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I did a quick check and I couldn't find the issues you said about the limbs. I suppose the torso does look ever so slightly misaligned, but it is so subtle that you have to be very zoomed in and looking for it to find anything out of the ordinary; as for the B-rod bug, yeah I've known about it for a while and tried a few things to make it work before, but sadly to no avail. With my limited time it is unlikely that one will get patched any time soon
@Blackrock executive - The mod still works fine. I did a few rounds recently and didn't have any issues on its own with the current patch
@Havel L. Krik - I didn't find anything bad with the limb alignment, is there anything in particular you are referring to?
Yes'ish.
The titan is usually only needed for the security diver which mostly serves as bait.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2986079116
It is an incentive to get such mod and an excuse to increase the power as it requires more effort and unique materials to get.
And yes, I'm aware it might be annoying to have to manage oxygen, energy, and light battery but that's part of the downsides of the suit.
The warsuit is a powerful suit in terms of stats and features, but as to not overshadow the rest of the vanilla suits, it has a high-cost crafting recipe, maintenance, and management.
The goal of this is to not be a 'meta' and those who want to use the suit will have to sacrifice some comfort for its features, while the others can find different use in other suits (like the pucs having its strengths in maintenance and such over the warsuit for example).
my feedback would be managing both oxygen tank which these suits eat for supper serious vallia suits are not this hungry for oxygen and power and resent nerfs i would just make the light work 100% of the time just my two cents thank you for the mod i will continue to give them a go
"Light consumes it's own resource 'lantern' energy, represented by the suit's condition."
The suit's lights will not stay on forever, this is the balance mechanism it has to not make it an op flashlight, what's more, for as long as the lights are on they will not recharge back again (the recharge is quite fast but never happens while activated).
its possible im doing something wroug but we only use them for clearing out nests so some times it can be hours in diving lockers.
2) Not a bug, a warning. And Idk why it says it since it does work in game and is written properly. From what I know, this shoudln't impact your game (assuming it is in yellow color, ofc)
also get errors that huskinfection is not a stat
Is this due to 1.0 or?...
Clown power plus warsuit goes against base game design, which is that clown stuff activate clown power.
It is technically possible, all that is needed is to add a tag to the item to make the game recognize it as a clown item. As stated above however, there are no such plans to do it.
But disregard that, the id's you are looking for are:
-warsuitr (is the bodysuit, NO helmet)
-warsuithr (is the helmet, for the previous version)
-warsuitrfull (is the standard suit, body + helmet)
Everything else are the previous recolors, the npc version (also no longer needed), and the components.
@CheeseWheelGuy I always try to keep my mods up to date!
Yes, the Power Armor was an inspiration for it, though not my final goal with this mod; this was more oriented to a combat variant of diving suits with its own twist.
My TITAN Power Suit however is the 'direct' attempt at an underwater power suit
I don't really know what you mean, so maybe that answers your question lol
did you make it sound like underwater power armor on purpose?