Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
since im running on the dedicated server and sometimes it feels like missions are not spawning naturally.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2835364794
Also...
I have since hen dealt with boats on fire.
Its nice having a greater variety of things to do. Ive even made a series of land vehicles to do land stuff now.
= Floating container, trailer truck sized container that floats has been spotted and needs to be resolved... sunk? brought to port?
= Life boat sighted
10-20 people in a life boat to bring in
= Life boat amid sharks
As above but add in sharks to make getting them dangerous
= Refugee raft
A handful of people floating on a raft
= Stranded
1-4 people on an island need to go to hospital
And then there was the time it ended up flipping over when it smacked into my boat's pilot house.
Love the additional things to do.
>>>>
On missing diver. Search area is bigger than some boats. Suggest using a smaller radius on the assumption they know where he was supposed to go down. Diver likely drifting with the current and not making many knots of speed.
Suggestion though for "passenger overboard" who fell off a ferry/cruise ship at some point so they don't know when they were lost. Now this one could have the big radius.
But I got a little time. I wish I could update a little more.
@asmall1229
I didn't change north tiles yet. So spawn zones are only on/near mainland.
(I want add zones icebergs tiles and volcano island if I had a time...
@nielu
Oh no... Thanks report, I'll check it. (I guess it wasn't happen on my test.
@Structedbyzayed
Thanks asking. The accident will spawn when the patrol mission start, nothing spawn later. So you can return base anytime, if you couldn't find anything.
Have you saw some performance issues when using it in multiplayer?
I have an issue when two or more missions are spawned at the same time, whenever this happens ping of every connected user (and host) is skyrocketing, and the game becomes unplayable. Ending the missions fixes the issue on the spot.
Any thoughths? This happens in curret version of stormworks (1.4.6) I'm more than happy to provide more details / assist you with debugging
@Pele
I guess missing diver seems one of the hardest mission in this addon.
...but seems too hard to find them. I'll consider reviewing the difficulty. (reduce search radius, adding beacon/strobe or something way.
@Robertson
Thanks.... really thanks... (And thanks to SW's addon support Devs...
I'm planning to build police/military missions. But script support is still too weak to simulate complex situation...
So I sent request to Dev. I'm waiting SW next updates.
(My Suspect ship and narco subs waiting the day for sunk :)
Both this and the Target Drones mission give me high hopes of what's possible for the community to add in Stormworks, as one of the things that's sorely missing right now for those of us that have the weapons DLC are missions where you have to search and destroy (sink) enemy patrol boats raiding our shipping lanes or drug runners trying to escape in their speedboats.
Sadly at the moment the only enemy units we can find appear in the Conquest game mode and that - like your average Michael Bay movie - sounds impressive to begin with, but once you experience it, it just turns out to be a rather half-baked, unrewarding explosion fest that gets tedious pretty quickly. ;)
OK, thanx for the help, btw nice work with the SMC ;)
Ok, so i need more than my eyes to locate them, what do I need? radar? sonar?, is he above or below the waterline? - im playing classic career , so I don't have all the parts yet :/
It is hard to find them unless you have something to pin point them
- Problem - I can't seem to find the missing diver, in any diver mission, diver lost contact, or missing diver, can't find him.... what am i doing wrong? Where is he? is he above or below the water? help ;)
[箱]<Really happy to hear that....
Sorry for my Perfekt Engrish.. I'll fixed it in next update.
This mission scripts come from vanilla mission about 60%. Others are I changed/made. (changed for optimize.
[箱]<Oops! I fixed blue train's static flag. (I forgot remove static so flying...
Flying fire seems SW's bug. (I sent feedback to dev.
Thanks to report.
[箱]<Happy to hear that...
And I found and fixed critical mistake about damage-tracker saving data. Reloaded mission progress now works fine. :D
[箱]<Thanks report mate. Sorry for the inconvenience! I'll check it up.
[箱]<Thanks report! I guess it'll be happen using in-game script reloading. (if you happened in other situation, I should know. Tell me further information!
It seems to bug of SW's script reload sequence.
I'll try to find a way to avoid this.
[箱]<Oh no. I though I fixed all... I'll check vehicles again.
Can you describe the vehicle? ( about color or size or etc...
(... sounds like a 911 operator...(lol
With that begin said I have only had 1 such mission so far so maybe I just got lucky.