Songs of Syx

Songs of Syx

DegradeMinus
113 Comments
Starfoth The Burgundy Silk Rug  [author] 14 Jun @ 10:06pm 
Uploaded now
I feel stupid I forgot to do this aaaaaaa
Who 10 Jun @ 12:04pm 
Any update so far?
Starfoth The Burgundy Silk Rug  [author] 5 Jun @ 3:59pm 
@Sir_Bobicus Yeah but I still wanna go through the balance changes or see if any new stuff was added as well
Sir_Bobicus 5 Jun @ 3:52pm 
+1 for the reminder!
I also noticed, just renaming the V68 folder to V69 has worked without any issues so far.
Starfoth The Burgundy Silk Rug  [author] 4 Jun @ 4:47pm 
Busy today but post tomorrow (am subscribed to thread) to remind me
Sir_Bobicus 4 Jun @ 3:56pm 
Do you have plans to update to V69 or waiting until full release?
Unfortunately it stopped working with the new update.
Starfoth The Burgundy Silk Rug  [author] 8 May @ 6:25pm 
@J I am playing with the mod and it isn't crashing
What version are you on and what other mods do you have? I can help figure it out
J 8 May @ 12:54pm 
java.lang.RuntimeException: _WOOD[11] 80 3 80. i got this error after crash. this mod?
Dervantar 5 May @ 4:25pm 
I don't get why the dev is hell bend on making stone deteriorate in this game. There are castles that are hundereds of years old all over the world.
J 3 May @ 5:21pm 
Thanks, champ.
Shaigrovil 3 May @ 2:36pm 
Thanks for the update! :awswlorem:

:steamthumbsup:
Starfoth The Burgundy Silk Rug  [author] 3 May @ 1:12pm 
V68 beta ver now up
J 3 May @ 7:34am 
Can't add it.
Kokytos 9 Mar @ 1:11am 
I don't no the reasons but if you rename the file V66 to V68 in this mod original folder(2479559824) it can work well:celeste_strawberry:
Romping the gay 3 Mar @ 8:18am 
i can launch it on v68 but it doesnt seem to reduce the spoilage anymore
Krosom 30 Jan @ 9:30am 
works fine on 68 from what i see
Rolow 27 Jan @ 9:06pm 
Unsure if this seems to be working for v68 since I just purchased the game.
Angel_Morrefni 18 Jan @ 12:22pm 
Hey, am liking the mod. Would be a really weird world if stone would spoil ^^
Bit of a weird question, more of a modrequest.
Just tried to change the waterpump characteristics. I am no java guy, or programmer at all truthfully. I fiddled around with ecplipse for a bit before calling it quits. I just want to increase the "max pressure" a pump can output by 200/300%. I started on a map on the coast but didnt plant my stuff right next to it. I know pumps stack but somehow on my map 3x100 doesnt equal 300 tiles more like 180 and i dont know why. I cant have half my pops working the pumps just for the bathhouse.
Would you be willing to have a look at this?
I am honestly surprised nobody has made a mod yet, or is that hardcoded in the game?
Thank you!
vonMort 20 Nov, 2024 @ 3:34pm 
It works with 66.49.
Shouldn't be that hard to just install and try it...
VintageV 24 Oct, 2024 @ 1:52am 
Does this work on the current version?
Buller 6 Sep, 2024 @ 11:38pm 
V67?
Bruce Wayne 11 Aug, 2024 @ 3:09pm 
thank you
Spectronom 28 Jul, 2024 @ 11:36am 
took 6 years but finally update it thx man
Starfoth The Burgundy Silk Rug  [author] 28 Jul, 2024 @ 9:58am 
Updated
NiGhTWoLF 10 Jul, 2024 @ 3:51pm 
v66 compatible?
Spectronom 29 Apr, 2024 @ 10:11am 
v66 ?
danyukhin 26 Apr, 2024 @ 4:14am 
thank you!
Groundwalker 22 Jan, 2024 @ 1:59am 
I've ported this to v65 with no major updates. Tested and working!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144960033
PhelipSpec 6 Jan, 2024 @ 3:15pm 
When it will be ported for v65?
jusjac 14 Dec, 2023 @ 7:57am 
Can I add this mod to a game in progress?
Zeveryn 13 Nov, 2023 @ 6:38am 
Hey starfoth, could we ask you to take over the + mods?
Starfoth The Burgundy Silk Rug  [author] 4 Oct, 2023 @ 10:08am 
Oh thank-you so much! Uploading the fix now
Svistoplyas 4 Oct, 2023 @ 9:27am 
Hey author, I have figured out why your mod wasn't working for me.
Your current structure is:
|------/[V64]
|------/[data]
|------[assets]
|------[campaigns] (get generated by the game)
|------[examples] (get generated by the game)
|------[saves] (get generated by the game)

When it should be:
|------/[V64]
|------[assets]
|------[campaigns] (get generated by the game)
|------[examples] (get generated by the game)
|------[saves] (get generated by the game)

Thanks for the mod, mate!
Starfoth The Burgundy Silk Rug  [author] 8 Sep, 2023 @ 2:15pm 
Hmm I'll have to take a look into it to see what is wrong
Infectedwaffle 8 Sep, 2023 @ 1:58pm 
Doesn't seem to be working as intended rn. My mechanical parts are still evaporating like water, and my weapons and armor are still being stolen by invisible gnomes.

Jokes aside yeah unfortunately this mod is either partly or fully not working, as metallic goods are still degrading far too fast, same as vanilla, and other items such as furniture, clay, rations, and pottery are still degrading like vanilla.
poopgaming2 2 Sep, 2023 @ 9:58pm 
does not work?
Mamífero 29 Jul, 2023 @ 1:15pm 
Thank you!
Starfoth The Burgundy Silk Rug  [author] 26 Jul, 2023 @ 7:17pm 
Nvm Fixed the issue. It was an issue with Onedrive tryna back up the files while they were uploading and it caused problems
Starfoth The Burgundy Silk Rug  [author] 19 Jul, 2023 @ 8:25am 
Gotta finish some chores first
Starfoth The Burgundy Silk Rug  [author] 19 Jul, 2023 @ 8:25am 
Uhhhh gimme a bit and I'll get on it
Revma 19 Jul, 2023 @ 6:51am 
updated for v64?
Shimmers 17 Jul, 2023 @ 7:26am 
like how the fuck do even rocks degrade so fast :smilekit:
[OG] CervicalSpear 14 Jul, 2023 @ 6:05pm 
update?
ProNoob 12 Jul, 2023 @ 3:39am 
"easy mode"
Doomsdayjob 3 May, 2023 @ 2:59pm 
how do i totally remove the spoileage, at 200%?
Doomsdayjob 3 May, 2023 @ 2:56pm 
nice
Sneasy 5 Apr, 2023 @ 12:30am 
thanks !
Starfoth The Burgundy Silk Rug  [author] 5 Apr, 2023 @ 12:09am 
Updated
Gen_kazzum 5 Feb, 2023 @ 6:54am 
@VineFynn @ScientistMan96
I agree with ScientistMan but I want to point out that storing food for 80 - 90 years without refrigeration is a relatively new thing. there is a reason that even during the wars before WW1 that salting the earth and burning down food stores was so damaging to armies who could no longer scavenge, forage, or loot for food when moving across enemy territory. the logistics of food has always been a nightmare. Just a technicality, I like the mod as it is though.
Bloodlance 29 Jan, 2023 @ 5:46am 
does this mod work atm ?