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https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3209306499
" Rim-Effect was created when I was riding the Mass Effect Legendary Edition hype wave. As I finished the game, the hype died down and I lost interest in continuing the project. Considering it took as much time to make these mods as Vanilla Factions Expanded mods, and it only reached 5%-10% popularity of the VE mods, I couldn't justify spending so much time and effort on them. The mod will be reuploaded by Neronix and will receive 1.5 update on his end. "
I wish Oskar and his team would have continued working and updating the Rim-Effect series mods, I was looking forward to the Quarians and Turians being released however having Neronix update it is still appreciated. Hopefully one day the mod will be developed again and the stuff they are making now is great.
https://github.com/Rim-Effect-Legacy
I wish you guys were not done with this mod. its amazing mod
<li><defName>RE_BioticRecoveryOffset</defName><degree>1</degree><chance>100</chance></li>
Can confirm @linessi solution works for fixing this red text error
To fix it I edited N7Backstories.xml:
1) Open in Notepad:
<Steam Folder>\SteamApps\workshop\content\294100\2479560696\1.4\Defs\BackstoryDefs\N7Backstories.xml
2) Find and replace <forcedTraits> to <forcedTraitsChance> and </forcedTraits> to </forcedTraitsChance>
3) Save the file.
I assumed it would make it a one handed thing so it could equip a pistol or smg but not a rifle, or a spear or gladius, but not a plasmasword or halberd (the weapons that say can be worn with shield no).
The description format and stats make it look like the game thinks it's apparel, but when I tell a pawn to wear it they equip it in their weapon slot and drop their weapon.
Am I misunderstanding the way the shield is supposed to be used?
The Dark Channel ability throws a lot of red errors after hitting a target.
Log:
(from line 677 downwards)
https://gist.github.com/HugsLibRecordKeeper/3185ef63c64b4fad3dcef7fd8501f7e3
How I reproduced it:
I started a new game and spawned a "Bionic amp" and used it with my colonist. Then I spawn a "N7 adept suit" and equipped it.
After using the "Dark channel" ability on a wild boar, it threw an error each tick.
I then used the ability on a pawn (Soto), same errors.
In regards to the shield bug: it’s a vanilla limitation. Shield requires a hand, but when you install a prosthetic arm it doesn’t come with a hand.
There are other mods that make prosthetics keep sub-parts.
Omni Shield cannot be used once bionic limbs have been added to the pawn. Only original flesh and bones arms can use the Omni Shield as a shield.
After installing bionic limbs the option to use the shield says "cannot wear omni shield: missing body parts"
N7 Shotgun/Crusader. The one meant to fire slugs has lower AP and the same stopping power than other shotguns which fire pellets.
You equip omni-shield as a shield, but it only works with one-handed weapons that are light enough to be used.