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By default only server admins have full access to all features. Regular players are much more limited. Read the mod description and the various discussions to learn what is available to who by default.
@Nev
Don't know what you're asking, but the admin vault is configurable so if it isn't doing what you think it should do, check out the ini options. It's a spawn only structure, you aren't going to find it in a crafting table.
Depends on how you configure it. Go to the Discussion tab at the top of this page and look at the conversations related to ini options.
By default, only Admins can spawn things
More Info; I'm running this mod on my own server on Nitrado and I'm listed as an admin.
Yes. Most mods in general will work with a cluster. Even mods made for one specific map (like a map extension or something) will work on a cluster. In that case you just put the map-specific mod on the server that runs that map.
Just hold shift when you click a filter. That should be explained under the help tab of that menu
I’m having trouble understanding your issue. Are you saying that you want the always craftable items from crafting tables to be locked based on whether the table is unlocked? That might be possible but it depends on what you mean.
Edit : Found the reason why, ''exception is for structures that have no engrams but have blueprints in a crafting table. Those are always craftable''.
Well that sucks, definitely can't use the mod now, cause it's way too overpowered to have hundreds of unlearned engrams ready to be crafted :((((((( sad
FlightAnywhereFor=Admins
FlightInWorkzonesFor=All
InfiniteStatsAnywhereFor=Admins
InfiniteStatsInWorkzonesFor=All
InfiniteFoodAndWaterAnywhereFor=All
InfiniteFoodAndWaterInWorkzonesFor=All
InfiniteWeightAnywhereFor=Admins
InfiniteWeightInWorkzonesFor=All
To use the Arkitect hammer as an example:
OverrideNamedEngramEntries=(EngramClassName="EngramEntry_AM_ArkitectBuff_C",EngramHidden=true)
If you want Arkitect to pretend you are not an Admin, there is an option in the options tab for that called "Test Mode".
"/Game/Mods/ARKHallowsEve/Cauldron/PrimalItemStructure_ARKHallowsEve_Cauldron.PrimalItemStructure_ARKHallowsEve_Cauldron_C"
But even by writing the following line in my "game.ini" file, the cauldron continues to be visible in the list of crafts:
OverrideNamedEngramEntries=(EngramClassName="/Game/Mods/ARKHallowsEve/Cauldron/PrimalItemStructure_ARKHallowsEve_Cauldron.PrimalItemStructure_ARKHallowsEve_Cauldron_C",EngramHidden=True)
Did I make a mistake somewhere?