Stellaris

Stellaris

All Leviathans Spawns
66 Comments
Nekko  [author] 5 Jul @ 4:52pm 
@Gnortle'Glomp

Not compatible with versions older than 4.0 (e.g. 3.14.x).
Gnortle'Glomp 5 Jul @ 1:55pm 
Does this still work with pre-4.0?
DaGinger 11 May @ 2:14pm 
Love this mod, you updated this so fast nice!
Myphicbowser 11 May @ 8:17am 
Thank you for updating this instantly, hate that little yellow triangle <3
Nekko  [author] 5 May @ 2:31am 
@Nelek

If this is the only MOD active, you may not have found Leviathans yet.
Try exploring the entire galaxy thoroughly.
Good luck!
Nekko  [author] 5 May @ 2:30am 
@Forgeablezeus49

Sorry, there are no plans to adjust the spawn rates of unique systems.
Nelek 18 Feb @ 3:47am 
Hello, thx for your work)
Somehow every new game spawns only 4 types of leviathans , every time the same one, no matter galaxy size (600-1000), only this mode active
Any suggestions would be appreciated
Forgeablezeus49 16 Dec, 2024 @ 7:08am 
Can you make a mod for unique systems
Nekko  [author] 13 Dec, 2024 @ 2:35pm 
@Ran

Yes, it will work with version 3.14.15926 without any issues.
Confirmed that it works again.
Ran 11 Dec, 2024 @ 8:29am 
Does this still work with the update?
gbromios 9 Sep, 2024 @ 5:30pm 
NICE!
ArcaneGamer 10 Jun, 2024 @ 2:44pm 
is this planet diversity comp and guiles planet modifers comp
Kamisori 24 May, 2024 @ 1:09pm 
@Justin no its not.
Justin 16 May, 2024 @ 12:13am 
Is this Ironman Compatible for achievements?
Nekko  [author] 31 Mar, 2024 @ 5:57pm 
@SCI-FIWIZARDMAN

Yes, just put the MOD in your playlist and activate it.

Adding multiple MODs that involve solar_system_initializers may cause conflicts.
SCI-FIWIZARDMAN 31 Mar, 2024 @ 2:07pm 
Do I have to do something to activate this mod besides just putting it in my playlist? I've loaded up a couple dozen Medium galaxies to test it out and I've noticed no change, every game only have 2-3 leviathans and is missing the rest
Jean-Jacques Falcon 19 Mar, 2024 @ 8:05am 
I'm so glad someone took the time to write an up-to-date mod for this, thanks a lot!
Solar Inferno - 90 Day Hiatus 28 Dec, 2023 @ 8:30pm 
@guardian1368 Get the Dynamic Difficulty mod, you can adjust difficulty as you like, including all the guardians' stats.
ANGEL 25 Oct, 2023 @ 8:43pm 
thanx a lot for this mod:steamthumbsup:
guardian1368 22 Oct, 2023 @ 4:42am 
is it possible to make the leviathans stronger please?
guardian1368 25 Jul, 2023 @ 12:59am 
can you also give it the stats to rival at least a 100k fleet please
Mr.Dobby 21 Jul, 2023 @ 2:22am 
i like the cute dragons :>
What is your ip 21 Mar, 2023 @ 10:20am 
@Nekko so no cool end game Leviathan event that have max stealth you will not know they are there in tell you have research end game stealth. If you make friends or kill them you get stealth +% to your empire or new tech, something like that.
Nekko  [author] 8 Feb, 2023 @ 1:28am 
@Journeyman Prime

I don't necessarily play Stellaris every day,
but the MOD is not being abandoned.

There are no plans to add new features at this time.
Nekko  [author] 8 Feb, 2023 @ 1:27am 
@Lemmington

Sorry, not verified.
Journeyman Prime 7 Feb, 2023 @ 3:36pm 
Planning a Necro Collector run soon, is this mod still being looked after? Not abandoned or anything?
LetTheMossReclaimYou 5 Feb, 2023 @ 7:12am 
Does this work with Realspace?
Nekko  [author] 14 Dec, 2022 @ 3:43am 
@WanderingSoul

Thanks for the info.
As you might guess, Stellar Devourer and Dimensional Horror don't appear until they actually enter the star system.

One way to check the status of the galaxy is to use the 'intel' command and the 'communications' command to communicate with the Curator Order and ask what they know, so you can estimate how many Leviathans have appeared.

But in the end, it is best to confirm this by actually playing the game.
Let me know if you notice anything else.
WanderingSoul 13 Dec, 2022 @ 10:55pm 
i might have figured out why.

I made a playet with only your mod in it, and the specific Leviathans that arent spawning are the Stellarite Devourer and the Dimensional Horror.

I have been looking for them at game start using the Intel and Survey Command.

But im guessing using those doesnt actually trigger the requirement those two have for being undetected until you enter their system.



If those two ARE supposed to show up when Intel and Survey are used, you would probably know better than me.
Nekko  [author] 13 Dec, 2022 @ 4:19pm 
@WanderingSoul

If you don't mind, can you tell me specifically who has not appeared?
Also, it may be a conflict with the MOD, so could you tell me the URL of the MOD?
WanderingSoul 13 Dec, 2022 @ 10:42am 
this seems to only partially work for me, it definitely increases the number of spawns, but i dont get all of them. It could be because im using Gigastructures, but im also running in a Huge Galaxy, so im uncertain, there should be more than enough chances for them to spawn.
janrzeznik1 26 Nov, 2022 @ 10:38am 
also is 3.5.2 supported?
janrzeznik1 26 Nov, 2022 @ 5:50am 
thanks mate for this mod
Nekko  [author] 3 Oct, 2022 @ 3:34pm 
@Pnevma

I think it's a MOD with a different purpose, but I'm not sure.
It's a MOD, so try it out at your own risk.
Neverminder 3 Oct, 2022 @ 11:02am 
does this mod basically accomplish the same thing?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474282479
Nekko  [author] 28 Aug, 2022 @ 4:21am 
@Olafr_the_Viking

The cause of that problem is unknown.
Since the rewritten files do not overlap, it is considered that StarNet AI and this MOD do not conflict.
Olafr_the_Viking 26 Aug, 2022 @ 10:55pm 
I am having a problem where StarNet AI will not colonize enclaves systems; might that have something to do with this mod?
Nekko  [author] 23 May, 2022 @ 4:35am 
@SpacePoon

Probably cause problems.
I've never used MODs that adds unique Leviathans, so I'm not sure what will happen.
Rips 4 Apr, 2022 @ 8:21pm 
Ok ty for replying.
Nekko  [author] 4 Apr, 2022 @ 6:52pm 
@rips

Unfortunately, it doesn't spawn in that situation.
This mod only works at the start of a new game.
Rips 4 Apr, 2022 @ 9:07am 
If I add this to a save game will the leviathans spawn?
中國製造 22 Feb, 2022 @ 12:50pm 
@Monkey Master

So does this mod work well with the Dragon Origin?
TTVSgtShronk 16 Feb, 2022 @ 8:11am 
nevermind it was another mod that affected the automatic dreadnought
TTVSgtShronk 15 Feb, 2022 @ 3:42pm 
pretty sure this mod despawns the dragon from the dragon origin
Tacty 13 Jan, 2022 @ 12:33pm 
Haven't played since Space Necromancers release. Remind me, are Leviathans just monsters or all curators and unique systems?
Nekko  [author] 21 Dec, 2021 @ 4:40am 
@Inkstrikeツ

Yes, it should work.
BelkaDesuツ 20 Dec, 2021 @ 4:18am 
So does this work with 400 and up? or does it have to be exactly more than 400
堕鹿 6 Dec, 2021 @ 8:11pm 
to update! please!
Nekko  [author] 26 Nov, 2021 @ 6:05am 
@DouDou39

Due to a lack of information, at this time, there is no patch.
Surprisingly, I was not using the 'Read Space' mod.
Eldahmyr 26 Nov, 2021 @ 4:01am 
Thanks for your reply, do you have a process on what to modify as file and what in file? Or is there a patch?