Total War: ROME REMASTERED

Total War: ROME REMASTERED

No Rebel Settlements Vanilla Campaign United Rome
23 Comments
Singis 20 Jul @ 4:33am 
Could you make a version compatible with More Regions - Imperial Campaign pretty please?
Joobi 24 May @ 7:12pm 
@gremlin66 Probably to represent the Galatians
gremlin66 3 Apr @ 3:24pm 
The Gauls have a town in Anatolia?
hulahoopah 23 Oct, 2023 @ 9:30am 
can't see anything wrong with this balance wise :steamthumbsup:
Donald Trump 16 Sep, 2021 @ 4:17am 
my game wont even start anymore since new update
Donald Trump 16 Sep, 2021 @ 4:16am 
keeps crashing with this mod. fix your mod
Kałach 18 May, 2021 @ 4:26pm 
maybe you could create a mod - No rebels and no unrest in cities?
adrianj30 15 May, 2021 @ 11:32am 
This is a good mod as the AI factions and really fighting each other constantly thanks for the good work.
mrartist 14 May, 2021 @ 6:06am 
My operating conditions only this mod is loaded. Settings all classical. Short campaign. Rome is not unified when it loads. that's a fact jack.
mrartist 14 May, 2021 @ 5:37am 
Gotcha, Thank you Nick1assassin. :steamthumbsup:
Nick1assassin  [author] 13 May, 2021 @ 7:35pm 
So this mod will say it conflicts with my unit stats mod but they edit different .txt files so they do work together. As for the campaigns with no rebels, they are both different versions that edit the same file and are independent of each other, you should not have both of them activated at the same time.
Aux|True Warrior 13 May, 2021 @ 2:04pm 
Deleting the rebels, will it leave one more slot available for a 31th major faction in future mods?
mrartist 13 May, 2021 @ 2:40am 
Vanilla Campaign United- Does this mean the game with all tabs set to remastered in the game settings - like including those Merchants? Btw I have np at all running the teaser from rtr.
mrartist 13 May, 2021 @ 2:24am 
Actually both no tebel files conflict with the unit stats one.
mrartist 13 May, 2021 @ 2:11am 
I'm getting a conflict message between this mod and the rebel settlement mod. You say this can not be used with other mods that change exp_ descr and state this file changes that and state the two will work together. They don't. Your right it can't be used with the rebel one because it also changes that file.
Nick1assassin  [author] 10 May, 2021 @ 4:57pm 
Since there is only one roman faction on the map, there is no civil war event but there is still senate missions I believe.
XL 10 May, 2021 @ 5:08am 
How does the Roman civil war play into this mod?
Nick1assassin  [author] 8 May, 2021 @ 10:26am 
no u, your not even Italian.
SpartanGriff1170 8 May, 2021 @ 10:26am 
ur bad still
Perdikkas 8 May, 2021 @ 4:46am 
Good idea but maybe you should split barbarian factions to smaller ones. The greek faction also.
Emperor 6 May, 2021 @ 9:01am 
I like the concept of this mod, very nice.
Varangian 6 May, 2021 @ 7:07am 
I love it, mate. Great modification. Thank you for your work on it. :-)

Maybe the Romans could be given access to the full roman temple roster from vanilla? Also, the Senate is still lingering around in this version. Not sure if that might cause trouble late game since, presumably, there can be no civil war with only one of the four starting factions remaining?

Anyway, thanks again for making this, and I would recommend that you try out the mod that limits the Ultra Unit Size to 120 men. This helps with pathfinding within settlements. Take care! :-)
adrianj30 6 May, 2021 @ 1:50am 
I agree this is a good mod thanks!!