017 @ 6:53pm 
Any chance we can get a higher resolution one with micro ship parts?
TheyCallMeZen 29 Jan, 2016 @ 4:04am 
I feel like i need to get this game now
The Government 22 Dec, 2015 @ 1:05pm 
i think you should one add teh boarding ramp mod...and two you should add a jump drive :)
dammmm the expense
Lucius Artorius Castus 22 Feb, 2015 @ 10:57am 
1788mb damnnnn, few mods and my hard is full,
Axezilla 3 Feb, 2015 @ 4:30pm 
It made the Kessel Run in less than 12 Parsecs. Don't get/ Cocky, kid.
ThePooba 4 Jan, 2015 @ 9:04am 
its a shame its not to scale... large blocks are 2.5 meters in this game
ljames  [author] 2 Oct, 2014 @ 3:37pm 
Yeah I have been caught up in quite a few things lately... sorry for the wait. I revise my statement to say "eventually"
Malorn 28 Sep, 2014 @ 5:55am 
Soon eh?
ljames  [author] 14 Aug, 2014 @ 7:04pm 
I will probably be updating it soon :)
Malorn 14 Aug, 2014 @ 12:21pm 
You should update with all the new features. Including the one with grouping blocks.
Melgor101 10 Aug, 2014 @ 1:25am 
Awesome work :happymeat:
Tonygord 25 Jul, 2014 @ 8:32am 
nice work; go on like this :)
BiBenDuM 1 Jul, 2014 @ 2:14am 
Nice work here, I tried it last night and it blew up ... same problem with ships imported from other workshops ^^'
And today I learn there is a thrust damage option :) thanks for the explaination and keep up the good work !!
JustDrewIt 27 Jun, 2014 @ 12:11pm 
My name is Ham Solo, me and my buddy Chewbacca, approve of this ship! -Ham Solo
ZhadyBoi(NOR) 6 May, 2014 @ 8:55am 
thank you, helped alot :D
ljames  [author] 5 May, 2014 @ 4:13pm 
To turn off thrust damage, first load the map from the workshop and save it. Then close the map, go to the load screen and click edit settings before loading the map. Then you can turn off thruster damage and reload the map.
ZhadyBoi(NOR) 5 May, 2014 @ 8:55am 
how do i turn off the thrust damage when i am already in a map? i mean when i load the mod, i can't turn off the thrust damage since it just loads directly to the map. can anyone help me with this? pretty new to this game :P
whistler118 26 Apr, 2014 @ 8:57am 
awesome. Wasted many an hour already improving and altering your design to suit my needs in survival :)

(Will post some pics at some point)
cowboy dan 24 Apr, 2014 @ 6:17pm 
nice
ljames  [author] 24 Apr, 2014 @ 4:48pm 
Be careful firing missiles at high speeds while turning. Also, max speed turns may cause damage to the quad cannons or any attached small ships (I think it's an SE bug).
ljames  [author] 24 Apr, 2014 @ 4:28pm 
Added some missile launchers and small turrets in accordance with the new patch.
Sovereign Tater 22 Apr, 2014 @ 9:11pm 
Nice job
KillerBlayde 22 Apr, 2014 @ 5:34pm 
i put meteors on full and it kinda destroyed it
TenryuuKaiNi 21 Apr, 2014 @ 9:46pm 
@Duckson: more roundness on a game where the ships are based off of blocks and wedges, your logic is not very stroung
Bobby Fubar 21 Apr, 2014 @ 4:29pm 
I am now Han Solo. Thank you.
Duckson 21 Apr, 2014 @ 10:27am 
this is pretty good but i guess if you make it a bit bigger (and crash my pc) it will be the best
(more roundness i guess) :-)
Homeboy Roger 20 Apr, 2014 @ 9:20pm 
One word..........AWSOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Ghost 1-1 20 Apr, 2014 @ 8:11pm 
That may be the problem I was having with a friend cause the ship started pulling apart after turns
ljames  [author] 20 Apr, 2014 @ 1:18pm 
@Sgt. Wannabee, Yeah I'm going to try to find a way to make those stay put at high speeds, we'll see if anything can be done.
PennyMark 20 Apr, 2014 @ 11:11am 
really nice work but i have one little hint/advise: if you fly at full speed and do a sharp turn, the rotor connection of both quad turrets break off which render them pretty useless. the two fighters/escape pods have the same problem, you fly at highspeed and their landing gear simply isnt enoughand they fly out crashing.
[NOCS]Ticio 20 Apr, 2014 @ 4:27am 
hi, u can add me? i find the original creator of tis millennium falcon before the interior....
Ghost 1-1 19 Apr, 2014 @ 10:09pm 
@Knnniggit, by no means am I trying to make it sound bad or complain about your design. It's awesome I just wish the games limitations didn't get in the way as they sometimes do.
Fallhammer 19 Apr, 2014 @ 6:57pm 
Nice job, I was wondering if you where going to add the glass!!! With the Hyperdrive you could add it as a small ship inside somehow.
BeachedSeaTurtle#1 19 Apr, 2014 @ 2:29pm 
Solo shot first
ljames  [author] 19 Apr, 2014 @ 12:07pm 
Also, activating the hyperdrive would sometimes release the quad cannons from the ship
ljames  [author] 19 Apr, 2014 @ 12:06pm 
Well, I tried to add a hyperdrive and it did work, however there were some implications that made it very volatile. Basically if you encounter any other gravity generators while the hyperdrive is on, the hyperdrive will tear the ship apart. So I'm not going to include it just yet.
luego 19 Apr, 2014 @ 11:46am 
rad
Pioneer 19 Apr, 2014 @ 11:41am 
Looks great, got a bit lost on the inside
Tobastin 19 Apr, 2014 @ 11:37am 
Just a small thing, you can press tab to hide the GUI for better screenshots. Just thought I'd mention it.
ljames  [author] 19 Apr, 2014 @ 11:08am 
@Sigma, That's a great idea, and it would fit. I'll give it a try...
Leah 19 Apr, 2014 @ 11:08am 
No idea if it'd fit, but it you hide a small ship inside it, you can use that as a seperate hyperdrive system. Just throw a few reactors and artificial mass blocks on, and you have a 'hyperdrive console'. (Just remember never to press P while using it unless you want to simulate a malfunction)
_D_ 19 Apr, 2014 @ 10:54am 
Pretty damn close to the original considering it's a space engineers build, well done!
Cdnr1 19 Apr, 2014 @ 10:39am 
looks great on the outside
ljames  [author] 19 Apr, 2014 @ 7:50am 
@Ghost 1-1, You can turn thruster damage off and I have noted this in the description. I would love it if I could reduce the number of thrusters but I wanted this ship to fly reasonably well. Feel free to add more reactors if needed, however I like to design to the limit for the weight to power to thrust ratios.
Ghost 1-1 19 Apr, 2014 @ 12:18am 
It's great. Only problems I found was that thrusters now do damage so they will break the falcon apart a bit. Also the reactors may need a few more especially in the small ships if possible because the power usage can get >100%

I may sound snobby but I'm just trying to help. I love it it's a great ship and clearly a lot of time went into the creation.