Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With corridor Haydees I suppose you mean those OperBots blocking the way? I mean, they do become ghosts once the door is open.
The way you made some kind of climbable ladder is dope. I tried somethin similar before. Whats the trick?
Crouch works here... what happens? which room?
p.s
Your previous mod's thumbnail have been changed incorrectly.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2424775911
Please have a reward~
So... I fully completed the game. Really fun chnges for main map. This was great and amazing work there buddy!
If you want to disable a Compound you need a Director inside the object. You need to find a way to trigger that from outside. The script itself is just an Enable with the object Compound.