Sid Meier's Civilization VI

Sid Meier's Civilization VI

Monopoly++: Product and Corporation Adjustments
52 Comments
DarkSky 14 May @ 11:43am 
not working
jkassavetis 26 Sep, 2024 @ 5:49pm 
Does this work with other game modes such as 'Oceans'?
Coffee 14 May, 2024 @ 2:54am 
gotta love it when the ai uses all its money to use on tycoons LMAOO ;-;
Radon 24 Apr, 2024 @ 5:26am 
what things does it need from vietnam dlc and does it work without it?
IrishBuckett 11 Jun, 2023 @ 10:27am 
@Beza Industries work fine; however, if you have the Tycoon and Monopolies mod, 2 new units are added to the game that create industries. Builders no longer create industries
Material Ghost 28 May, 2023 @ 7:01am 
Well, i found the issue, someone said that there was an issue with happy districts from JNR
Material Ghost 12 May, 2023 @ 1:03pm 
I want first to thanks you leugi for your great work, i love monopolies and corporations and i play with it all the time.
But i also wanted to know if there was a known mod imcopatibility issue, because when i bring a tycoon over an industry or around a luxury in foreign territory i cannot put any kind of improvement ...
I just can remove the already existing industry. I tried going to another obsidian (i'm playing with ressourcefull and sucritact's ressources/oceans) , improved and unimproved, and i tried with another ressource too (poppies) , but my investors just don't want to put anything down ...
Can someone help me ?
Zero 2 May, 2023 @ 6:40am 
居然加JACK MA?
震旦翌君 7 Apr, 2023 @ 10:24pm 
Jack Ma。。。
egorian93 10 Mar, 2023 @ 3:55am 
update please!
Mister Ramen 31 Jan, 2023 @ 12:21am 
Hey Leugi, just letting you know that when the strategic view is on, it says "missing art" on the tile where there is an industry or corporation. Additionally, it messes up the icon for the abalone from sukritact's oceans when it becomes an industry/corporation. Still works though
Beza 21 Jan, 2023 @ 3:31am 
I can't create industries whit this mod :(
바닐라라떼 16 Jan, 2023 @ 9:36pm 
Don't use these mods, they fuck up the game
바닐라라떼 16 Jan, 2023 @ 9:23pm 
I cannot create industries with this mod on.
jermapilled 10 Dec, 2022 @ 8:59pm 
Works fine for me, but what's with Products not having great work images?
Fengying 25 Nov, 2022 @ 5:32am 
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Koroa 25 Oct, 2022 @ 1:15am 
Not broken btw, all of the features are working perfectly for me, including with other mods.
Builder 10 Aug, 2022 @ 9:06pm 
What's broken exactly? I load up games fine, Haven't gotten to any of the features yet though.
axatoramus 6 Aug, 2022 @ 11:49am 
Awww broken
Stephen JokiJoki 5 Aug, 2022 @ 6:55pm 
It don't work now.
♛ Xenon- (On Vacation) 15 Jun, 2022 @ 4:10am 
save compatible?
watsface 6 May, 2022 @ 1:27pm 
Missing icon for corporations in strategic view.
[+DG+] Sir_Castic 24 Feb, 2022 @ 1:07pm 
我的中文说得不是很好。
Skalozubio 29 Dec, 2021 @ 9:03am 
Russian translation is available here - Game and mods - Russian translations
H.Humpel 6 Dec, 2021 @ 1:34am 
German translation available in the Civilization VI Mods - German translations .
Bear 28 Aug, 2021 @ 1:47pm 
can't create Industry, I use JNR's districts and have notification about industry, but action for create not show
axatoramus 14 Aug, 2021 @ 2:55pm 
Still broken?
heating 31 Jul, 2021 @ 9:38pm 
马云还行:steamhappy:
conorbebe 21 Jul, 2021 @ 3:25pm 
Any chance this mod could be updated to include strategic view icons for industries and corporations? They are not appearing in my game.
Zyxpsilon 19 Jun, 2021 @ 9:40pm 
Ooooppppsss.. sorry for having bothered with that pseudo "Indonesia/Jong" flaw.
I had completely forgotten that the necessary unlock step is the Mercenaries Civic & **not** Square-Rigging for it.
Sooooo.. move along, everything is just fine with your Monopoly++ pack -- so far. ;)
Zyxpsilon 19 Jun, 2021 @ 4:45pm 
Hi Leugi.. i've finally activated your package of four special ++Monopoly & currently testing it all at once.

Some glitch happens with "Square-Rigging" tech that prevents the Frigate from being shown in the Tree and/or tracker HUD field of regular details/Icons -- instead it only has (error) the Embarked Units Bonus "symbol".
Maybe that flaw is caused by the Shuffle/Trees Mode or indirectly via Gitarja's Jong that replaces it --- or for whatever other reason(s).

Can you confirm or explain, please?

PS; I've already scanned through DB data in the relevant DebugGameplay.SQLite tables but couldn't really detect any obvious hints about the exact flaw(s). While i have around **47** mods active.. i doubt anything else in them could be responsible for the above unless your stuff adds a tricky conflict somehow to the default Tech'ing components involved.
Storyless 5 Jun, 2021 @ 10:54am 
Please elaborate a bit: does it increase or decrease the tourism bonus of monopolies and products? Currently the tourism brought by monopolies is too high, with the fact that AI doesn't rush to monopolies, making it too easy to win the culture victory. So I'm looking for some mods to reduce the bonus
Dante.Enoshima 13 May, 2021 @ 5:02am 
@Odysseas_84... Well, nothing could be done about the AI. There's already several AI mods released here in Civ 6's workshop, and even those can't save the AI from shooting itself in the foot.

Until Firaxis releases Civ 6's dlls (or never, ever), nothing modders could do about the AI.

So... for now, i don't mind modders make stuffs that makes human players even happier
Odysseas_84 12 May, 2021 @ 3:01am 
... This game is designed from day 1 to milk the free work of the community (including yours), add content for sale which content is not supported by the AI, take Civ fans for granted and expand to new customers, who not only bring tons of extra money for the developing companies, but have no clue about what they or the AI are doing, so the non-existence of it can be conveniently hidden under the carpet.

It is like the human player builds industries, corporations and monopolies, while the AI is sitting in the corner, saying "I got an arrow in the knee" and quietly waiting to lose the game.

So with all the respect for the great work, I was just wondering: is making the ignorant human player happier about making even fancier structures our priority here, when the AI can't even improve its marble and is just waiting to be defeated?
Odysseas_84 12 May, 2021 @ 3:00am 
If I understand right, the corresponding AI part of the original game is broken. Well, one could claim that the entire AI of this game is non-existing, but the introduction of corporations in the game has further broken an already broken AI.

The AI is now unable to even improve luxury resources up to the point of economics when corporations are unlocked. There is a mod which tried to enable corporations already in the classical era (which is really ugly indeed) so that the further self-crippling of the AI at least doesn't last for half of the game. If what I read is right, the developers have no idea about how they messed up again and they have avoided to address the issue.
Eva-kun 10 May, 2021 @ 7:36pm 
@leugi - I'm going to give it a try then. Thanks for your work.
Leugi  [author] 10 May, 2021 @ 12:50pm 
@True Shadow: Yeah, it requires Kublai Khan + Vietnam because of the Corporations mode. However, I might make a future version which enables Tycoons and Train Stations without the mode. Gotta take care of some RL stuff first tho.

@Eva-kun: It does use some of it, specially you will see some Train Stations in AI territory. Still haven't managed to force them making warehouses tho.
Eva-kun 10 May, 2021 @ 8:52am 
AI capable of using your adjustments?
Navy_Paladin 10 May, 2021 @ 1:11am 
@True Shadow Because Monopolies and Corporations Mode is part of Vietnam & Kublai Khan Pack. Simple as that.
Elhoim 9 May, 2021 @ 7:16pm 
I wonder if something similar to adding gold to the corporation tile can be done for each of the resource you have, with different yields. Like each wine you control adds +1 culture to the corporation tile.
axatoramus 9 May, 2021 @ 8:30am 
Compatible with Resourceful?
Aflack 8 May, 2021 @ 9:02pm 
maaan come on why does require the Kublai Khan pack
Aleksandr 7 May, 2021 @ 4:08pm 
Does this increase the amount of products that can be made from resources? I always find it annoying how in the base game I can only make X amount of products from one resource before I'm not allowed to make anymore.
Natia Adano 7 May, 2021 @ 9:29am 
Have you thought of creating a Wonder that improves Product Production at all? Maybe Silicon Valley at Computers?
Moonshine Fox 7 May, 2021 @ 9:14am 
Oh wow that is awesome. I just came to download the Monopoly setting adjuster, but this and the Tycoon mod look to really make things more interactive. And I won’t have to harvest great merchants just to have them sleep half the game till I can turn them into corps.
Vylcount 7 May, 2021 @ 8:54am 
can we have the option to disable Jack Ma please?
Adriaman 7 May, 2021 @ 6:12am 
Does this work with mods that affect wonders (Wondrous Wonders)?
Leugi  [author] 7 May, 2021 @ 5:42am 
For now the mod doesn't adjust the product slots of JNR's buildings (that being said, JNR already redistributed the product slots a bit). Will make sure to check the distribution when Commerce District Expansion is active in a future update.
NuDDen 7 May, 2021 @ 3:59am 
Pls say that all ur Monopoly++ Mods are compatible with JNRs Urban Complexity. This would be a dream come true!! ;)
Telruna 6 May, 2021 @ 11:56pm 
This needs more attention