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@Deagroth Interesting work-around. I've been avoiding tourneys until Paradox fixes the audio bug. Nothing like having the game play the same five seconds of sound on non-stop repeat to cure any interest in an activity. It's a confirmed bug on their forum, but only impacts some players it seems. I'm one of the lucky... :/
Looked through the tournament_events file and it's from tournament_events.7000. It'll create a character of the non-dominate gender that is disguised in armor and trying to participate. It'll only happen for the player, but I'm not sure if you necessarily need to be the host. It is more likely if your intent is to recruit knights though. This "Mulan" character is guarantted to be a level 3 / legendary blademaster.
I'm thinking that hosting grand tournaments with duels and the intent to recruit knights might be a good way to try and find legendary blademasters.
@Murden, Good mod, thanks. Fixes the void left by the developers for the Blademaster skill. Of course, I would like duels in the game to teach this skill, but even so.
Some notes: change "on_send" to "on_accept" - this is how a normal window will be shown when you select it, instead of some kind of stub.
Also, you should check "is_dynast" - it is not quite logical in mod. It's strange, to teach a skill, we need to be the head of a DYNASTY when we hire teachers being a King or an Emperor. One is unrelated to the other.
Below in the code you have a check to be the head of the House. This is more logical.
And I changed the values of additional health for myself from 0.75 to 0.25 (your value is too high), the cost of training by 150/300/500 gold and the training time is 5-10-15 years. So this mod looks very organic in the game. But these are just personal preferences, more immersion and there is no sense of mod imbalance.
I have this when I start with one of Ragnar's sons in 867 (not the usual dynasty head, such as Bjorn or Sigurd) and cannot train myself
I hope I can add them
thanks for your mod