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Can confirm this one works using Linux, and the issue from some time ago seems to have been resolved, so far I didn't have any problems with that.
There in the Harmony archive.2.1.1.0.zip from the net48 folder, you need to move the file 0Harmony.dll to the folder with the game on Linux with the replacement ..../VoxelTycoon/VoxelTycoon_Data/Managed . And try to run the game with my mod, which was broken before.
If there's anything else that might help, let me know.
At least that is what works for me.
It is a tad contrived, but still better than the unsightly and tedious alternative of fencing in every settlement -- not to speak of the cancer that is entirely unchecked city growth.
hth.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493623120
All to be seen, I have yet to take a look at the new one, so no worries. I'll get it figured out eventually ;)
Nevermind, I guess it's the best of both worlds, and I really appreciate the work you put into it.
About the error - I can't reproduce it on windows, maybe it's some features of unity working on linux systems. It is not possible to solve this yet. Perhaps, if you manage to draw the attention of the game developers to the error in discord, you will be able to fix it.
They are super convenient as waypoints for assigning different routes through a city. Don't get me wrong -- the decorations are great as well for those cases where a waypoint would only add to the clutter.
And while I'm pestering you, may I ask for a road end consisitng only of the concrete barriers? That would be absolutely great to have as well.
Regarding the bug, I can't get it resolved other than the way I described eatlier -- create a new map, and then load in the one I actually want; everything else just crashes the game, and it only happens with this mod enabled. My apologies again, I know that is not very specific or indeed helpful.