DayZ
Realistic_Landmine
37 Comments
Sergiopalm 13 Nov, 2024 @ 6:16am 
Hi, is this just me or is it wrong when you want to blow them up by shooting them? I use the vanilla mines procedure; I activate them and shoot them.
Sylver  [author] 3 May, 2024 @ 5:18am 
Yes that's it's classname
Gamb1t 29 Apr, 2024 @ 4:34pm 
Real_LandMineTrap = classname ?
Gamb1t 29 Apr, 2024 @ 4:27pm 
Great job, I love it! would it be possible to get a Profilesfolder for adjustment, 1st test kill me lol.. Position where I placed the mine is still ticking after detonation.
Sylver  [author] 8 Oct, 2023 @ 2:46am 
It takes the old landmine and uses it as a base and the new functions are included under the new classname.
Ownkruid 7 Oct, 2023 @ 1:35am 
This just changes vanilla landmines? Cause i also saw a new landmine classname...
Sylver  [author] 20 Aug, 2023 @ 3:01am 
yes
Maddi 18 Aug, 2023 @ 1:44am 
does this mod still work despite and the mucking in the files bohemia has done lately?
Pandora 21 Jul, 2022 @ 2:30am 
Why does no one read the description?
"You may repack this mod into your own modpack if you so wish but please give credit where credit is due."
Alpace 21 Jul, 2022 @ 1:07am 
I like this mod,can I package this mod into my module package? I'll give you a link in the introduction
Sylver  [author] 25 Jun, 2022 @ 5:12pm 
Yes you can
水杉 24 Jun, 2022 @ 12:56pm 
Can I package this mod into my module package? I'll give you a link in the introduction
Sylver  [author] 19 Jun, 2022 @ 8:19am 
Yes
RickinatorDK 19 Jun, 2022 @ 7:32am 
dos this work for the new 1.18 version of dayz
Sylver  [author] 15 Jun, 2022 @ 9:11pm 
Agreed on that, I know for a fact that landmines can remove legs or feet but they don't generally kill so this is as close to as possible given the limitations of the game.
FunnyFaces 15 Jun, 2022 @ 6:20pm 
Thank you very much. I like your work very much, because landmines can be as dangerous as real landmines. Official landmines are too weak
Sylver  [author] 14 Jun, 2022 @ 2:32pm 
I'll sort it out this evening when I get home.
FunnyFaces 14 Jun, 2022 @ 6:16am 
@Sylver Hello, the MOD is invalid after update 1.18! Could you please update the MOD?
Sylver  [author] 22 Jan, 2022 @ 4:42am 
I have no plans of doing such things as I have taken a break from making mods for the community.
pennybelle 22 Jan, 2022 @ 1:50am 
i love this. love it. wonderful. thank u so much. only thing i ask, is it possible to add to the mod a spawnable already activated landmine? i have a functional labyrinth in my RP server that has simulated landmines using SpawnerBabaku and the spawnable ExplosionTest, but if i could spawn an actual already activated landmine using the events.xml, i could have more visible and realistic landmines setup all over the maze, and they would be a little more forgiving than the ExplosionTest that im working with now. please lmk if this is something u plan to do id love to know!!
Crow 6 Nov, 2021 @ 5:36pm 
BI forgetting small quality of life details? Man thats new.

lol for all the crap they get, i am pretty impressed with their games.
Sylver  [author] 6 Nov, 2021 @ 4:51pm 
Just a proper Landmine sound, it was absurd and lazy that Bohemia used a Grenade soundset for it originally.
Crow 5 Nov, 2021 @ 8:48pm 
Sheesh... that noise is terrifying.
USAF>Airwolf 14 Jun, 2021 @ 2:21pm 
@Sylver Thank you for the reply. I'll give it a go and see. Cheers.
Sylver  [author] 13 Jun, 2021 @ 4:41pm 
It's base class has not changed so all triggers "should" operate the same. Given the nature of DayZ when it comes to glitches and bugs nothing is ever guaranteed but is intended to work
USAF>Airwolf 13 Jun, 2021 @ 6:15am 
@Sylver, Can you confirm if this also works with the zombies. I know zombies trigger them in vanilla, but with your mod overriding vanilla, was confirming on the zombies still triggering them.
Sylver  [author] 13 May, 2021 @ 10:11pm 
Now don't ever change it otherwise it will stop working and crash your server.
Sylver  [author] 13 May, 2021 @ 10:10pm 
This is the id: 2480294716
Sylver  [author] 13 May, 2021 @ 10:09pm 
Because you don't change the published id, it is automatically done upon updating, it gets stamped in the metadata.
Karmakilla 13 May, 2021 @ 4:01pm 
have anyone problems with DZSA-Launcher and this mod ? i have manually changed "publishedid = 0;" to "publishedid = 1;" because my server did not start with 0. error message: author has to update the mod or change the publishid manually to 1. With "publishedid = 1;" the server starts but i get this messege within DZSA "Something went wrong, steam workshop id not found - 1. " I think this happens because i cant name the mod @Realistik Landmine i must name it @Realistik_Landmine. I would love to use your hot mod on my server. Sry for my bad english :)
Sylver  [author] 12 May, 2021 @ 1:51am 
I understand why he asked about the zombies setting it off as the previous patches did not.
Sylver  [author] 12 May, 2021 @ 1:49am 
It inherits the standard functionality of the normal crappy Landmine with my changes overriding.
Abenteuer-Schildkröte 12 May, 2021 @ 1:40am 
@Stark Zombies do trigger landmines in vanilla aswell so I think with the mod they do too.
Sylver  [author] 11 May, 2021 @ 12:11am 
It is triggered by vanilla standard. That is an interesting concept, I will look into it when I have time.
Stark 10 May, 2021 @ 11:26pm 
does it trigger from zombies? It would be pretty cool if it did.
Sylver  [author] 10 May, 2021 @ 6:48pm 
Yeah I figured I might as well change the sound set so it no longer sounds like a grenade.
C7kizer 10 May, 2021 @ 6:05pm 
the explosion sounds great!