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the Mod is awsome; there seem to be a bit of an issue with the weapon mount the double barrel and HE crossbow don't function with the WHC Firing on the move, pls fix?
Also, that could be interesting to add a last weapon variant with a pure melee option (something like dual weapon sword and dagger style).
The hero does not ride the horse rather that he is just under the seat.
With the most recent updates a lot of animation-related data got changed about and renamed which is what I suspect to be the culprit when the game crashes while I use your mod (and yes, I have double-checked).
Just wanted to make you aware, have a great day!
You all might also want to un-sub and re-rub to make sure Steam is giving you the up-to-date versions. I'm putting the Huntsman General on hold until the WCs are perfect and I have the steps for doing a mount down perfectly.
https://i.imgur.com/sgLZu65.jpg
https://i.imgur.com/Y1mz22f.png
You're amazing if you are able to give units mounts. Just because I'm interested in, do you think it's doable to give the hydra any lord or hero? I miss this option :'D
But even now you get a reward =D
Funny you ask about Demigryphs because I have a new animation set for Demigryph Outriders almost halfway done. They have proven a little more difficult than the Pegasus animations, but still doable.
I still miss it.
I like that idea of Karl Franz using the Felix anims and fighting with the Reikland Runefang instead of Ghal Maraz, especially if using the Valten hero who also uses Ghal Maraz (in the End Times lore Franz gave his hammer away and used the Runefang )
Oh, and campaign map models are ALMOST perfect, but not quite. My fix Sunday for the sinking into the campaign map issue also made it so they use only the one handed pistol animations in campaign when on foot, so the handgun and crossbow campaign views have their empty hand up and their weapon on the back. That is improved from before, but not perfect yet.
That's the Loremaster of Hoeth, right?