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Not compatible with versions older than 4.0 (e.g. 3.14.x).
If this is the only MOD active, you may not have found Leviathans yet.
Try exploring the entire galaxy thoroughly.
Good luck!
Sorry, there are no plans to adjust the spawn rates of unique systems.
Somehow every new game spawns only 4 types of leviathans , every time the same one, no matter galaxy size (600-1000), only this mode active
Any suggestions would be appreciated
Yes, it will work with version 3.14.15926 without any issues.
Confirmed that it works again.
Yes, just put the MOD in your playlist and activate it.
Adding multiple MODs that involve solar_system_initializers may cause conflicts.
I don't necessarily play Stellaris every day,
but the MOD is not being abandoned.
There are no plans to add new features at this time.
Sorry, not verified.
Thanks for the info.
As you might guess, Stellar Devourer and Dimensional Horror don't appear until they actually enter the star system.
One way to check the status of the galaxy is to use the 'intel' command and the 'communications' command to communicate with the Curator Order and ask what they know, so you can estimate how many Leviathans have appeared.
But in the end, it is best to confirm this by actually playing the game.
Let me know if you notice anything else.
I made a playet with only your mod in it, and the specific Leviathans that arent spawning are the Stellarite Devourer and the Dimensional Horror.
I have been looking for them at game start using the Intel and Survey Command.
But im guessing using those doesnt actually trigger the requirement those two have for being undetected until you enter their system.
If those two ARE supposed to show up when Intel and Survey are used, you would probably know better than me.
If you don't mind, can you tell me specifically who has not appeared?
Also, it may be a conflict with the MOD, so could you tell me the URL of the MOD?
I think it's a MOD with a different purpose, but I'm not sure.
It's a MOD, so try it out at your own risk.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2474282479
The cause of that problem is unknown.
Since the rewritten files do not overlap, it is considered that StarNet AI and this MOD do not conflict.
Probably cause problems.
I've never used MODs that adds unique Leviathans, so I'm not sure what will happen.
Unfortunately, it doesn't spawn in that situation.
This mod only works at the start of a new game.
So does this mod work well with the Dragon Origin?
Yes, it should work.
Due to a lack of information, at this time, there is no patch.
Surprisingly, I was not using the 'Read Space' mod.