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at Goldenglow.patches.ChooseTargetPatch$DamageAllEnemiesActionPatch.Insert(ChooseTargetPatch.java:194)
at com.megacrit.cardcrawl.actions.common.DamageAllEnemiesAction.update(DamageAllEnemiesAction.java:98)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
The feel of the character is nailed very well in terms of how the theme interacts with the ability set.
It doesn't feel outright broken; still, though, Target is very powerful for how easily you can access it right from the start of the run.
One genuine feelsbad moment I had was when realizing that the special card ability that counts as an extra card play only does so for cards themselves and not for things like Ink Bottle.
I understand that in its current form it would be broken and idk how easy it is to code but it really intuitively feels like it should work.
Not quite certain you need _all_ the new negative effects, but I suppose if the modding interface allows it, go to town. Bleeding and Target are interesting enough, and the former is definitely not replaceable by Poison without a big thematic shift. Blindsided, however, really feels like a knockoff Vulnerable 1, the main application of which is to overstack with said Vulnerable to break the game.
Thank you!
Sounds great! Plz contact here if you want: bafguit9929@gmail.com
Thanks!
great mod
Thank you!
Will try it
at least google translate?)
확인해보겠습니다.
앗... 결국 은신 관련 버그가 나타나버렸군요
제가 짠 코드는 아니지만 한번 고쳐보겠습니다
그리고 알약은 의도된 것이 맞습니다 :)
게임이 진행이안됨
노력해보겠습니닷...
lol next time will write the list
It'll be so nice! If you want, pls contact here: bafguit9929@gmail.com
It works fine. I will make a power that shows the amount of Quickstep later.
When designing the character, I wanted to create a character somewhere between Ironclad and Silent, so I added a card like Strong Bulwark. But now, it's almost like Silent, especially Shiv Silent, so I guess that's why.
Thanks for the report. Will check the description and fix soon.
Love the mod but theres a bug with hide and the upgraded chaser relic (forgot the name but the one which applies a stack of targeting and procks it every turn).
For some reason the relic procking the targeting counts as an attack card and makes u get out of hide. I dont know if thats intentional or not but if it is you should change the wording on hide because currently it says u wont break hide unless you PLAY an attack card not deal damage.
Thanks for the report. Will check and fix soon.